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PSP Notes

BAD-AL edited this page Feb 26, 2022 · 10 revisions
  • PSP runs .lvl files 'munged' for PS2
  • Munging Sides (from Anthony)
    • Necessary to use option -maxbones 8
  • Adding eras on PSP, need to use lower case; upper case letters crash on loading
  • It appears that the game uses the altrac3plus sound format (Sony/MiniDisc audio format).
    • soundflmunge does not appear to support this format.
    • There is a tool floating around the internet called 'at3tool' that can convert 16-bit PCM .wav files to altrac3 (.at3) format
      • at3tool.exe -e file_name.wav file_name.at3
    • The .at3 files are playable in the VLC media Player.

The Game ships with the following world lvls (several are not used). This among other evidence (no music in levels, unnecessary code in mission scripts) suggests that the PSP game technically 'operated' but was never really finished, but rather released due to schedule pressure.

psp shipped worlds
  • _lvl_psp\cor\cor1.lvl (not used)
  • _lvl_psp\dag\dag1.lvl
  • _lvl_psp\dea\dea1.lvl (not used)
  • _lvl_psp\end\end1.lvl
  • _lvl_psp\fel\fel1.lvl (not used)
  • _lvl_psp\gal\gal1.lvl
  • _lvl_psp\geo\geo1.lvl (not used)
  • _lvl_psp\hot\hot1.lvl
  • _lvl_psp\kam\kam1.lvl (not used)
  • _lvl_psp\kas\kas2.lvl
  • _lvl_psp\mus\mus1.lvl
  • _lvl_psp\myg\myg1.lvl
  • _lvl_psp\nab\nab2.lvl
  • _lvl_psp\pol\pol1.lvl
  • _lvl_psp\rhn\Rhn2.lvl (not used)
  • _lvl_psp\tan\tan1.lvl
  • _lvl_psp\tat\tat2.lvl
  • _lvl_psp\tat\tat3.lvl (not used)
  • _lvl_psp\test\test1.lvl (not used)
  • _lvl_psp\uta\uta1.lvl (not used)
  • _lvl_psp\yav\yav1.lvl

The missions included in the release are:

missions, by world
  • cor1: [cor1c_c,cor1c_con,cor1c_ctf,cor1c_mcm,cor1c_mcp,cor1g_con,cor1g_ctf]
  • dag1: [dag1c_con,dag1c_ctf,dag1g_con,dag1g_ctf,dag1g_mcm,dag1g_mcp,dag1g_mct]
  • dea1: [dea1c_1flag,dea1c_con,dea1g_1flag,dea1g_c,dea1g_con]
  • end1: [end1g_1flag,end1g_con,end1g_dcm,end1g_dcp,end1g_hunt]
  • fel1: [fel1c_1flag,fel1c_c,fel1c_con,fel1g_1flag,fel1g_con]
  • geo1: [geo1c_c,geo1c_con,geo1c_ctf,geo1c_hunt]
  • hot1: [hot1g_1flag,hot1g_c,hot1g_con,hot1g_hunt,hot1g_scm,hot1g_scp]
  • kam1: [ kam1c_1flag,kam1c_c,kam1c_con,kam1g_1flag,kam1g_con]
  • kas2: [kas2c_c,kas2c_con,kas2c_ctf,kas2c_hunt,kas2g_con,kas2g_ctf,kas2g_dcm,kas2g_dcp]
  • mus1: [mus1c_c,mus1c_con,mus1c_ctf,mus1g_con,mus1g_ctf]
  • myg1: [myg1c_c,myg1c_con,myg1c_ctf,myg1c_mcm,myg1c_mcp,myg1c_mct,myg1c_scm,myg1c_scp,myg1g_con,myg1g_ctf]
  • nab2: [nab2c_con,nab2c_ctf,nab2c_hunt,nab2c_scm,nab2c_scp,nab2g_c,nab2g_con,nab2g_ctf,nab2g_dcm,nab2g_dcp]
  • pol1: [pol1c_con,pol1c_ctf,pol1c_mcm,pol1c_mcp,pol1c_mct,pol1g_c,pol1g_con,pol1g_ctf]
  • spa1: [spa1g_1flag,spa1g_ass,spa1g_c,spa1g_scm,spa1g_scp,spa2c_c]
  • spa3: [spa3c_1flag,spa3c_ass,spa3c_c,spa4g_c]
  • spa6: [spa6c_1flag,spa6c_ass,spa6c_cmn,spa7c_1flag]
  • spa7: [spa7c_ass,spa7c_cmn]
  • spa8: [spa8g_1flag,spa8g_ass,spa8g_cmn]
  • spa9: [spa9g_1flag,spa9g_ass,spa9g_cmn]
  • tan1: [tan1c_1flag,tan1c_con,tan1g_1flag,tan1g_c,tan1g_con]
  • tat2: [tat2c_con,tat2c_ctf,tat2g_con,tat2g_ctf,tat2g_dcm,tat2g_dcp,tat2g_eli,tat2g_hunt]
  • tat3: [tat3c_1flag,tat3c_con,tat3g_1flag,tat3g_con,tat3g_mcm,tat3g_mcp]
  • test1:[test1c,test1g]
  • uta1: [uta1c_1flag,uta1c_c,uta1c_con,uta1c_scm,uta1c_scp,uta1g_1flag,uta1g_con]
  • yav1: [yav1c_1flag,yav1c_con,yav1g_1flag,yav1g_c,yav1g_con,yav1g_mcm,yav1g_mcp,yav1g_mct]

Refer to this document for more details on psp mission types: https://github.com/BAD-AL/SWBF2_Xbox_mod_effort/blob/master/PSP_mini_campaign/_README.txt

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