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Aesthetics

Daniel Creusot edited this page Nov 23, 2019 · 5 revisions

The art style will be a mixture of pixel and cartoon art, with dark environments lit with vibrant colours.

The levels will be dark with colourful ambience lights identifying which district they are. For more interesting visuals, tilemaps and environmental assets will have normal maps, allowing for 2D light to cast shadows on their surfaces.

For more mood-boarding, see: https://www.pinterest.com.au/Cittiepls/bbgame-level-design/

Using darker foreground layers, we can fade the closest foreground to black, allowing an infinite expanse of darkness if the player uses scout mode at the edge of the map. Since we have used paintovers, this can be accomplished using a transparent-to-black gradient fade overlay.

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