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creating loadscreens for xbox bf1 tutorial

wsa30h edited this page Jul 6, 2021 · 2 revisions

Bf1 xbox loadscreens are all 512 by 512 so you will need gimp or another program such as paint.net to resize your loadscreen images. load screen images have their own req file located in the req file for stock maps in phantoms builder more on that in a moment. there you will see all of the stock reqs for the loadscreens of each stock level. copy one and rename it to a four letter name for example mine is mus1. your planet name needs to be called the same four letter name in the missionlist lua in the xbox shell builder in order for the load screens to work. for this tutorial you will need the following tools phantoms load builder located here : http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1582 and phantoms xbox shell builder located here : https://www.mediafire.com/file/2ivob4kntx7lxpn/Shell.lvl_Builder_for_Xbox_-master.7z/file once you have modified one of the stock req names in the req folder you will need to open it up with notepad and change these 3 lines to whatever you name your textures. "load_locale_yavin_1" "load_landsat_yavin_2" "load_level_yavin2_3" so for example mine was changed to the following "load_locale_amador_1" "load_landsat_amador_1" "load_level_amador_1". now we are almost done all you need to do is back out of the req folder you will see load.cfg and load.req you will need to edit the load cfg now with the planet loadscreen names, Use the stock ones for guidance. Now open up your load.req find the planet that you copied and renamed to your planet name and under the Xbox tab change it to the same name that is in your req name so if your req name is mus1 open it up again and copy the names under each of the 3 tabs. now just open build pc and edit all instances of -platform pc to -platform xbox and munge.

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