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Portal Modes and Colors
Every portal is in one of three modes. The mode decides what happens when you walk through, and each mode has a distinct glow colour so you can tell at a glance what a portal does — and whether it's actually wired up.
| Mode | Walk-through does… | Set it via |
|---|---|---|
| Vanilla tag-pair | Normal 1:1 teleport to the portal with the same tag | Default (use E to set a tag) |
| Same-world Network | Opens a menu of your other network portals, teleports in-world | Config panel → Link mode: Network |
| Inter-server | Switches you to your own local world | Config panel → inter-server flag |
Precedence: if a portal is flagged both inter-server and network, inter-server wins.
| Mode | Glow colour |
|---|---|
| Vanilla tag-pair | Blue (the normal Valheim portal colour) |
| Network | Violet |
| Inter-server | Cyan |
The colour applies to the portal's frame glow and its inner swirl vortex.
Note: the outward radiating flame burst stays orange in every mode — its shader bakes that colour into a texture and can't be recoloured. The frame glow, inner vortex, sparks, and light carry the mode colour.
Just like a vanilla portal only glows when it has a partner, a modded portal only lights up when it's actually usable. An unwired portal sits dark.
| Mode | Glows (active) when… | Sits dark (inactive) when… |
|---|---|---|
| Vanilla | it has a 1:1 tag partner | no partner |
| Network | your mesh has another network portal to hop to | it's the only network portal you own |
| Inter-server | it has a usable travel option — a configured destination, or (in a local world) a Return to origin server path | no destination / no return path |
So a lone network portal, or an inter-server portal with no destinations, will be its colour but dark — a quick visual reminder that there's nothing to travel to yet.
Looking at a portal shows its status in the hover tooltip:
-
InterServerPortal: ON(cyan) — inter-server -
InterServerPortal: NETWORK(violet) — network -
InterServerPortal: off(grey) — vanilla -
[locked]— the portal has an entry code (see Entry Codes & Locks)
…plus a reminder of the use hints (walk through to travel, L.Shift + Use to configure).
See also: Inter-Server Travel · Same-World Networks.