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Inter Server Travel

Taeguk edited this page Jul 6, 2026 · 1 revision

Inter-Server Travel

The core feature: step through a portal on a server and switch to your own local world, then step back to return. Each transition is a single portal interaction — plus one unavoidable loading screen.

Set up an inter-server portal

  1. Alt-use (L.Shift + Use) a portal_wood or portal_stone to open the config panel (requires build access).
  2. Turn on the inter-server flag.
  3. Add one or more destinations, each with:
    • Label — shown in the travel menu.
    • World — the exact name of a local single-player world.
  4. Optionally set an entry code (see Entry Codes & Locks).

The portal glows cyan and lights up once it has a usable destination.

Travelling

Walk through the portal:

  • One destination → you go straight there (fast path).
  • Multiple destinations → a selection menu opens. Unavailable worlds are greyed out with the reason.
  • Locked portal → you're prompted for the code first.

Each player who uses the shared portal goes to their own local world. Other players just see you disconnect from the server as normal.

Returning to the server

Inside a local world, walking through a portal offers Return to origin server. The origin (host + port) is remembered — persisted to disk — so the return trip works even after a game restart or crash.

For password-protected servers, enable RememberServerPassword so the reconnect can log in automatically (see Configuration).

Local → local hops

You can also travel from one local world to another local world by adding a second local world as a destination. The origin server is kept, so you can still Return to origin server from the new world.

Safety & failure handling

  • Pre-flight validation. Before you leave, the target world is checked. If it's missing, corrupt, or the wrong version, you get a centered message explaining why and you stay put — no teardown, no strand.
  • Mid-flight fallback. If a load fails after you've already left the server, the mod reconnects you to the remembered origin server instead of dumping you on the main menu.
  • No arrival bounce. You spawn standing inside the portal you used; travel only re-arms once you step clear, so you won't loop between worlds.

Things to know

  • Travel is portals-only — there are no travel hotkeys.
  • Your character and inventory travel with you, subject to the Item Policy (a wood portal refuses ore/metals).
  • Return works for direct IP:port (Steamworks) servers. Steam-friend / relay joins aren't supported for the return trip.

See also: Getting Started · FAQ & Troubleshooting.

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