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Server Settings

wootguy edited this page May 31, 2026 · 7 revisions

New CVars in this mod used to configure the server. For map-specific CVars, see the Map Configuration.

Command Description
adminlistfile Name of the admin list file (admins.txt).
mp_antiblock Enables position swapping by holding your USE key while touching a player.
mp_antiblock_cooldown How long a player needs to wait before swapping again after a "rude" swap. A rude swap is when you swap with someone who wasn't aware you were going to swap with them (they're not looking at you).
mp_barnacle_paralyze If 1, disables your weapons while barnacled.
mp_chat_interval Supress player chat messages sent faster than this (seconds).
mp_damage_points Score points given per point of damage dealt.
mp_debug_tracers Compare your client predicted tracers with the server tracers. For troubleshooting predicted hitscans.
mp_default_medkit if 1, provide a medkit by default in every map.
mp_edictsorting Sorts edict list by entity index priority. Allows many more entities to exist without overflowing the low client limits (1365 for legacy, 1665 for HL25).
mp_explosionbug Enables the broken explosion hit detection from vanilla HL (grenades in vents become mini nukes)
mp_hevsuit_voice Enable/disable the HEV suit voice.
mp_itemdespawntime Time in seconds before dropped items despawn.
mp_itemrepicktime Time in seconds before the same weapon can be picked up again from a spawner.
mp_killfeed Control what shows up in the kill feed.
0 = Nothing.
1 = Player deaths.
2 = Player kills and deaths.
3 = Player and monster kills/deaths.
mp_maxitemdrops Maximum number of items a player can drop before their older dropped items are despawned.
mp_min_score_mult Minimum score multiplier for death penalties.
mp_nextmap The next map that will load when the current one ends, unless ended by a trigger_changelevel. Displayed in the scoreboard.
mp_objectboost Enables classic func_pushable physics (which is horribly broken, but fun). The higher your FPS, the faster you can boost pushables. You also get boosted.
mp_perf Enables performance logging.
mp_prefer_server_maxspeed If a map CFG configures a default maxsped value (270 for Sven Co-op or 320 for Half-Life), then use the server's configured sv_maxspeed setting instead.
mp_rpg_laser_mode Controls how laser dots guide rockets fired by NPCs and players.
0 = Rockets follow a random dot (HL behavior).
1 = Rockets follow the largest and most centered dot from the rocket's perspective (large = closer).
2 = Rockets follow the owner's dot only.
mp_score_mode Controls scoring.
0 = Get points for damage. Suicide reduces score by 1.
1 = Get points for damage. Score multiplier is reduced after each death. Suicide does not reduce score by 1 (but you still get multiplier penalized).
mp_series_intermission Control what happens when a game_end is triggered in a map series.
0 = Wait the usual amount of time for a game_end.
1 = Skip the waiting and load the next map immediately.
2 = Same as 1 but sends a message to all players informing which map is loading. trigger_changelevel will also show this message and bring up the scoreboard.
mp_sevenkewp_client_notice Tell players where to download the SevenKewp client when they try to pickup a weapon that requires the custom client.
plugin_auto_update if 1, automatically check for and apply plugin updates on map change.
plugin_update_path Path to the pending plugin update folder. Plugins in this folder replace current plugins at the next auto update.
pluginlistfile Name of the plugin list file (plugins.txt).
sv_colorcon Colorize the server console.

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