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Config death messages.yml
Replaces vanilla death messages with the plugin's own wording, keyed by damage cause.
Because the text is localized, translating these is usually better done under
DEATH_MESSAGES in languages/<locale>.yml than by editing this file directly.
Whether a player actually sees another player's death message is a per-player choice —
the deathmessages player setting can limit them to friends only, or turn them off.
Direct player-versus-player kills always format as &c☠ <victim> was slain by <killer>
in chat. The message keys defined here and in languages/<locale>.yml DEATH_MESSAGES
apply to environmental and mob deaths, with the .PVP sub-keys used when a non-player
damager or hostile projectile knocked or pushed the player into a hazard.
| On disk | plugins/UltimateDonutSmp2/death-messages.yml |
| Player-facing text | Edit DEATH_MESSAGES in languages/<locale>.yml — not this file |
| Reload | /ultimatedonutsmp2 reload |
| Section | Type | Contents |
|---|---|---|
MESSAGES |
section | 22 keys |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
MESSAGES.ENABLED |
boolean |
true, false
|
true |
Turns the MESSAGES section on or off. |
MESSAGES.PREFIX |
string |
Any text | &c☠ |
Text prepended to every message from this feature. |
MESSAGES.BLOCK-EXPLOSION |
string |
Any text | {player} got blown to pieces |
Block explosion. |
MESSAGES.CONTACT |
string |
Any text | {player} was pricked to death |
Contact. |
MESSAGES.ENTITY-ATTACK |
string |
Any text | {player} was slain by {killer} |
Entity attack. |
MESSAGES.FALLING-BLOCK |
string |
Any text | {player} got freaking squashed by a block |
Falling block. |
MESSAGES.LIGHTNING |
string |
Any text | {player} got lit the hell up by a lightning |
Lightning. |
MESSAGES.POISON |
string |
Any text | {player} was poisoned |
Poison. |
MESSAGES.STARVATION |
string |
Any text | {player} starved to death |
Starvation. |
MESSAGES.SUFFOCATION |
string |
Any text | {player} suffocated in a wall |
Suffocation. |
MESSAGES.SUICIDE |
string |
Any text | {player} took his own life like a peasant |
Suicide. |
MESSAGES.THORNS |
string |
Any text | {player} killed themself by trying to kill someone |
Thorns. |
MESSAGES.WITHER |
string |
Any text | {player} withered away |
Wither. |
MESSAGES.DEFAULT |
string |
Any text | {player} died |
Default. |
Each entry under MESSAGES is keyed by a name you choose, and every entry accepts the same options:
| Entry key | |
| :--- | |
| DROWNING | |
| FALL | |
| FIRE | |
| FIRE-TICK | |
| LAVA | |
| PROJECTILE | |
| VOID | |
| ENTITY-EXPLOSION | |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
NORMAL |
string |
Any text | Required | Normal. |
PVP |
string |
Any text | Required | Pvp. |
Default MESSAGES block as shipped
MESSAGES:
# Determines whether Enabled is enabled or disabled. Available options: true, false
ENABLED: true
# The text or value for Prefix. Available options: Any valid string text
PREFIX: '&c☠ '
# The text or value for Block Explosion. Available options: Any valid string text
BLOCK-EXPLOSION: '{player} got blown to pieces'
# The text or value for Contact. Available options: Any valid string text
CONTACT: '{player} was pricked to death'
# Configuration section for Drowning.
DROWNING:
# The text or value for Normal. Available options: Any valid string text
NORMAL: '{player} drowned!'
# The text or value for Pvp. Available options: Any valid string text
PVP: '{player} drowned whilst trying to escape {killer}'
# The text or value for Entity Attack. Available options: Any valid string text
ENTITY-ATTACK: '{player} was slain by {killer}'
# Configuration section for Fall.
FALL:
# The text or value for Normal. Available options: Any valid string text
NORMAL: '{player} hit the ground too hard'
# The text or value for Pvp. Available options: Any valid string text
PVP: '{player} was doomed to fall by {killer}'
# The text or value for Falling Block. Available options: Any valid string text
FALLING-BLOCK: '{player} got freaking squashed by a block'
# Configuration section for Fire.
FIRE:
# The text or value for Normal. Available options: Any valid string text
NORMAL: '{player} went up in flames'
# The text or value for Pvp. Available options: Any valid string text
PVP: '{player} walked into a fire whilst fighting {killer}'
# Configuration section for Fire Tick.
FIRE-TICK:
# The text or value for Normal. Available options: Any valid string text
NORMAL: '{player} burned to death'
# The text or value for Pvp. Available options: Any valid string text
PVP: '{player} was burnt to a crisp whilst fighting {killer}'
# Configuration section for Lava.
LAVA:
# The text or value for Normal. Available options: Any valid string text
NORMAL: '{player} tried to swim in lava'
# The text or value for Pvp. Available options: Any valid string text
PVP: '{player} tried to swim in lava while trying to escape {killer}'
# The text or value for Lightning. Available options: Any valid string text
LIGHTNING: '{player} got lit the hell up by a lightning'
# The text or value for Poison. Available options: Any valid string text
POISON: '{player} was poisoned'
# Configuration section for Projectile.
# ... section continues, see the file on disk for the full blockDefaults above match the file shipped in the jar.
UltimateDonutSMP V2 1.0 · Paper / Purpur / Pufferfish / Spigot / Folia · Minecraft 26.1.2–26.2 · Java clients 1.21.6+
- Economy & Marketplaces
- Crates & Spawners
- Duels & Instanced FFA
- Ranked PvP Arena
- Cuboids & Portals
- Staff & Security
Core
Menus & display
Economy
Progression
PvP
Staff