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Server Settings
wootguy edited this page May 31, 2026
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New CVars in this mod used to configure the server. For map-specific CVars, see the Map Configuration.
| Command | Description |
|---|---|
| adminlistfile | Name of the admin list file (admins.txt). |
| mp_antiblock | Enables position swapping by holding your USE key while touching a player. |
| mp_antiblock_cooldown | How long a player needs to wait before swapping again after a "rude" swap. A rude swap is when you swap with someone who wasn't aware you were going to swap with them (they're not looking at you). |
| mp_barnacle_paralyze | If 1, disables your weapons while barnacled. |
| mp_chat_interval | Supress player chat messages sent faster than this (seconds). |
| mp_damage_points | Score points given per point of damage dealt. |
| mp_debug_tracers | Compare your client predicted tracers with the server tracers. For troubleshooting predicted hitscans. |
| mp_default_medkit | if 1, provide a medkit by default in every map. |
| mp_edictsorting | Sorts edict list by entity index priority. Allows many more entities to exist without overflowing the low client limits (1365 for legacy, 1665 for HL25). |
| mp_explosionbug | Enables the broken explosion hit detection from vanilla HL (grenades in vents become mini nukes) |
| mp_hevsuit_voice | Enable/disable the HEV suit voice. |
| mp_itemdespawntime | Time in seconds before dropped items despawn. |
| mp_itemrepicktime | Time in seconds before the same weapon can be picked up again from a spawner. |
| mp_killfeed | Control what shows up in the kill feed. 0 = Nothing. 1 = Player deaths. 2 = Player kills and deaths. 3 = Player and monster kills/deaths. |
| mp_maxitemdrops | Maximum number of items a player can drop before their older dropped items are despawned. |
| mp_min_score_mult | Minimum score multiplier for death penalties. |
| mp_nextmap | The next map that will load when the current one ends, unless ended by a trigger_changelevel. Displayed in the scoreboard. |
| mp_objectboost | Enables classic func_pushable physics (which is horribly broken, but fun). The higher your FPS, the faster you can boost pushables. You also get boosted. |
| mp_perf | Enables performance logging. |
| mp_prefer_server_maxspeed | If a map CFG configures a default maxsped value (270 for Sven Co-op or 320 for Half-Life), then use the server's configured sv_maxspeed setting instead. |
| mp_rpg_laser_mode | Controls how laser dots guide rockets fired by NPCs and players. 0 = Rockets follow a random dot (HL behavior). 1 = Rockets follow the largest and most centered dot from the rocket's perspective (large = closer). 2 = Rockets follow the owner's dot only. |
| mp_score_mode | Controls scoring. 0 = Get points for damage. Suicide reduces score by 1. 1 = Get points for damage. Score multiplier is reduced after each death. Suicide does not reduce score by 1 (but you still get multiplier penalized). |
| mp_series_intermission | Control what happens when a game_end is triggered in a map series. 0 = Wait the usual amount of time for a game_end. 1 = Skip the waiting and load the next map immediately. 2 = Same as 1 but sends a message to all players informing which map is loading. trigger_changelevel will also show this message and bring up the scoreboard. |
| mp_sevenkewp_client_notice | Tell players where to download the SevenKewp client when they try to pickup a weapon that requires the custom client. |
| plugin_auto_update | if 1, automatically check for and apply plugin updates on map change. |
| plugin_update_path | Path to the pending plugin update folder. Plugins in this folder replace current plugins at the next auto update. |
| pluginlistfile | Name of the plugin list file (plugins.txt). |
| sv_colorcon | Colorize the server console. |