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Post Mortem Semester 1
Daniel Creusot edited this page Oct 28, 2019
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- Following up on feedback
- Multiple levels for multiple ideas
- The Spider Climb Level
- Level Aesthetics have improved
- The Wiki was detailed and contains a lot of options for future development
- Regular discord calls and messages to track progress and goals - communication is key
- Keep all parts of an asset in a single image to be animated using Sprite Editor
- Merging and working on the same scene simultaneously (let people know when you're making adjustments, and duplicate or develop scenes)
- Merging later in the semester (should have integrated everything earlier - animations, scripts, prefabs, scenes)
- Separate tasks and vague goals led to people not knowing what the others were doing (solid goals with consistent feedback)
- Implementing designs faster, we had a lot of designs that never got implemented or tested
- More explanatory notes in scripts
- Photoshop layers were disorganised (we solved this by naming and sorting them effectively)
- Students not showing up to classes (make sure you know your schedule and let people know beforehand, or communicate through discord if you can't make it).
- Holding out on tasks we didn't yet have the skills for (Just do the research straight away).