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BIT8_CLI ใฏใ็ป้ฒใใใ PNG Tilesheet ใไฝฟ็จใใฆใฒใผใ ใฎใฐใฉใใฃใใฏ็ด ๆใ็ฎก็ใใพใใ
ๅ Tilesheet ใฏ 8ร8 ใใฏใปใซใฎ Tile ใซๅๅฒใใใพใใ็ป้ฒใใใ Tile ใซใฏๅฎๅฎใใ Asset ID ใๅฒใๅฝใฆใใใScriptใMapใSpriteใCollision ใฎๅใทในใใ ใใๅ็ งใงใใพใใ
ใใฎใฌใคใใงใฏใBIT8_CLI 0.1.0 ใฎ Asset ใทในใใ ใซใคใใฆ่ชฌๆใใพใใ
Tilesheet ใฏ่คๆฐใฎ Tile ใๅซใ PNG ็ปๅใงใใ
BIT8_CLI ใฎ Tile ใตใคใบใฏๅบๅฎใใใฆใใพใใ
8 ร 8 ใใฏใปใซ
ไพใใฐใ32ร16 ใใฏใปใซใฎ PNG ใซใฏไปฅไธใๅซใพใใพใใ
- 4 ๅ
- 2 ่ก
- 8 ๅใฎ Tile
Tile ใฏๅทฆใใๅณใไธใใไธใฎ้ ็ชใง็ชๅทใๅฒใๅฝใฆใใใพใใ
32 ร 16 PNG
+------+------+------+------+
| A1 | A2 | A3 | A4 |
+------+------+------+------+
| A5 | A6 | A7 | A8 |
+------+------+------+------+
ๅ Tile ใฏๆญฃ็ขบใซ 8ร8 ใใฏใปใซใงใใ
BIT8_CLI ใฏ Asset Registry ใไฝฟ็จใใฆ็ป้ฒๆธใฟ Tilesheet ใ็ฎก็ใใพใใ
Registry ใฏๆฌกใฎใใกใคใซใซไฟๅญใใใพใใ
bit8.assets.toml
Registry ใฏ Tilesheet ใจๅฎๅฎใใ Group ID ใ้ข้ฃไปใใพใใ
ไพใใฐใใใ Tilesheet ใซ Group A ใๅฒใๅฝใฆใใใฆใใๅ ดๅใใใฎ Tile ใฏๆฌกใฎใใใซๅ็
งใงใใพใใ
A1
A2
A3
A4
Asset Registry ใฏ Asset ใฎ่ญๅฅๆ ๅ ฑใซ้ขใใๅฏไธใฎๆญฃๅผใชๆ ๅ ฑๆบใงใใ
PNG ใใใญใธใงใฏใๅ ใซ้ ็ฝฎใใใ ใใงใ่ชๅ็ใซ็ป้ฒใใใใจใฏ้ใใพใใใ
ใใญใธใงใฏใใๆไพใใ Asset ็ป้ฒๆฉ่ฝใไฝฟ็จใใฆใRegistry ใฎ้ ็ฎใไฝๆใพใใฏๆดๆฐใใฆใใ ใใใ
BIT8_CLI ใฏๆฌกใฎๅฝขๅผใฎๅฎๅฎใใ่ญๅฅๅญใไฝฟ็จใใพใใ
Group + Tile Number
ไพ๏ผ
A1
A4
B12
C3
Group ใฏ็ป้ฒๆธใฟ Tilesheet ใ่ญๅฅใใพใใ
ๆฐๅญใฏใใฎ Tilesheet ๅ ใฎ Tile ใ่ญๅฅใใพใใ
ใใฎไป็ตใฟใซใใใScript ใ Map ใฏใฐใญใผใใซใชๆฐๅค้ ๅบใซไพๅญใใใซ Tile ใๅ็ งใงใใพใใ
ไพใใฐ๏ผ
spr(A4, 16, 16)ใฏๆๅฎใใๅบงๆจใซ Tile A4 ใๆ็ปใใพใใ
่คๆฐใฎ Tilesheet ใๆใคใใญใธใงใฏใใ่ใใฆใฟใพใใใใ
Asset ใใฐใญใผใใซใชใชในใใฎไฝ็ฝฎใ ใใซไพๅญใใฆใใๅ ดๅใTilesheet ใฎ่ฟฝๅ ใไธฆในๆฟใใซใใฃใฆๆขๅญใฎๅ็ งใๅคใใๅฏ่ฝๆงใใใใพใใ
Stable Asset ID ใฏใใใฎๅ้กใ้ฒใใใใซ่จญ่จใใใฆใใพใใ
BIT8_CLI ใฏไฝฟ็จ็ตไบใจใชใฃใ Group ID ใ่จ้ฒใใ่ชคใฃใฆๅๅฉ็จใใใใใจใ้ฒใใพใใ
็ป้ฒๆธใฟ Tilesheet ใฏใๆฌกใฎๆจๆบ็ใชใใกใคใซๅๅฝขๅผใไฝฟ็จใใพใใ
<name> (<GROUP>).png
ไพ๏ผ
terrain (A).png
characters (B).png
items (C).png
Group ID ใฏ็ป้ฒๆธใฟ Asset ใฎ่ญๅฅๆ ๅ ฑใฎไธ้จใงใใ
ใใ ใใๆ็ต็ใชๆ ๅ ฑๆบใฏ Asset Registry ใงใใ
Registry ใๆดๆฐใใใซ็ป้ฒๆธใฟ PNG ใฎๅๅใๆๅๅคๆดใใใจใAsset ใฎๅ็ งใๅคฑใใใๅฏ่ฝๆงใใใใพใใ
็ป้ฒๆธใฟ Tile ใฎๆ็ปใซใฏ spr() ใไฝฟ็จใใพใใ
func draw()
cls(0)
spr(A4, 16, 16)
endใใฎใณใผใใฏ็ป้ขใใฏใชใขใใTile A4 ใๆ็ปใใพใใ
ๅ็ งใใ Tile ใฏใใใญใธใงใฏใใฎ Asset Registry ใซๅญๅจใใฆใใๅฟ ่ฆใใใใพใใ
BIT8_CLI ใฏๆงใใผใธใงใณใจใฎไบๆๆงใฎใใใๅพๆฅใฎๆฐๅค Sprite ๅ็ งใๅผใ็ถใใตใใผใใใฆใใพใใ
ๆฐใใใใญใธใงใฏใใงใฏ Stable Asset ID ใฎไฝฟ็จใๆจๅฅจใใพใใ
BIT8_CLI ใฏ็ป้ฒๆธใฟ PNG Tilesheet ใฎ้ๆใใฏใปใซใซๅฏพๅฟใใฆใใพใใ
้ๆใใฏใปใซใฏใTile ใฎๆ็ปๆใซใ้ๆใจใใฆๆฑใใใพใใ
PNG ใฎ่ฒใฏ Runtime ใฎใใฌใใ่กจ็พใซๅคๆใใใพใใ
Asset ๅฆ็ใฏใRuntime ใฎๆ็ป็ตๆใจ Editor ใฎใใฌใใฅใผใไธ่ดใใใใใซ่จญ่จใใใฆใใพใใ
ไบๆธฌๅฏ่ฝใช็ตๆใๅพใใใใซใ่ฒใจ้ๆๅบฆใๆ็ขบใช Pixel Art ็ปๅใฎไฝฟ็จใๆจๅฅจใใพใใ
Tile ใฏ Collision ใซไฝฟ็จใใใใใSolid ใจใใฆ่จญๅฎใงใใพใใ
Solid Tile ใฎๆ ๅ ฑใฏ Asset Registry ใซไฟๅญใใใพใใ
ไพใใฐใTilesheet ใฎ 6 ็ช็ฎใฎ Tile ใ Solid ใซ่จญๅฎใใๅ ดๅ๏ผ
solid = [6]ใใใฏ็ป้ฒๆธใฟ Tilesheet Group ๅ ใฎ 6 ็ช็ฎใฎ Tile ใๆๅณใใพใใ
Solid Tile ใฏ Collision ๅคๅฎใซใใใฆใ8ร8 ใใฏใปใซๅ จไฝใๅ ๆใใพใใ
Node ใฏๆฌกใฎใกใฝใใใง Solid Tile ใจใฎ Collision ใๅฆ็ใงใใพใใ
self:collide(dx, dy)ใใใณ๏ผ
self:move(dx, dy)solid ใฏ bit8.assets.toml ใฎๅฏพๅฟใใ Asset ็ป้ฒ้
็ฎๅ
ใซ่จญๅฎใใๅฟ
่ฆใใใใพใใ็ก้ขไฟใชใใใใฌใใซ่จญๅฎใจใใฆ้
็ฝฎใใชใใงใใ ใใใ
่ฉณใใใฏ Collision ใๅ็ งใใฆใใ ใใใ
Map ใฏ็ป้ฒๆธใฟ Asset ID ใๅ็ งใใพใใ
Map Cell ใซใฏใไพใใฐๆฌกใฎ Tile ID ใ่จญๅฎใงใใพใใ
A1
A2
A3
ใใใซใใใ1 ใคใฎ Map ใง็ฐใชใ Group ใฎ Tile ใไฝฟ็จใงใใพใใ
Map Workspace ใซใฏใ็ป้ฒๆธใฟ Tile ใฎ้ธๆใ Map Cell ใฎๆ็ปใ่กใใใผใซใใใใพใใ
่ฉณใใใฏ Map ใๅ็ งใใฆใใ ใใใ
Sprite Definition ใ็ป้ฒๆธใฟ Tile ใไฝฟ็จใใพใใ
Sprite ใฏ Tile ใๅ็ งใใฆใๆฌกใฎ่ฆ็ด ใๅฎ็พฉใงใใพใใ
- ้็ใใฌใใฅใผ
- Animation Frame
- ๅๅไปใ Animation
Sprite Definition ใฏๆฌกใฎใใกใคใซใซไฟๅญใใใพใใ
bit8.sprites.toml
ไพใใฐใPlayer ใจใใ Sprite ใฏ่คๆฐใฎ็ป้ฒๆธใฟ Tile ใ Animation Frame ใจใใฆไฝฟ็จใงใใพใใ
Node Script ใงใฏๆฌกใฎใณใผใใง Animation ใๅถๅพกใงใใพใใ
self:play("walk")็พๅจใฎ Frame ใๆ็ปใใใซใฏ๏ผ
self:spr()่ฉณใใใฏ Sprite ใจ Animation ใๅ็ งใใฆใใ ใใใ
Asset ใ็ฎก็ใใ้ใฏใๆฌกใฎ็นใซๆณจๆใใฆใใ ใใใ
- ใตใใผใใใใฆใใ Asset ็ป้ฒๆฉ่ฝใไฝฟ็จใใฆ PNG Tilesheet ใ็ป้ฒใใพใใ
- ็ป้ฒๆธใฟ Group ID ใๅฎๅฎใใใพใใ
- ๆขๅญใฎ Asset ID ใๆๅใงๅๅฒใๅฝใฆใใชใใงใใ ใใใ
- ็ป้ฒๆธใฟ Asset ใใกใคใซใๅคๆดใใ้ใฏ Registry ใๆดๆฐใใพใใ
- Asset ใๅ้คใใๅใซใMap ใจ Sprite ใฎๅ็ งใ็ขบ่ชใใพใใ
- ไฝฟ็จ็ตไบใจใชใฃใ Group ID ใๅๅฉ็จใใชใใใใซใใพใใ
Stable ID ใฏๅ็ ง้ขไฟใไฟ่ญทใใใใใฎไป็ตใฟใงใใใAsset ใฎๅคๆดๅพใๅใใฐใฉใใฃใใฏใๅ็ งใใใใใจใ่ชๅ็ใซไฟ่จผใใใใฎใงใฏใใใพใใใ
ไพใใฐใ็ป้ฒๆธใฟ PNG ๅ ใฎ Tile ใฎ้ ็ฝฎใๅคๆดใใใจใๆขๅญใฎ Asset ID ใๅฅใฎ็ปๅใๆใๅฏ่ฝๆงใใใใพใใ
Tilesheet ใไฝฟ็จใใใใญใธใงใฏใใซใฏใๆฌกใฎใใใชใใกใคใซใๅซใพใใพใใ
my-bit8-game/
โโโ main.b8
โโโ bit8.assets.toml
โโโ bit8.sprites.toml
โโโ assets/
โโโ terrain (A).png
โโโ characters (B).png
ใใใฏๆงๆไพใงใใๅฎ้ใฎ Asset ใในใฏ Asset Registry ใฎ็ป้ฒๆ ๅ ฑใจไธ่ดใใฆใใๅฟ ่ฆใใใใพใใ
ๆฌกใฎใใผใธ๏ผ
้ข้ฃใใญใฅใกใณใ๏ผ
Stable Asset ID ใซใใใScriptใMapใSprite ใฏ็ป้ฒๆธใฟ Tile ใไธ่ฒซใใฆๅ็ งใงใใพใใ
Current Version: 0.1.0