Repository navigation
Camera ja
English | ็น้ซไธญๆ | ๆฅๆฌ่ช | ํ๊ตญ์ด
BIT8_CLI ใฏใใฒใผใ ไธ็ใฎ่กจ็คบ็ฏๅฒใๅถๅพกใใ Camera ใทในใใ ใๆไพใใพใใ
BIT8_CLI 0.1.0 ใงใฏใCamera ใฏ Map ใใผใฟใจ้ข้ฃไปใใใใWorld ๅบงๆจใไฝฟ็จใใๆ็ปใซๅฝฑ้ฟใใพใใ
ใฒใผใ ใฏๅบๅฎใฎ 64 ร 64 ใใฏใปใซ Viewport ใไฝฟ็จใใพใใ
Camera ใฏใฒใผใ ไธ็ใฎ่กจ็คบ็ฏๅฒใฎไธญๅฟใๅฎ็พฉใใพใใ
Framebuffer ใฎ่งฃๅๅบฆใฏๅบๅฎใใใฆใใพใใ
64 ร 64 pixels
Map ใฏ Viewport ใใๅคงใใใใใใจใใงใใพใใ
Camera ใฏใๅคงใใชใฒใผใ ไธ็ใฎใฉใฎ้จๅใ็ป้ขใซ่กจ็คบใใใใๆฑบๅฎใใพใใ
Camera ใใผใฟใฏ Map ใทในใใ ใฎไธ้จใจใใฆไฟๅญใใใพใใ
.b8map ใใกใคใซใซใฏใๆฌกใฎใใผใฟใๅซใใใใจใใงใใพใใ
- Tile ใใผใฟ
- Node
- Camera
Camera ใไฝฟ็จใใใจใFramebuffer ใฎ่งฃๅๅบฆใๅคๆดใใใซ Map ใฎ็ฐใชใ้ ๅใ่กจ็คบใงใใพใใ
่ฉณใใใฏ Maps ใๅ็ งใใฆใใ ใใใ
Camera ใฏ World ๅบงๆจไธใฎไฝ็ฝฎใๆใกใพใใ
ใใฎไฝ็ฝฎใฏ Viewport ใฎไธญๅฟใ่กจใใพใใ
ไพ๏ผ
Camera position: (100, 80)
Viewport size: 64 ร 64
ๆฆๅฟต็ใซใฏใ่กจ็คบ็ฏๅฒใฏ Camera ใฎไธญๅฟใใๅๆนๅใธ็ด 32 ใใฏใปใซๅบใใใพใใ
ใใใใใฎ่กจ็คบ็ฏๅฒ๏ผ
X: 68 to 131
Y: 48 to 111
ๆญฃ็ขบใชใใฏใปใซๅข็ใฏ Runtime ใฎๅบงๆจๅฆ็ใไธธใ่ฆๅใซใใฃใฆ็ฐใชใใพใใ
World ๅบงๆจใฏใใฒใผใ ไธ็ๅ ใฎไฝ็ฝฎใ่กจใใพใใ
ไพใใฐ๏ผ
- Map Tile
- Node
- Node Sprite
- World ๅบงๆจใไฝฟ็จใใๆ็ปๅฆ็
Camera ใๆๅนใชๅ ดๅใๅฏพๅฟใใ World ๅบงๆจใฎๆ็ปใฏ Camera ใฎไฝ็ฝฎใซๅบใฅใใฆๅคๆใใใพใใ
ใใใซใใใViewport ใฏใฒใผใ ไธ็ใฎ็ฐใชใ้ ๅใ่กจ็คบใงใใพใใ
Screen ๅบงๆจใฏ Framebuffer ๅ ใฎๅบๅฎไฝ็ฝฎใ่กจใใพใใ
ๅบงๆจ็ฏๅฒ๏ผ
X: 0 to 63
Y: 0 to 63
ไธ้จใฎๆ็ปๅฆ็ใฏ Screen ๅบงๆจใไฝฟ็จใใพใใ
ไพ๏ผ
cls(0)
pix(32, 32, 7)ใใใใฎๅฆ็ใฏ Screen ๅบงๆจใฎใพใพใงใใใCamera ใซใใฃใฆ็งปๅใใพใใใ
UI ใ็ป้ขไธใฎ Overlay ใไฝๆใใ้ใซไพฟๅฉใงใใ
็ฐก็ฅๅใใ Camera ๅคๆๅผ๏ผ
screen_x = world_x - camera_x + 32
screen_y = world_y - camera_y + 32
ไพ๏ผ
World position: (100, 80)
Camera position: (100, 80)
Screen position: (32, 32)
Camera ใฎไธญๅฟใซใใใชใใธใงใฏใใฏใ็ป้ขใฎไธญๅคฎไป่ฟใซ่กจ็คบใใใพใใ
ใใฎๅผใฏๅบๆฌ็ใชๆฆๅฟตใ็คบใใใใฎใงใใ
ๆญฃ็ขบใชใใฏใปใซไฝ็ฝฎใฏ Runtime ใฎๆดๆฐๅบงๆจๅฆ็ใซใใฃใฆ็ฐใชใๅ ดๅใใใใพใใ
Map ใซใฏ่คๆฐใฎ Camera ใๅซใใใใจใใงใใพใใ
BIT8_CLI 0.1.0 ใฏใๆฌกใฎใซใผใซใง Active Camera ใ้ธๆใใพใใ
ๆๅนใช Camera ใฎใใกใID ใๆใๅฐใใใใฎใ้ธๆใใพใใ
ใใใซใใใ่คๆฐใฎ Camera ใๅญๅจใใฆใ้ธๆ็ตๆใไบๆธฌๅฏ่ฝใซใชใใพใใ
ไพ๏ผ
Camera ID 1 โ Disabled
Camera ID 2 โ Enabled
Camera ID 3 โ Enabled
Active Camera๏ผ
Camera ID 2
Map Rendering ใฏ World ๅบงๆจใไฝฟ็จใใพใใ
Camera ใๆๅนใชๅ ดๅใMap ใฏ่กจ็คบๅฏพ่ฑกใฎ World ้ ๅใซๅบใฅใใฆๆ็ปใใใพใใ
ไพ๏ผ
func draw()
cls(0)
map()
endCamera ใฏใ64ร64 Framebuffer ๅ ใซ่กจ็คบใใใ Map ใฎ็ฏๅฒใๆฑบๅฎใใพใใ
Node Sprite ใฏ World ๅบงๆจใไฝฟ็จใใพใใ
Camera ใๆๅนใชๅ ดๅใๅฏพๅฟใใ Sprite Rendering ใฏ Screen ๅบงๆจใซๅคๆใใใพใใ
ไพ๏ผ
func draw()
self:spr()
endNode ่ชไฝใฎ World ๅบงๆจใฏ็ถญๆใใใพใใ
Camera ใฏ Sprite ใ็ป้ขไธใซ่กจ็คบใใใไฝ็ฝฎใซๅฝฑ้ฟใใพใใ
่ฉณใใใฏ Sprites and Animation ใๅ็ งใใฆใใ ใใใ
ใฒใผใ ใงใฏใ็ป้ขไธใฎๅบๅฎไฝ็ฝฎใซใฐใฉใใฃใใฏใ่กจ็คบใใๅฟ ่ฆใใใๅ ดๅใใใใพใใ
ไพใใฐ๏ผ
- HP ่กจ็คบ
- ใซใฆใณใฟใผ
- ใกใใฅใผ
- Screen Overlay
ใใฎใใใช่ฆ็ด ใซใฏ Screen ๅบงๆจใฎๆ็ปใไพฟๅฉใงใใ
ไพ๏ผ
func draw()
cls(0)
map()
pix(32, 32, 7)
endใใใงใฏ pix() ใๅบๅฎใฎ Screen ๅบงๆจใซใใฏใปใซใๆ็ปใใพใใ
Camera ใฏใใฎใใฏใปใซใฎไฝ็ฝฎใๅคๆดใใพใใใ
BIT8_CLI ใฎ VS Code Map Workspace ใฏ Camera ใฎๅฏ่ฆๅใซๅฏพๅฟใใฆใใพใใ
ใใใซใใใMap ใ็ทจ้ใใชใใ Camera ใฎไฝ็ฝฎใ็ขบ่ชใงใใพใใ
Camera ใใผใฟใฏ Map ใฎใใญใธใงใฏใใใผใฟใซๅซใพใใพใใ
Runtime ใฏ Active Camera ใฎ้ธๆใจ้ฉ็จใๆ ๅฝใใพใใ
่ฉณใใใฏ Map Workspace ใๅ็ งใใฆใใ ใใใ
BIT8_CLI 0.1.0 ใฎ Framebuffer ่งฃๅๅบฆใฏๅบๅฎใใใฆใใพใใ
64 ร 64 pixels
Camera ใๅคๆดใใใฎใฏ่กจ็คบใใ World ้ ๅใงใใ
Framebuffer ่ชไฝใฎ่งฃๅๅบฆใฏๅคๆดใใใพใใใ
ใใฎใใใๅฐใใช Viewport ใ้ใใฆๅคงใใช Map ใๆข็ดขใงใใพใใ
BIT8_CLI 0.1.0 ใฎ Camera ใทในใใ ใฏใไธปใซๆฌกใฎๆฉ่ฝใซๅฏพๅฟใใฆใใพใใ
- Map ใใผใฟๅ ใฎ Camera
- World ๅบงๆจใฎๆ็ปใชใใปใใ
- ๅบๅฎใฎ 64ร64 Viewport
- ๆฑบๅฎ็ใช Active Camera ใฎ้ธๆ
- Screen ๅบงๆจใซใใๆ็ป
้ซๅบฆใช Camera Effectใๆ ็ป็ใช Transitionใๆฑ็จ็ใช Camera Script Framework ใฏใ็ขบ็ซใใใ 0.1.0 ใฎๆฉ่ฝใซใฏๅซใพใใฆใใพใใใ
Core Systems ใฎๆฌกใฏ้็บใใผใซใฎใใญใฅใกใณใใงใใ
้ข้ฃใใญใฅใกใณใ๏ผ
Map ใไธ็ใๅฎ็พฉใใCamera ใ่ฆใใ็ฏๅฒใๆฑบๅฎใใพใใ
Current Version: 0.1.0