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docs mobile games polish emulator
Date: 2026-10-11. Branch: games, opening head b610583.
Status: SCOPED_EMULATOR_PASS / INTEGRATION_PENDING.
Global acceptance: ACCEPTANCE_BLOCKED (pre-existing domain coverage gate). The user explicitly authorized
GitHub branch backup and emulator validation/polish, superseding the earlier
device deferral for this Games scope only. Preserve all other checkouts,
backend/data/application/iOS code and existing game physics/version.
GitHub accepted the initial seven commits via configured origin and reported
its canonical rename to AlexandreZanata/Abastevo; do not change shared remotes.
- GME-M08: run existing emulator cases, capture baseline and regression findings.
- GME-M09: upgrade native scenes/HUD, readable silhouettes and input feedback.
- GME-M10: upgrade selector/tutorial/results/control hierarchy and game previews.
- GME-M11: emulator regressions, offline navigation/play/pause/records, screenshots, scoped unit/lint/APK/size evidence and branch backup. Each implemented microtask has an atomic commit and authorized branch push.
B-BR-GME-P01: presentation/input feedback may change, but mobile-v1 physics,
collision/scoring/order, fixed clock and bounded records remain unchanged.
A frame must reuse brushes/paths/shaders and bounded decorative objects;
no downloaded assets, new engine/dependency/backend or network requirement.
B-BR-GME-P02: preview art, coherent scene colors, clear primary actions and
score/time labels make each game recognizable. Input has immediate visual
feedback; reduced motion disables decorative animation; mute remains default.
B-BR-GME-P03: text/menu controls remain readable in light/dark themes, portrait,
landscape and 2x font scale; no fixed text height clipping. Existing explicit
pause/resume and failed-record feedback remain intact.
BUC-GME-P01: offline guest sees previews, chooses either game, learns controls,
plays using gestures/buttons, pauses/backgrounds/resumes, finishes and restarts.
BUC-GME-P02: process/activity recreation abandons unfinished games and completed
bests survive; screenshots contain synthetic game data only.
Use only serial emulator-5580, API 26 x86_64 / Nexus 5X 1080x1920 @420dpi,
1536 MiB RAM, software graphics, read-only AVD session and no snapshot save.
No physical-phone install, data wipe, account/profile operation, backend call,
PR/merge/wiki/deployment or release certification. Emulator behavior cannot
certify physical-device battery/thermal/audio/TalkBack or real hardware FPS.
The pre-existing global domain coverage failure remains an integration blocker;
keep the threshold and other agents' code unchanged.
GME-M08 LOCAL_DONE: initial four instrumented cases PASS (2.439s). Added a
visual-review case and synchronized Compose/PixelCopy captures; final baseline
5/5 PASS (4.254s), without network (airplane flag 1, Wi-Fi 0, mobile data 0;
no active connectivity agent). svc wifi disable did not change the actual
Wi-Fi state on this AVD; verified Settings UI switch was used instead.
Commands: ./gradlew :app:assembleDebugAndroidTest --offline --console=plain --max-workers=2; adb -s emulator-5580 install -r <debug APK/test APK>;
adb -s emulator-5580 shell am instrument -w -r -e class com.anpfuel.app.games.GamesScreenDeviceTest com.anpfuel.app.debug.test/androidx.test.runner.AndroidJUnitRunner.
Captured selector, both tutorials/playfields and pause overlay. PixelCopy
captures contain the current rendered frame, unlike unsynchronized automation
screenshots. Inspected baseline shows text-only selection cards, flat scenery,
a small player silhouette and unused letterbox space. No behavior defect was
found in the existing four cases. Next: M09 native scene/HUD/input feedback.
Diff/secret scan PASS. GitHub branch backup accepted at b610583.
GME-M09 LOCAL_DONE (scoped renderer): original shared vector scene painter, cached gradients/brush/path/typeface,
layered Flight landscape and detailed pump silhouettes, dusk Run road/station
and distinct cone/beam/truck silhouettes, mascot visor/feet/shadows, bounded
input rings/pickup glow, localized fitting HUD and three-minute progress bar.
Static preview compositions share this painter without a running session.
Reduced-motion removes decorative trail/feedback/gait/scroll; input haptics honor
system settings. Existing mobile-v1 domain source is byte-unchanged.
9 games app unit cases PASS; debug and instrumentation APK builds PASS (20s).
5/5 offline API 26 emulator cases PASS (3.945s); current-frame Flight/Run
screenshots visually inspected. No native crash or UI regression in these cases.
M09 lint PASS (zero errors, 177 existing warnings, no games diagnostic),
diff/secret review PASS; next M10 shell polish.
GME-M10 LOCAL_DONE (scoped shell): illustrated adaptive selection cards share native art without frame callbacks; clear play actions, local-best icon/labels, settings group, centered scrollable tutorial/pause/results cards over the scene, large primary result, and labeled 52dp directional/action controls. Inactive control panels disappear from menus. Material ripple and native input rings provide interaction feedback. 9 affected unit cases PASS; lint/debug/test APK PASS (38s). Visual inspection found native preview paint escaping its Compose bounds into descriptive text. Added a pixel regression: RED expected white (-1), actual scene (-14524300). Explicit native clipping fixes the defect; proportional center-crop avoids stretching the mascot. Six emulator cases (including regression) passed after clipping (6.86s); final proportional preview check 6/6 PASS (7.389s). Final lint/debug/instrumentation APK PASS (39s), zero lint errors and no games diagnostic. Final preview inspected: clear text background and undistorted mascot. Diff/secret review PASS. Next M11 expanded acceptance.
Expanded real native interaction cases cover runner swipe/lane buttons/jump/slide, Flight finish/restart/button/tap, persisted settings, Portuguese dark-theme play, landscape controls/pause/resume and 2x-font tutorial/start/actions. Ten portrait cases passed before the final landscape repair (15.58s). The initial landscape precondition read a stale application configuration; the corrected fixture fixes UiAutomation rotation, verifies the actual Activity configuration and releases it in teardown. A subsequent RED case exposed a product defect: starting in landscape moved AndroidView from Column to Row, detaching it and pausing the session. Keep the native stage in the same Row slot regardless of game phase; only the sidebar changes visibility. Final GREEN evidence is recorded below.
Real MainActivity guest navigation Profile → Games was exercised offline. Background/foreground showed Game paused / Continue. Rotating the Activity restored the selector and discarded the unfinished game. Some selection buttons were below the fold in landscape; reachability is verified with scrolling rather than falsely assuming every button is simultaneously visible. Actual process force-stop/relaunch (different process IDs) followed by Profile → Games → Flight returned How to play / Start, without Continue or data wipe.
GME-M11 LOCAL_DONE (scoped emulator/polish): final portrait 10/10 PASS (15.717s), final landscape 2/2 PASS (3.18s), zero failures/skips. Each fixture explicitly freezes its required orientation, checks Activity configuration and releases rotation; the first portrait attempt inherited landscape and timed out waiting for an offscreen lazy-list selector. The corrected fixture passes without extending timeouts. Final screenshots were visually inspected. Landscape review also found labels breaking mid-word in the narrow two-column sidebar. A native text-layout regression failed against the old APK (expected one line, actual two), then passed with one-column controls below 280dp. Buttons remain labeled, full sized and scrollable at enlarged text. The game stage remains attached throughout start/pause/resume.
Final checks on the unchanged runtime inputs:
-
./gradlew :app:testDebugUnitTest --tests 'com.anpfuel.app.games.*' :app:lintDebug :app:assembleDebug :app:assembleDebugAndroidTest :app:verifyReleaseApkSize --offline --console=plain --max-workers=2: PASS (1m9s); 9 affected app unit tests, no failures/errors/skips. - Full app unit suite previously passed 258/258 before the final responsive layout repairs; affected unit/native/build/lint checks reran after those repairs.
- Lint: zero errors/fatals, 177 existing warnings, no Games source/test diagnostic.
- Debug and test APKs installed using
adb -s emulator-5580 install -r. Separate final instrumentation calls usedshell am instrument -w -r -e classwithcom.anpfuel.app.games.GamesScreenDeviceTestandcom.anpfuel.app.games.GamesLandscapeDeviceTest, runnercom.anpfuel.app.debug.test/androidx.test.runner.AndroidJUnitRunner. Success was read from actualOK (10 tests)/OK (2 tests)output, not inferred from shell exit status. Wi-Fi 0 / airplane flag 1 / mobile data 0. - Unsigned release APK: 4,345,457 bytes (4.14 MiB), below the existing 15 MiB
limit; +85,604 bytes over 4,259,853-byte source baseline. SHA256:
577eada3f6d92796d322ec2ac1ba68c0f9c4bb13a89928fefa8fde893148dc3b. - Tested runtime fingerprint: SHA256 of
git diff 571f904 -- app/src/main domain/src/main:310c8614ee31598bb50144261aab5faf3819d30f8c048966ad21836b178d400a. Only documentation/evidence follow these runtime checks. - Five original synthetic captures include Portuguese dark selection, both games, landscape controls and 2x-font tutorial. PNGs are documentation assets excluded from the APK, without editing.
-
git diff --checkand repository secret scan PASS; changed documentation reviewed for secret patterns. All 12 originalfuel-v1asset files remain byte-identical to2270da3; backend/data/application/iOS and domain behavior remain unchanged during this polish batch. No dependency addition.
M08 c758bbb, M09 4eb8258 and M10 9087578 were individually pushed;
M11 publishes the repaired layout, regression cases and this evidence through
configured origin/games. The configured shared remote remains unchanged.
GitHub branch.
Global domain coverage remains the unchanged pre-existing integration blocker (87.2467% vs 90%; baseline 86.5864%). Domain source/tests are unchanged by visual polish, reusing the 508-case report from the prior matching domain tree (24 games). No physical-device battery/thermal/FPS/audio/TalkBack claim. No ranking/backend, PR/merge/wiki or release certification. Source/assets outside Games are preserved.
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- docs-planning-SEC00C_BUDGET_FREEZE
- docs-planning-SECURITY_OFFLINE_CORRECTION_PLAN_2026-10-11
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- docs-planning-SKELETON_LOADING_PLAN
- docs-planning-STATIC_LANDING_PLAN
- docs-planning-STATION_CATALOG_PLAN
- docs-planning-STATION_PROFILE_PLAN
- docs-planning-WIKI_HOME_ADOPTION
- docs-planning-WORKFLOW_PLAN_VALIDATION
- docs-planning-archive-IOS_DEFERRED
- docs-planning-history-CONSOLIDATION_OPENING_20261006
- docs-planning-history-P01_FOUNDATION_EVIDENCE
- docs-planning-history-P01_P09_PROGRESS_20260930
- docs-planning-history-P09_LOCAL_PROGRESS_20260930
- docs-planning-history-P14_PROGRESS_20260930
- docs-planning-history-P15_PROGRESS_20260930
- docs-planning-history-P18_AND_BRAND_PROGRESS_20261001
- docs-planning-history-P32_UI_OPENING_20261005
- docs-planning-history-ROADMAP_BEFORE_MULTIPLATFORM_20260930
- docs-planning-history-WIKI_HOME_BEFORE_20261001
- docs-planning-history-reconciliation-20261013-README
- docs-planning-repository-consolidation-20261006
- docs-planning-repository-reconciliation-20261013
- docs-planning-templates-PHASE_PR
- docs-planning-templates-PHASE_RECORD
- docs-planning-templates-TASK_ISSUE
- docs-play-store-listing
- docs-privacy-policy
- docs-product-COMMUNITY_EXPERIENCE
- docs-product-COMMUNITY_METRICS
- docs-product-COMMUNITY_MODERATION
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- docs-product-LANDING_CONTENT_CONTRACT
- docs-product-LANDING_GUIDES_CONTRACT
- docs-product-LANDING_MOBILE_TUTORIAL_CATALOG
- docs-product-NOTIFICATION_CONTENT_CONTRACT
- docs-product-OPEN_SOURCE_BUSINESS
- docs-product-PREMIUM_FINANCIAL_METHOD
- docs-product-PREMIUM_PRODUCT_CONTRACT
- docs-product-PREMIUM_SOURCE_POLICY
- docs-product-PRODUCT_CONTRACT
- docs-product-REGISTRY_SOURCES
- docs-product-STATION_CATALOG
- docs-product-STATION_FUEL_FEEDBACK
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- docs-releases-v1.0.0
- docs-releases-v2.0.0
- docs-releases-v3.0.0
- docs-releases-v3.1.0
- docs-screenshots-v2-README
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- docs-security-AI_TRAINING_IMAGE_CONSENT_PLAN
- docs-security-FREE_ACCOUNT_ACCESS
- docs-security-LOCAL_MEDIA_LOCATION_POLICY
- docs-security-SECURITY_AUDIT_2026-10-11
- docs-security-SECURITY_OFFLINE_REASSESSMENT_2026-10-11
- docs-security-SECURITY_PRIVACY
- docs-security-evidence-audit-2026-10-11-README
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- docs-security-identity-profile
- docs-tech-stack
- docs-use-cases-backend-use-cases
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- docs-use-cases-uc-004-search-municipality
- docs-use-cases-uc-005-view-municipality-prices
- docs-use-cases-uc-006-view-price-history
- docs-use-cases-uc-007-view-station-prices
- docs-use-cases-uc-008-manage-settings
- docs-use-cases-uc-009-select-survey-week
- docs-use-cases-uc-010-manage-vehicles
- docs-use-cases-uc-011-estimate-tank-fill-cost
- docs-use-cases-uc-012-resolve-location-from-device
- docs-use-cases-uc-013-navigate-to-station
- docs-use-cases-uc-014-fuel-price-drop-alerts
- docs-use-cases-uc-015-find-nearest-best-price-station
- docs-user-business-logic
Source: AlexandreZanata/brazil-fuel-prices @ 08a54dc49c2e43a85aba56a7b56ae96d692cec61