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PSP Notes

BAD-AL edited this page Feb 2, 2021 · 10 revisions
  • PSP runs .lvl files 'munged' for PS2
  • Munging Sides (from Anthony)
    • Necessary to use option -maxbones 8
  • Cannot add eras on PSP
    • PSP freezes when attempting to load something like 'end1K2_con', so stick to 'g' and 'c' eras.

The Game ships with the following world lvls (several are not used). This among other evidence (no music in levels, unnecessary code in mission scripts) suggests that the PSP game technically 'operated' but was never really finished, but rather released due to schedule pressure.

psp shipped worlds
  • _lvl_psp\cor\cor1.lvl (not used)
  • _lvl_psp\dag\dag1.lvl
  • _lvl_psp\dea\dea1.lvl (not used)
  • _lvl_psp\end\end1.lvl
  • _lvl_psp\fel\fel1.lvl (not used)
  • _lvl_psp\gal\gal1.lvl
  • _lvl_psp\geo\geo1.lvl (not used)
  • _lvl_psp\hot\hot1.lvl
  • _lvl_psp\kam\kam1.lvl (not used)
  • _lvl_psp\kas\kas2.lvl
  • _lvl_psp\mus\mus1.lvl
  • _lvl_psp\myg\myg1.lvl
  • _lvl_psp\nab\nab2.lvl
  • _lvl_psp\pol\pol1.lvl
  • _lvl_psp\rhn\Rhn2.lvl (not used)
  • _lvl_psp\tan\tan1.lvl
  • _lvl_psp\tat\tat2.lvl
  • _lvl_psp\tat\tat3.lvl (not used)
  • _lvl_psp\test\test1.lvl (not used)
  • _lvl_psp\uta\uta1.lvl (not used)
  • _lvl_psp\yav\yav1.lvl

The missions included in the release are:

missions, by world
  • cor1: [cor1c_c,cor1c_con,cor1c_ctf,cor1c_mcm,cor1c_mcp,cor1g_con,cor1g_ctf]
  • dag1: [dag1c_con,dag1c_ctf,dag1g_con,dag1g_ctf,dag1g_mcm,dag1g_mcp,dag1g_mct]
  • dea1: [dea1c_1flag,dea1c_con,dea1g_1flag,dea1g_c,dea1g_con]
  • end1: [end1g_1flag,end1g_con,end1g_dcm,end1g_dcp,end1g_hunt]
  • fel1: [fel1c_1flag,fel1c_c,fel1c_con,fel1g_1flag,fel1g_con]
  • geo1: [geo1c_c,geo1c_con,geo1c_ctf,geo1c_hunt]
  • hot1: [hot1g_1flag,hot1g_c,hot1g_con,hot1g_hunt,hot1g_scm,hot1g_scp]
  • kam1: [ kam1c_1flag,kam1c_c,kam1c_con,kam1g_1flag,kam1g_con]
  • kas2: [kas2c_c,kas2c_con,kas2c_ctf,kas2c_hunt,kas2g_con,kas2g_ctf,kas2g_dcm,kas2g_dcp]
  • mus1: [mus1c_c,mus1c_con,mus1c_ctf,mus1g_con,mus1g_ctf]
  • myg1: [myg1c_c,myg1c_con,myg1c_ctf,myg1c_mcm,myg1c_mcp,myg1c_mct,myg1c_scm,myg1c_scp,myg1g_con,myg1g_ctf]
  • nab2: [nab2c_con,nab2c_ctf,nab2c_hunt,nab2c_scm,nab2c_scp,nab2g_c,nab2g_con,nab2g_ctf,nab2g_dcm,nab2g_dcp]
  • pol1: [pol1c_con,pol1c_ctf,pol1c_mcm,pol1c_mcp,pol1c_mct,pol1g_c,pol1g_con,pol1g_ctf]
  • spa1: [spa1g_1flag,spa1g_ass,spa1g_c,spa1g_scm,spa1g_scp,spa2c_c]
  • spa3: [spa3c_1flag,spa3c_ass,spa3c_c,spa4g_c]
  • spa6: [spa6c_1flag,spa6c_ass,spa6c_cmn,spa7c_1flag]
  • spa7: [spa7c_ass,spa7c_cmn]
  • spa8: [spa8g_1flag,spa8g_ass,spa8g_cmn]
  • spa9: [spa9g_1flag,spa9g_ass,spa9g_cmn]
  • tan1: [tan1c_1flag,tan1c_con,tan1g_1flag,tan1g_c,tan1g_con]
  • tat2: [tat2c_con,tat2c_ctf,tat2g_con,tat2g_ctf,tat2g_dcm,tat2g_dcp,tat2g_eli,tat2g_hunt]
  • tat3: [tat3c_1flag,tat3c_con,tat3g_1flag,tat3g_con,tat3g_mcm,tat3g_mcp]
  • test1:[test1c,test1g]
  • uta1: [uta1c_1flag,uta1c_c,uta1c_con,uta1c_scm,uta1c_scp,uta1g_1flag,uta1g_con]
  • yav1: [yav1c_1flag,yav1c_con,yav1g_1flag,yav1g_c,yav1g_con,yav1g_mcm,yav1g_mcp,yav1g_mct]

Refer to this document for more details on psp mission types: https://github.com/BAD-AL/SWBF2_Xbox_mod_effort/blob/master/PSP_mini_campaign/_README.txt

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