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Custom Ammo Attributes

wootguy edited this page May 23, 2026 · 1 revision

There is only one attribute section needed to define custom ammo entities. See Attribute Types for explanations of the Type values.

[general]

This section is required to register the ammo entity.

Attribute Type Default Description
classname string Entity name for spawning the weapon as an entity or via the map CFG.
model string Path to a model to use for the entity.
hull_min vector -16 -16 0 Custom minimum hull size for the entity.
hull_max vector 16 16 16 Custom maximum hull size for the entity.
pickup_sound string items/9mmclip1.wav Sound played when picking up ammo.
ammo_type string Your custom ammo name, or one of the defaults.
ammo_type_hl string Ammo type given to players who don't have the SevenKewp client installed.
ammo_given integer 0 Amount of ammo given.
max_ammo integer 0 Max amount of ammo that can be held (for custom ammo types).

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