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houses
A House is your pet's identity — its theme, palette, and which species line it grows along. Your House is decided by the model-ID family you code with: whatever agent and model you already use picks the House for you. That's the only thing the model choice does.
A House is an aesthetic family, not a brand. Each one deliberately blends models from several makers — Western and otherwise — so no House is "the Claude house" or "the Chinese-models house." Models are grouped by vibe (mind, geometry, light, metal), and which one you use just colors your pet's identity. It never changes power.
No model judgment. A House is cosmetics and identity, never power. Every House shares the same stat budget — no House is stronger, no model is "better food," and your grades are judged against your own baseline, never your model. Houses are also the only public vocabulary for provider identity: in battles and on shared DNA codes, the House shows, the provider name never does.
Each House is also a Creature Kingdom — its pets are a distinct kind of animal you can recognize from silhouette alone. That's pure looks: the kingdom never changes power, only the shape your pet wears.
| House | Diet (model families)¹ | Kingdom (creatures) | Theme | Stat lean | Status |
|---|---|---|---|---|---|
| Aether |
claude-* · minimax*
|
🌤 Sky Court (flyers) | ethereal / mind | WIS | Shipped (M1) |
| Cipher |
gpt-*/o* · glm* · mimo*
|
⛰ Crag Beasts (ground) | glyph / geometry | PWR | Shipped (M1) |
| Flux |
gemini-* · qwen* · kimi*
|
🌊 Tide Runners (aquatic) | light / current | SPD | Shipped |
| Forge |
llama* · mistral* · deepseek*
|
🔥 Iron Brood (robots) | metal / ember | GRT | Shipped |
| Wild | anything unmapped | 🌱 The Bloom (plants) | feral / overgrown | neutral | Shipped |
The Kingdoms. Aether's Sky Court are winged sky-creatures that never touch the ground — floating moth-sages and sky-mantas trailing veils of light. Cipher's Crag Beasts are heavy ground predators in faceted, glyph-etched armor. Flux's Tide Runners are streamlined, fast-darting creatures of current and fin. Forge's Iron Brood are riveted constructs with glowing ember-vents. Wild's The Bloom are feral plant-beasts — and the home of every not-yet-recognized model, waiting to sprout. A creature keeps its kingdom's look — and its own signature feature — as it grows, so an Apex still reads as the grown-up of the hatchling you started with.
¹ Full glob set per House (the table shows the headline ones; this is everything, in
match order — first match wins): Aether claude-* · minimax* · abab*; Cipher
gpt-* · o1* · o3* · o4* · o* · glm* · codegeex* · mimo*; Flux gemini-*
· qwen* · qwq* · qvq* · kimi* · moonshot*; Forge llama* · mistral* ·
deepseek*. Matching is case-insensitive, so a CamelCase slug like MiniMax-Text-01
lands in Aether all the same. Only popular families are mapped today — anything else (e.g.
phi*, gemma*, yi-*) grows a Wild Bloom until a future pack adopts it.
All five lines are live. Aether, Cipher, Flux, Forge, and Wild each have their full 11-form creature line now — code into any of them and your pet grows along its own kingdom. Wild's Bloom doubles as the home for any model the game doesn't recognize yet (see below) — so there's no blank silhouette anymore; an unmapped model simply grows a feral plant-beast.
About "stat lean." Every pet gets the same fixed stat budget across PWR / SPD / WIS / GRT — the lean only changes how that one budget is distributed. An Aether pet leans into WIS; a Cipher pet leans into PWR; the totals match. It's flavor, not advantage (see Grades & Records for what actually moves a pet's quality).
Your pet's House is locked at its first true molt — the Diet bar then shows the running mix of everything it has eaten since. It is an always-full bar split into colored House shares, e.g. Aether 72% · Cipher 28%. The Diet:
- commits the egg to a House at its first true molt, by the window's dominant gene;
- tints the pet with the House colors of every model family you have used;
- never touches stats, grades, or speed — it is identity only.
A cosmetic spread keeps things diverse. When your pet hatches, the game picks a House from your dominant gene's family — but there is roughly a 50/50 chance it branches you into a different House instead (chosen deterministically for your install). This spreads teams that share a single model across all five Houses so not every colleague ends up with the same creature kingdom. It is purely cosmetic: your stats, grades, and speed are identical regardless of which House was chosen. If your pet ended up somewhere unexpected, that's why — and it's intentional.
Code mostly with claude-* or minimax* and your pet lives an Aether life; lean into
gpt-*/o*, glm*, or mimo* and Cipher's geometry takes over. Because each House blends
several makers, your everyday model mix — not its brand — is what settles your pet's
identity. Mix across Houses and the Diet blends, which is exactly how the hybrid lines
and fusion specials of later milestones come into reach.
Wild is the House for anything Token Tamers doesn't yet recognize — and it's a real,
playable line now: The Bloom, a kingdom of feral plant-beasts with a neutral (balanced)
stat budget. Code mostly with a model the game hasn't mapped (e.g. phi*, gemma*, yi-*)
and your pet grows a Bloom — a Sprout that climbs to a towering grove-spirit, same 11-form
track as every other house.
It keeps its dormant-gene nature too: the registry is additive-only, so when a future content pack (or an update) teaches the game that model's family, the gene "awakens" and that model moves into its newly-recognized House. Nothing is lost — and in the meantime your unmapped models grow a real creature instead of a blank silhouette.
(Note: a shared DNA hash referencing a species your build doesn't have still shows as a
??? Dex silhouette until you update — that forward-compatible discovery is unchanged.)
- Game Guide — the vitals panel, where the Diet bar lives
- Species — the lineage shape each House grows along
- Grades & Records — what actually determines pet quality