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Dvergr Duels

Taeguk edited this page Jul 3, 2026 · 1 revision

Dvergr Duels

Duels are non-lethal companion-vs-companion sparring between two players. It's a safe, repeatable way to train your ally and earn bonus XP — framed as a friendly training exercise, not a high-stakes wager.

Multiplayer only, by design

A companion in duel mode only fights another player's duel-mode companion. That means:

  • You cannot duel your own two allies against each other.
  • Both owners must opt in (each toggles duel mode on their own companion).
  • There's no way to farm duel XP solo.

You need a second player with their own companion to duel.

How to duel

  1. Hover your own companion and press the duel key (J by default) to toggle duel mode on. Press again to stand it down.
  2. Have your duel partner do the same with their companion.
  3. When two duel-mode companions with different owners are in range, they seek each other out and fight.

While hovering your companion, a [J] Duel hint appears whenever another player's companion is nearby.

The rules

  • Nothing else is a target. A duel-mode companion ignores — and is ignored by — players, monsters, and same-owner allies. It fights only its rival duelist.
  • Players can't hurt it. A duel-mode companion is immune to player damage even with PvP on. The duel is strictly between companions.
  • No permadeath. The loser is subdued to low HP, never killed. Heal it back up afterward with a mead (anyone can feed it — see Companion Commands).
  • The winner gains bonus XP — the main reason to duel.
  • Auto stand-down. A companion leaves duel mode on its own when no rival remains, after a wait if no challenger ever shows, or if its owner logs out or wanders too far away.
  • Win is announced in chat as a shout so everyone sees it.

Owner tags

Because duels are cross-player, every companion's floating name shows its owner's name — so it's always clear whose ally is whose in a fight.

Multiplayer note

Duel notifications (speech bubbles and center messages) show for the owning client and on a listen host. On a dedicated server where creature ownership sits on the server, some of those messages may not appear locally — the duel itself still resolves correctly.

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