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Sound lvl Notes
BAD-AL edited this page Mar 27, 2021
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If you have all the source .wav files and are already munging sound for PC, the XBOX munge process should produce usable results.
The XBOX and PC use the same sound format, but there appears to be a platform bit applied to sound files at file location 0x2C.
| location | PC | XBOX |
|---|---|---|
| 0x2C | 05 | 04 |
If you are in a pinch and have an XBOX or PC sound .lvl file, we can Hex edit location 0x2C and get those sound files to work on the desired platform.
I've not yet munged sound for PS2, but assume the sound munge tools produce usable sound files for PS2.
PSP sound lvls will likely need to be created with a custom sound munge tool. It is believed the sound format used for the PSP version is atrac3plus (which is a compressed format Sony had previously used for their MiniDisc technology).
- Developing a SWBFII DLC package
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Notes
- SWBFII Lua Environment
- common.lvl notes
- PSP notes
- PPSSPP notes
- Console world memory notes
- Shipped world sizes
- Sides memory notes
- Sound File analysis
- Sound file Notes
- Console memory adjustments
- Important Links
- Productivity Tips
- Useful Debugging Functions
- BF1 Notes
- UnleashX Menu Notes
- Video Conversion Notes