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Same World Networks

Taeguk edited this page Jul 6, 2026 · 1 revision

Same-World Networks

A portal network meshes all of your portals inside one world. Walk through any network portal and pick any of your other network portals from a menu — you teleport straight there. It's an ordinary in-world teleport: no world switch, no loading screen.

This is separate from inter-server travel and works in single-player and on dedicated servers.

How it differs from vanilla portals

  • Vanilla: portals pair 1:1 by matching tag. Two portals, one link.
  • Network: every network-mode portal you built joins one mesh. Walk through one → choose from all the others. No tags to juggle.

Your vanilla tag-paired portals are unaffected — you can mix both in the same world.

Setting it up

  1. Alt-use (L.Shift + Use) a portal to open the config panel.
  2. Set Link mode → Network.
  3. Repeat on at least one more portal you built.

A network portal glows violet. It only lights up (active) once there is at least one other network portal in your mesh — a lone network portal stays dark.

Travelling the network

  • Walk through a network portal.
  • A menu lists your other network portals, nearest first, with the distance shown. Each portal's tag (set with plain Use / E) is used as its name in the menu, so tag your portals to label them.
  • Pick one → you're teleported there in-world.

Landing on the destination portal won't immediately re-open the menu — there's a short arrival cooldown.

Who owns a network?

A network is per-player: it's made of every network-mode portal built by the same character (by the piece's builder). Your network is yours; another player's network portals are theirs.

Locks and items

Network travel respects the same gates as inter-server travel:

  • A locked network portal prompts for its code first (see Entry Codes & Locks).
  • The Item Policy applies — a wood network portal refuses teleport-restricted items (ore/metal); a stone one carries them.

Tips

  • Name every network portal with a clear tag (Use / E) so the menu is easy to read.
  • On a dedicated server, portals in unloaded parts of the map are still found (the server is queried), so distant portals aren't missed.

See also: Portal Modes & Colours.

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