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content packs
You can distribute your content as a single .zip file instead of loose files. Drop the zip into:
.minecraft/ultimatecustomgear/packs/your-content.zip
JSONs and textures inside the zip load exactly like loose files — subfolders inside the zip are fine. This is the recommended way for server owners to share content with players: one file, impossible to half-extract or edit by accident.
Rules:
- Zips are only loaded from the
packs/subfolder. A zip anywhere else is ignored (with a log message telling you where to move it). -
Only
.zipis supported. If you have a.raror.7z, re-compress it as zip: on Windows, select the files → right-click → Send to → Compressed folder. -
Loose files win over zips. If a loose JSON defines the same
idas one inside a zip, the loose file is used entirely (stats, textures, recipes), and the zip entry is skipped with a log message. You can use this to locally override a single item from a pack without touching the zip. - Multiple zips are allowed; they load in alphabetical order.
-
/customgear reloadpicks up added or updated zips without restarting.
A distributable pack should be self-contained: every texture a JSON references must live inside the same zip. Referencing a loose texture from a zipped JSON works locally, but players who only receive the zip won't have the loose file. (Loose files still override zip contents of the same path — handy for local tweaks.)
The dynamic pack shows the mod's logo in the resource pack screen. To use your
own, drop a dynamic_pack_icon.png in the ultimatecustomgear/ folder —
square and a power of two (64×64 or 128×128). It is picked up on
/customgear reload, no restart needed.
The icon is deliberately excluded from the content hash, so branding your pack never desyncs clients.
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