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Houses

A House is your pet's identity — its theme, palette, and which species line it grows along. Your House is decided by the model-ID family you code with: whatever agent and model you already use picks the House for you. That's the only thing the model choice does.

A House is an aesthetic family, not a brand. Each one deliberately blends models from several makers — Western and otherwise — so no House is "the Claude house" or "the Chinese-models house." Models are grouped by vibe (mind, geometry, light, metal), and which one you use just colors your pet's identity. It never changes power.

No model judgment. A House is cosmetics and identity, never power. Every House shares the same stat budget — no House is stronger, no model is "better food," and your grades are judged against your own baseline, never your model. Houses are also the only public vocabulary for provider identity: in battles and on shared DNA codes, the House shows, the provider name never does.

The five Houses

Each House is also a Creature Kingdom — its pets are a distinct kind of animal you can recognize from silhouette alone. That's pure looks: the kingdom never changes power, only the shape your pet wears.

House Diet (model families)¹ Kingdom (creatures) Theme Stat lean Status
Aether claude-* · minimax* 🌤 Sky Court (flyers) ethereal / mind WIS Shipped (M1)
Cipher gpt-*/o* · glm* · mimo* ⛰ Crag Beasts (ground) glyph / geometry PWR Shipped (M1)
Flux gemini-* · qwen* · kimi* 🌊 Tide Runners (aquatic) light / current SPD Shipped
Forge llama* · mistral* · deepseek* 🔥 Iron Brood (robots) metal / ember GRT Shipped
Wild anything unmapped 🌱 The Bloom (plants) feral / overgrown neutral Shipped

The Kingdoms. Aether's Sky Court are winged sky-creatures that never touch the ground — floating moth-sages and sky-mantas trailing veils of light. Cipher's Crag Beasts are heavy ground predators in faceted, glyph-etched armor. Flux's Tide Runners are streamlined, fast-darting creatures of current and fin. Forge's Iron Brood are riveted constructs with glowing ember-vents. Wild's The Bloom are feral plant-beasts — and the home of every not-yet-recognized model, waiting to sprout. A creature keeps its kingdom's look — and its own signature feature — as it grows, so an Apex still reads as the grown-up of the hatchling you started with.

¹ Full glob set per House (the table shows the headline ones; this is everything, in match order — first match wins): Aether claude-* · minimax* · abab*; Cipher gpt-* · o1* · o3* · o4* · o* · glm* · codegeex* · mimo*; Flux gemini-* · qwen* · qwq* · qvq* · kimi* · moonshot*; Forge llama* · mistral* · deepseek*. Matching is case-insensitive, so a CamelCase slug like MiniMax-Text-01 lands in Aether all the same. Only popular families are mapped today — anything else (e.g. phi*, gemma*, yi-*) grows a Wild Bloom until a future pack adopts it.

All five lines are live. Aether, Cipher, Flux, Forge, and Wild each have their full 11-form creature line now — code into any of them and your pet grows along its own kingdom. Wild's Bloom doubles as the home for any model the game doesn't recognize yet (see below) — so there's no blank silhouette anymore; an unmapped model simply grows a feral plant-beast.

About "stat lean." Every pet gets the same fixed stat budget across PWR / SPD / WIS / GRT — the lean only changes how that one budget is distributed. An Aether pet leans into WIS; a Cipher pet leans into PWR; the totals match. It's flavor, not advantage (see Grades & Records for what actually moves a pet's quality).

How your House is chosen — the Diet

Your pet's House is locked at its first true molt — the Diet bar then shows the running mix of everything it has eaten since. It is an always-full bar split into colored House shares, e.g. Aether 72% · Cipher 28%. The Diet:

  • commits the egg to a House at its first true molt, by the window's dominant gene;
  • tints the pet with the House colors of every model family you have used;
  • never touches stats, grades, or speed — it is identity only.

A cosmetic spread keeps things diverse. When your pet hatches, the game picks a House from your dominant gene's family — but there is roughly a 50/50 chance it branches you into a different House instead (chosen deterministically for your install). This spreads teams that share a single model across all five Houses so not every colleague ends up with the same creature kingdom. It is purely cosmetic: your stats, grades, and speed are identical regardless of which House was chosen. If your pet ended up somewhere unexpected, that's why — and it's intentional.

Code mostly with claude-* or minimax* and your pet lives an Aether life; lean into gpt-*/o*, glm*, or mimo* and Cipher's geometry takes over. Because each House blends several makers, your everyday model mix — not its brand — is what settles your pet's identity. Mix across Houses and the Diet blends, which is exactly how the hybrid lines and fusion specials of later milestones come into reach.

Wild — The Bloom (the feral house)

Wild is the House for anything Token Tamers doesn't yet recognize — and it's a real, playable line now: The Bloom, a kingdom of feral plant-beasts with a neutral (balanced) stat budget. Code mostly with a model the game hasn't mapped (e.g. phi*, gemma*, yi-*) and your pet grows a Bloom — a Sprout that climbs to a towering grove-spirit, same 11-form track as every other house.

It keeps its dormant-gene nature too: the registry is additive-only, so when a future content pack (or an update) teaches the game that model's family, the gene "awakens" and that model moves into its newly-recognized House. Nothing is lost — and in the meantime your unmapped models grow a real creature instead of a blank silhouette.

(Note: a shared DNA hash referencing a species your build doesn't have still shows as a ??? Dex silhouette until you update — that forward-compatible discovery is unchanged.)

See also

  • Game Guide — the vitals panel, where the Diet bar lives
  • Species — the lineage shape each House grows along
  • Grades & Records — what actually determines pet quality

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