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Voice Effects

Andrei Fedorov edited this page Nov 10, 2026 · 4 revisions

Five modules shape how your voice sounds: a reverb, an echo, an EQ, a radio and a mic boost. Each is a module of its own: enable the ones your table wants. They run in your browser, and no audio leaves it for them.

Each player turns them on and sets them in the Audio mixer. The dock offers only noise cancellation, so without the mixer these effects are reachable only from the core's API, for macros and other modules.

Reverb

modular-av-audio-reverb: a hall, a cave, a cathedral. It starts on a send, beside your voice, so it rings on after you stop speaking without holding the voice gate open.

https://raw.githubusercontent.com/Affid/modular-av/manifests/modular-av-audio-reverb/module.json
Setting Range Starts at
Decay 0.3 s to 3 s 1.5 s
Brightness 0% to 100% 50%

It takes about 1% of a core while you speak, and next to nothing in silence.

Echo

modular-av-audio-echo: a canyon, a distant call, a spirit. It starts on a send too, so the repeats carry on after you stop speaking.

https://raw.githubusercontent.com/Affid/modular-av/manifests/modular-av-audio-echo/module.json
Setting Range Starts at
Time 50 ms to 600 ms 300 ms
Decay 0.3 s to 3 s 1.5 s

Decay is how long the repeats take to die away. A decay no longer than the time gives one repeat.

EQ

modular-av-audio-eq: a three band equalizer. Warm your voice up, thin it out, or take the edge off a harsh microphone. It starts before the voice gate and uses the browser's own filters, so it takes next to nothing.

https://raw.githubusercontent.com/Affid/modular-av/manifests/modular-av-audio-eq/module.json
Band Where Range Starts at
Low Below 200 Hz -12 dB to 12 dB 0 dB
Mid Around 1 kHz -12 dB to 12 dB 0 dB
High Above 4 kHz -12 dB to 12 dB 0 dB

Radio

modular-av-audio-radio: a walkie-talkie. A squad on comms, a ship's intercom, a spirit on a crystal set. It cuts your voice down to the narrow band a radio carries (300 Hz to 3 kHz), crackles under it, and gives a burst of squelch when you stop talking. It starts after the voice gate, so the gate still hears your clean voice.

https://raw.githubusercontent.com/Affid/modular-av/manifests/modular-av-audio-radio/module.json
Setting What it does Starts at
Drive How hard your voice is pushed into the radio's clipping 50%
Static Hiss under your voice, louder as you are 30%
Squelch The burst of noise when a transmission ends, 0% for none 50%

Static only sounds while you speak. The squelch comes when the voice gate closes or you let go of push to talk, so with your microphone always on there is none.

Mic boost

modular-av-audio-boost: raises a quiet microphone, such as a laptop's built-in one, for everyone, and evens out its peaks so a laugh doesn't drown the table. It starts before the voice gate, so the gate hears the raised voice, and uses the browser's own compressor, so it takes next to nothing.

https://raw.githubusercontent.com/Affid/modular-av/manifests/modular-av-audio-boost/module.json
Setting What it does Range Starts at
Boost How much louder your voice goes out 0 to 24 dB 6 dB
Even out How hard loud moments are brought down, raising quiet ones 0% to 100% 50%

A limiter comes last, so a boosted shout can't clip. A boost raises the room's noise too; noise cancellation, which runs first, keeps it down.

Boost stays with this browser, since it depends on how quiet this computer's microphone is. Even out follows you to another browser (see Your settings follow you).

To make one other player louder for you alone, without them doing anything, use their volume in the dock instead: it goes up to 200% (see Dock and themes).

If one stops working

You are heard without it, and the mixer says it failed. Turn it off and on again in the mixer.

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