Releases: 1Jamie/Kanto-Reforged
Release list
v1.2.0
fixed odd issue that arrises with level 19 diglet only have dig as a valid attack move and getting locked into it. now instead inje4cts alterntive if the only valid is dig.
fixed issue that was caused by changes to the icon workings. made adjustments to be more friendly with other mods interacting with them, if they want to do anything we take the back seat now which is good as our icons are just reused in gen icons XD
v1.1.9
Fixed softlock with freeze and shadowtag.
Brought freeze up to gen3 parity 1/5 chance to unfreeze and fire attacks melt freeze status
Added XP bar to gen1 to match gen2 blue bar below hp bar.
Fixes to sandattack
added moon stone evo to gen2 to bypass trade requirements
updated xpbar to be removable and when disabled remove itself from the hotloop
updated xpbar to work properly with widescreen.
gen2 kanto gym circuit and their trainers have been also overhauled to have a better level progression
rare candy system added to gen2 with level caps to match the new kanto progression. Expect more kanto work for gen2 soon.
The trainers, trades and special battle circuts have been also overhauled to the improved level curve for gold kanto
added icon assingments in party menu for the gen3 mon in gold.
fixed issue with national/regional toggle causing dex to wipe.
v1.1.8
Fixed softlock with freeze and shadowtag.
Brought freeze up to gen3 parity 1/5 chance to unfreeze and fire attacks melt freeze status
Added XP bar to gen1 to match gen2 blue bar below hp bar.
several other small bug fixes (like moon stone evolves stuff right)
also fixed pallet for ray
v1.1.7
v1.1.6
- THIS UPDATE WILL NOT WORK ON ANYTHING LESS THAN 0.1.84! NO EXCEPTIONS
ultiizes new mod sandboxing and mod dependancy system - Move 70+ loose root files into domain-specific subdirectories while preserving loader compatibility:
- core/: Engine integration, host shims, options (host.lua, gen2_compat.lua, etc.)
- battle/: AI, move effects, animations, abilities (trainer_ai.lua, abilities.lua, etc.)
- pokemon/: Data, learnsets, breeding, gender (pokemon_data.lua, breeding.lua, etc.)
- world/: Encounters, roaming, quests, NPCs (encounters.lua, berry_farm.lua, etc.)
- items/: Held items, competitive items, pockets (held_items.lua, bag_pockets.lua)
- ui/: Overlays, DexNav, signposts, level caps (location_signpost.lua, dexnav.lua, etc.)
- tools/: Data generator scripts (generate_pokemon_mod.py, etc.)
- Update require paths across main.lua and test suite (tests/)
- Clean up duplicate facade files from workspace root
- fixed issues with bind
- fixed feinted elite swaps not swapping to what the ai wanted
- added signpost system to tell you when you enter and what you entered
- updated to support the latest mod systems and grandmas kitchen along with the new manifest system
If you are not on the latest use the previous release!
v1.1.5
v1.1.4
fixed several sprites
blocked kanto ascendant (sorry its just not compatible)
fixed randomizer not randomizing and failing silently
added option to do full random no curating
fixed dex in gen1 showing "unknown data"
added party mon page that tells you their abilities in gen2
added additional screen on party mon menu in gold so you can see held item,
ability and gender on it
fixed mod crash when trying to load up on a pre gold update version of
the game.
fixed bug that your dex reveal entries for national would not be
restored if you swapped from national to kanto in gen1 and back.
v1.1.3
v1.1.2
fixed a few move mappings
added toggle for additional mon out of gen
added berry farm to gen2
updated berries to properly handle gen2
fixed gates for berry unlocks to use gen2 gates
made rosters adjust if set to kanto-only
fixed ecounter tables across all of johto, kanto in gen2