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Player Legs
Guide:
- Implemented Feature - This feature has been implemented into the game
- Core Feature - This feature is a necessary aspect of the game
- Optional Feature - This feature is optional, and can be implemented later
- Conceptual Feature - This feature will need some work before it is ready to be implemented
- Scrapped Feature - This feature should not be used, although aspects of it could be recycled
With legs, you gain access to the character's full jumping potential but also become taller, limiting the spaces that you can fit into. When connecting with other pieces, the legs have the highest position-snap priority (that is, every other part will snap above the position of the legs). Most legs have passive abilities, but those with active powers can be controlled using the "Right Mouse Button".
Afterburners - Implemented Feature

Basic - Implemented Feature

Groundbreakers - Implemented Feature

Sea Legs - Optional Feature

Powersliders - Optional Feature

Vaulter's Greaves - Optional Feature

Potentially, the player also bounces whenever they hit the ground, with some horizontal randomness applied to the jump, giving them a sense of powerful motion but unsteady control (like a pogo stick). If this is the case, the player would only be able to jump higher by timing their jump within a very short period of them hitting the ground.