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Writing your first plugin

github-actions[bot] edited this page Sep 15, 2026 · 4 revisions

By the end of this you will have built the Cipher Tool: a keyboard panel with two tabs that encodes and decodes text. No Lua experience assumed. If you have written any programming language at all, you already know enough.

To follow this walkthrough by hand, you need a text editor and a way to make a ZIP file. That is the whole toolchain for it.

Skip the toolchain entirely

WM Keyboard also ships an in-app plugin editor with live preview and starter templates, including one that builds this exact Cipher Tool. Its Install button validates the manifest and installs the plugin directly. No ZIP file is needed. This tutorial still walks through the manual path below, since it's the clearest way to see how the pieces fit together.

Tools / Plugins / Write a plugin

Two files in a folder

  • cipher/
  • plugin.json who your plugin is
  • main.lua what it does

plugin.json says who your plugin is:

{
  "format": "wmkeyboard-plugin",
  "version": 1,
  "id": "com.yourname.cipher",
  "name": "Cipher Tool",
  "pluginVersion": "1.0.0",
  "author": "Your Name",
  "description": "Caesar and Vigenere ciphers.",
  "apiVersion": 1,
  "entry": "main.lua",
  "permissions": []
}

The id has to be unique, lowercase, and look like a reverse domain name. It becomes the folder your plugin lives in on the device. permissions is empty because this plugin does not need anything, and most do not.

main.lua says what it does:

function render()
  return ui.label { text = "Hello from a plugin" }
end

Make it a .wmplugin

A .wmplugin is a ZIP with those two files at the top level:

cd cipher && zip ../cipher.wmplugin plugin.json main.lua

Nothing else to it. Plugins stay off until you turn them on, so start there and switch Allow plugins on:

Tools / Plugins / Manage plugins

Copy cipher.wmplugin to your phone. Open it from a file manager. Confirm the install. Then open the Plugins tool on the keyboard and tap Cipher Tool. Your greeting appears.

Keep the file manager open

You will replace the ZIP and reinstall it as you go. Each round takes about ten seconds.

How a plugin actually works

Two functions. That is the entire model.

function render()   -- describe what should be on screen right now
function on_event(e) -- react to the user doing something

The keyboard calls render(), draws what it returns, and waits. When the user taps something, it calls on_event(e), then calls render() again and redraws.

So you never update the screen yourself. You change a variable and describe the result. If you have used React, this will feel familiar. If you have not, the whole rule is render() says what things look like, on_event says what changes.

render() returns tables. The ui.* helpers just build them for you:

ui.button { id = "go", text = "Go" }
-- is exactly
{ type = "button", id = "go", text = "Go" }

A button that does something

Replace main.lua with:

local clicks = 0

function on_event(e)
  if e.type == "click" and e.id == "go" then
    clicks = clicks + 1
  end
end

function render()
  return ui.column {
    ui.label { text = "Clicked " .. clicks .. " times" },
    ui.button { id = "go", text = "Click me", style = "primary" },
  }
end

ui.column stacks things vertically. .. joins strings in Lua. Every control needs an id, which is what comes back to you in e.id.

Rebuild the ZIP. Reinstall it. Tap the button a few times.

Getting text from the user

A plugin cannot read what you are typing in your messaging app. There is no API for it, on purpose. Instead you draw your own box, and the user types or pastes into it:

local message = ""

function on_event(e)
  if e.type == "input_changed" and e.id == "message" then
    message = e.value
  end
end

function render()
  return ui.column {
    ui.input { id = "message", label = "Message", placeholder = "Type here" },
    ui.label { text = "You wrote: " .. message },
  }
end

Tap the box and the keyboard types into it instead of into your app. A Paste button sits beside it for text you already have. You get an input_changed event with the new contents each time it changes.

The actual cipher

A Caesar cipher shifts every letter along the alphabet. In Lua:

local function caesar(text, by)
  by = by % 26
  return (text:gsub("%a", function(c)
    local base = c:match("%u") and 65 or 97
    return string.char((c:byte() - base + by) % 26 + base)
  end))
end

Reading that: gsub replaces every match of a pattern. %a means "any letter", %u means "an uppercase letter". base is 65 for uppercase and 97 for lowercase (the character codes for A and a), so the arithmetic wraps within the right case. The outer brackets around text:gsub(...) throw away the second value gsub returns. Lua functions can return several, and here we only want the string.

Now wire it up:

local message = ""
local shift = "3"
local output = ""

local function caesar(text, by)
  by = by % 26
  return (text:gsub("%a", function(c)
    local base = c:match("%u") and 65 or 97
    return string.char((c:byte() - base + by) % 26 + base)
  end))
end

function on_event(e)
  if e.type == "input_changed" then
    if e.id == "message" then message = e.value end
    if e.id == "shift" then shift = e.value end
  elseif e.type == "click" then
    local by = tonumber(shift) or 0
    if e.id == "encode" then output = caesar(message, by) end
    if e.id == "decode" then output = caesar(message, -by) end
  end
end

function render()
  return ui.column {
    ui.input { id = "message", label = "Message", placeholder = "Type or paste" },
    ui.input { id = "shift", label = "Shift", placeholder = "3" },
    ui.row {
      ui.button { id = "encode", text = "Encode", style = "primary" },
      ui.button { id = "decode", text = "Decode" },
    },
    ui.output { id = "result", text = output, mono = true },
  }
end

ui.row puts things side by side. ui.output is the one to know: it is a result block, and the keyboard draws an Insert button under it that puts the text into whatever the user is writing in. That is the only way a plugin's output reaches their text. A plugin cannot type on its own. The user taps Insert.

Rebuild the ZIP. Reinstall it. Type something. Tap Encode, then Insert.

Two tabs

The finished demo has a second cipher on its own tab:

function render()
  return ui.tabs {
    id = "cipher",
    ui.page {
      title = "Caesar",
      ui.input { id = "message", label = "Message" },
      -- ...the rest of the Caesar page
    },
    ui.page {
      title = "Vigenere",
      -- ...
    },
  }
end

Pages go in the array part of the table, which is why they have no = in front of them. The full source, including Vigenere, is plugins-src/cipher-tool/main.lua in the addon repository.

Debugging

print() and wm.log() both write to your plugin's log. That is your only window into a running plugin, so use it freely. Tap your plugin in the installed list and read the last 40 lines there:

Tools / Plugins / Manage plugins / your plugin

If the script fails, the panel shows the error and the plugin stays loaded. Fix the script. Rebuild the ZIP. Reinstall it.

Two limits worth knowing before you hit them

Your code gets 20 million instructions and two seconds per event, and a tighter 4 million and half a second for each render. An accidental infinite loop is stopped and reported rather than left to hang the keyboard.

Running out of instructions or time counts a strike, and so does going unresponsive for long enough that the watchdog gives up. Two strikes and the plugin is switched off until you turn it back on. You can stop that from happening: turn Switch off a plugin that hangs off under Tools / Plugins / Manage plugins, where it is on by default. The strikes are still counted and still shown, so you keep the evidence and give up only the automatic switch-off. That is the trade you want while you are writing plugins, or when a slow device is the real cause.

Publishing

Anyone can install a .wmplugin file directly. To list it in an addon repository, add an entry pointing at the file:

{
  "id": "cipher-tool",
  "type": "plugin",
  "name": "Cipher Tool",
  "version": "1.0.0",
  "author": "Your Name",
  "description": "Caesar and Vigenere ciphers.",
  "path": "plugins/cipher-tool.wmplugin",
  "sha256": "",
  "sizeBytes": 1693,
  "license": "MIT"
}

The sha256 is required for plugins, unlike every other addon type. The app will not install code it cannot verify. tools/build_index.py in the sample repository fills it in for you, and tools/validate.py checks it.

Where to next

  • API reference Every widget, event and function.
  • Permissions How to ask for storage, and why that is the only thing to ask for.

Also worth a look: the UI Kitchen Sink demo. It puts every widget on screen at once, with a live log of the events they produce.

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