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Configuration
Taeguk edited this page Jul 6, 2026
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1 revision
Most of InterServerPortal is configured per portal, in-game via the config panel (L.Shift + Use). A small number of global settings live in the BepInEx config file.
BepInEx/config/com.interserverportal.cfg — written on first launch. Edit it with a
text editor, or through a config-manager mod's in-game UI.
| Section / Key | Default | What it does |
|---|---|---|
General / DebugLogging
|
false |
Verbose logging to the BepInEx console/log. Turn on when reporting an issue. |
General / RememberServerPassword
|
false |
Persist the origin server's password so the Return to origin server trip can auto-reconnect to password-protected servers. Stored in plain text — leave off unless you need it. |
Discord / WebhookUrl
|
(empty) | Discord webhook URL. When set, posts a message on a server → local crossing. Empty = disabled. See Discord Notifications. |
Open with L.Shift + Use on a portal_wood / portal_stone (requires build
access):
- Inter-server flag — makes the portal switch you to a local world.
- Link mode — Tag pair (vanilla) or Network (mesh with your other network portals).
-
Destinations — the
(label, world)list for inter-server travel. - Lock — set or clear an entry code.
These are stored with the portal (networked and saved with the world), not in the config file.
- Travel is portals-only — there are no travel hotkeys to bind.
- After changing the config file, fully quit and relaunch — BepInEx reads config at startup and an in-game logout keeps the process alive.
See also: Portal Modes & Colours · Discord Notifications.