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Andrei Fedorov edited this page Nov 10, 2026
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The developer documentation lives in the repository, next to the code it describes, so it changes with it:
| Document | What's in it |
|---|---|
| README | Packages, Foundry ids, the commands to build and test |
| docs/ARCHITECTURE.md | How the core and the modules fit together, with diagrams |
| docs/ROADMAP.md | What is left before 1.0, and open items |
| docs/dock-theming.md | Making a theme for the dock |
| docs/voice-routing.md | The voice channel: places, the gate, sends and levels |
| docs/audio-mixer.md | The audio mixer: presets, reports and GM layers |
| docs/LOCAL-SETUP.md | A local Foundry and Chrome for the end-to-end tests |
| docs/RELEASING.md | How releases are made |
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@modular-av/apiholds the types every module builds against. - The core (
modular-av) replaces Foundry's A/V client and runs the call. Services, camera UIs, settings windows and effects register with it; it owns what must hold whatever they do (mute, blocks, camera effects keeping the camera off). - Services (
modular-av-p2p,modular-av-livekit,modular-av-jitsi) carry the call; a world runs one. - UIs (
modular-av-dock) show it; themes (modular-av-dock-vines) restyle the dock through its theme API. - Effects (
modular-av-mic-denoise,modular-av-audio-reverb,modular-av-audio-echo,modular-av-audio-eq,modular-av-audio-radio,modular-av-audio-boost,modular-av-cam-background) process the microphone or camera in the browser. The core owns where an audio effect runs and how loud; an effect declares its settings as controls, which any UI can draw. - The audio mixer (
modular-av-audio-mixer) is one such UI, for the voice channel.
The Module map shows which module requires which.
MIT. No code under the Hippocratic License; third-party code is listed in THIRD-PARTY-NOTICES.md and in each module's own notices.
Modular A/V is MIT licensed. Repository · Issues
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