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common.lvl notes
common.lvl consists of only textures and scripts.
common.lvl on the PC contains textures for the PC shell and some of the PS2 shell textures.
common.lvl on the Xbox contains Xbox specific textures for the Xbox shell and localized images that the PC version does not (unmunge1.1.1 fails to properly recover several textures; most are available in the modtools).
common.lvl on PS2 textures appear much lower quality even with the same dimensions (but at least unmunge1.1.1 does a good job on recovering these).
common.lvl on PSP textures appear higher quality than the PS2 textures (unmunge1.1.1 does a great job extracting these too)
Some of the lua scripts have changed from those released with the modtools (to work on Steam?):
- ifs_awardstats.script (located at assets\scripts\PC, no changes)
- ifs_careerstats.script (located at assets\scripts\PC, quite different)
- ifs_mpgs_friends.script (Game Spy friends; easy decompile)
- ifs_mp_lobby.script (1 line change [gOnlineServiceStr ~= "Galaxy"] )
- ifs_opt_general.script (located at assets\scripts\PC, no changes)
- ifs_opt_mp.script (Modified for "Galaxy" online service; small decompile job; )
- ifs_personalstats.script (located at assets\scripts\PC, no changes)
- ifs_teamstats.script (located at assets\scripts\PC, no changes)
(The console versions of the game can use the the scripts that shipped with the modtools)
- Developing a SWBFII DLC package
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Notes
- SWBFII Lua Environment
- common.lvl notes
- PSP notes
- PPSSPP notes
- Console world memory notes
- Shipped world sizes
- Sides memory notes
- Sound File analysis
- Sound file Notes
- Console memory adjustments
- Important Links
- Productivity Tips
- Useful Debugging Functions
- BF1 Notes
- UnleashX Menu Notes
- Video Conversion Notes