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Tips on getting your map to load
BAD-AL edited this page Jan 5, 2021
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Here are some tips to get your map playable on the XBOX:
- Reduce Texture size
- Remove/Reduce/replace larger (as in kb) models
- Review console Memory adjustments
- Remove/replace repetitive, complex models that are taxing for the XBOX to render
- Reduce the selectable characters (this one made more of a difference than I thought it would)
- Used the 'calculation process' from Shaymin/imastupid's video here: https://youtu.be/HID6OByOf90?t=1472
- WinSCP (bookmarks, more reliable transfer) is a better XBOX FTP tool than Filezilla
- Do not forget about reviewing Psych0fred's notes, they contain lots of good clues.
For help:
- Use the Gametoast forums (especially the dedicated XBOX forum)
- Join the discord conversation on SWBFII console modding.
For reference I've placed some interesting files regarding the XMAS in Jinglin Towm port here
- Lua function 'dofile' exists in the lua environment but is not implemented, so calling it will do nothing.
- Developing a SWBFII DLC package
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Notes
- SWBFII Lua Environment
- common.lvl notes
- PSP notes
- PPSSPP notes
- Console world memory notes
- Shipped world sizes
- Sides memory notes
- Sound File analysis
- Sound file Notes
- Console memory adjustments
- Important Links
- Productivity Tips
- Useful Debugging Functions
- BF1 Notes
- UnleashX Menu Notes
- Video Conversion Notes