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Recruiting Companions

Taeguk edited this page Jul 3, 2026 · 1 revision

Recruiting Companions — The Communion Rite

You don't tame a Dvergr in Lost Scrolls II — you free it. Recruiting is performed as the Communion Rite: you subdue a corrupted Dvergr without killing it, then perform the rite to turn it into a lasting ally.

The four castes

All four vanilla Dvergr types are recruitable, and each keeps the identity of its caste:

Caste Role
Dvergr Rogue Melee skirmisher
Dvergr Fire Mage Ranged fire damage
Dvergr Ice Mage Ranged control
Dvergr Support Mage Healer / support

A companion's caste is detected automatically from the staff it carries (a Rogue carries no staff). Caste decides which chores it can take on and how it grows when it levels.

You can free the castes in any order you meet them — recruitment is never gated. (If you have the optional story mod installed, a guide will suggest an order, but it never blocks you.)

The corruption awakens

Vanilla Dvergr are neutral until you attack them. In Lost Scrolls II that has a reason: every unfreed Dvergr carries a sleeping corruption, and provoking it wakes the corruption and turns the Dvergr hostile. The first time a camp rouses, a short line names what's really happening. This is the moment the rite is meant to answer — you can put the corruption down for good, or you can free the Dvergr from it.

How to recruit

  1. Subdue, don't kill. Fight the Dvergr down to low health without landing the killing blow.
  2. Perform Communion. While it's subdued, hover it and press the Communion key (G by default). The tooltip on a subduable Dvergr shows a [G] Communion hint so you know when you're ready.
  3. Done. The Dvergr turns to your side, gains a companion behavior, and starts following you.

Once freed, a companion:

  • Fights for you and no longer attacks you, your buildings, or (unprovoked) other players.
  • Can be commanded, renamed, fed, assigned chores, put into duels, and sealed into a totem.
  • Persists across relogs, zone reloads, and server restarts — a freed ally stays freed.

Whose ally is it?

The player who performs the rite becomes the companion's owner. Owner-only commands are stance, rename, chore assignment, and duels. Feeding is shared — any player can heal any companion (handy for topping up a friend's ally). A companion's floating name shows its owner's name so it's clear whose is whose.

A word of warning — the butcher knife

Striking your own (non-dueling) companion with a butcher knife makes it turn feral — permanently hostile to everyone, including you. It's a deliberate "release" action. Don't do it by accident.

Hover indicators

  • A subduable, unrecruited Dvergr shows [G] Communion.
  • Your own recruited companion shows its stance and command hints, plus a Companion · Lv X (Y% to next) readout. See Companion Commands and Companion Leveling.

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