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User Interface

Daniel Creusot edited this page May 20, 2019 · 1 revision

There will be no HUD for this game. All indicators will be on the character or in the level. You can always tell how many parts the player has, and whether or not they are holding anything by the actual visual of the character.

Colours will be used to identify different puzzle elements and enemies. With different coloured buttons identifying what they do, or the red and oily black colour scheme and texture of the Corrupted robots identifying intelligent enemies that will try to destroy you.

Players can go to the in-game menu by pressing escape, which will pause and fade the game in the background, with the main menu options visible as a column of buttons on a central panel.

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