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Config menus.yml
The layout file for every chest-style GUI in the plugin — roughly forty menus, from the
settings screen to the leaderboards, bounty board, profile viewer and confirmation
dialogs. Each menu section defines its title, size and the items placed in it, with slot
numbers counted from 0 in the top-left.
Text here is localized. If you only want to translate a menu, edit MENUS in
languages/<locale>.yml instead — that overlay is applied on top of this file, so your
layout survives a plugin update while the wording stays translated.
GLOBAL holds the shared filler, navigation and close-button definitions that individual
menus inherit, so a change there is felt everywhere. Note also that the plugin will reset a
menu layout it recognises as a stale pre-update version, so keep a copy of heavy
customisations.
| On disk | plugins/UltimateDonutSmp2/menus.yml |
| Commands |
/menu, /settings, /rules, /ranks, /stats, /leaderboard, and most GUI commands |
| Player-facing text | Edit MENUS in languages/<locale>.yml — not this file |
| Reload | /ultimatedonutsmp2 reload |
| Section | Type | Contents |
|---|---|---|
GLOBAL |
section | 2 keys |
TEAM-MENUS |
section | 5 keys |
MEDIA-MENU |
section | 3 keys |
RANKS-MENU |
section | 3 keys |
STATS-MENU |
section | 4 keys |
SETTINGS-MENU |
section | 3 keys |
LEADERBOARDS-MENU |
section | 5 keys |
PROGRESS-MENU |
section | 6 keys |
SELL-MENU |
section | 2 keys |
WORTH-MENU |
section | 3 keys |
TPA-CONFIRM-MENU |
section | 3 keys |
BOUNTIES-MENU |
section | 9 keys |
BOUNTY-CONFIRM-MENU |
section | 5 keys |
SELL-HISTORY-MENU |
section | 4 keys |
PURCHASE-SHOP-MENU |
section | 6 keys |
PAY-CONFIRM-MENU |
section | 5 keys |
SELLALL-CONFIRM-MENU |
section | 5 keys |
SERVER-INFO-MENU |
section | 5 keys |
RULES-MENU |
section | 3 keys |
AFK-MENU |
section | 4 keys |
SPAWN-MENU |
section | 4 keys |
PROFILE-VIEWER-MENU |
section | 3 keys |
PROFILE-VIEWER-HOMES-MENU |
section | 9 keys |
PUNISHMENT-HISTORY-MENU |
section | 6 keys |
PUNISHMENTS-LIST-MENU |
section | 8 keys |
STATS-WIPE-MENU |
section | 6 keys |
STATS-WIPE-CONFIRM-MENU |
section | 5 keys |
SERVERS-MENU |
section | 6 keys |
SPAWNER-MENUS |
section | 6 keys |
VOICE-CHAT-CONSENT-MENU |
section | 5 keys |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
GLOBAL.ESC-BACK-TO-MENU |
boolean |
true, false
|
true |
On/off for esc back to menu. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
GLOBAL.PAGE-MENU.MATERIAL |
string |
Any text | ARROW |
Bukkit Material name for the icon. |
GLOBAL.PAGE-MENU.NEXT-BUTTON |
string |
Any text | &aNEXT |
Next button. |
GLOBAL.PAGE-MENU.BACK-BUTTON |
string |
Any text | &aBACK |
Back button. |
GLOBAL.PAGE-MENU.FIRST-PAGE-BUTTON |
string |
Any text | &aFIRST PAGE |
First page button. |
GLOBAL.PAGE-MENU.LAST-PAGE-BUTTON |
string |
Any text | &aLAST PAGE |
Last page button. |
GLOBAL.PAGE-MENU.NEXT-LORE |
list |
A list of values | list of 1 item | The next lore list. |
GLOBAL.PAGE-MENU.BACK-LORE |
list |
A list of values | list of 1 item | The back lore list. |
GLOBAL.PAGE-MENU.FIRST-PAGE-LORE |
list |
A list of values | list of 1 item | The first page lore list. |
GLOBAL.PAGE-MENU.LAST-PAGE-LORE |
list |
A list of values | list of 1 item | The last page lore list. |
Default contents of GLOBAL.PAGE-MENU.NEXT-LORE (1 item)
NEXT-LORE:
- '&fClick to go to the next page'Default contents of GLOBAL.PAGE-MENU.BACK-LORE (1 item)
BACK-LORE:
- '&fClick to go to the previous page'Default contents of GLOBAL.PAGE-MENU.FIRST-PAGE-LORE (1 item)
FIRST-PAGE-LORE:
- '&fJump to the first page'Default contents of GLOBAL.PAGE-MENU.LAST-PAGE-LORE (1 item)
LAST-PAGE-LORE:
- '&fJump to the last page'Default GLOBAL block as shipped
GLOBAL:
ESC-BACK-TO-MENU: true
PAGE-MENU:
MATERIAL: ARROW
NEXT-BUTTON: '&aNEXT'
BACK-BUTTON: '&aBACK'
FIRST-PAGE-BUTTON: '&aFIRST PAGE'
LAST-PAGE-BUTTON: '&aLAST PAGE'
NEXT-LORE:
- '&fClick to go to the next page'
BACK-LORE:
- '&fClick to go to the previous page'
FIRST-PAGE-LORE:
- '&fJump to the first page'
LAST-PAGE-LORE:
- '&fJump to the last page'Each entry under TEAM-MENUS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | TITLE |
|---|---|
TEAM |
&8Team |
TEAM-INFO |
&8Team {team_name} |
TEAM-EDIT-MEMBER |
&8Edit {player} |
TEAM-KICK-MEMBER |
&8Confirm Kicking {player} |
TEAM-DISBAND |
&8Confirm Disbanding Team |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
SIZE |
integer |
Any integer | Required | Chest size. Must be a multiple of 9 between 9 and 54. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
PLACEHOLDER |
boolean |
true, false
|
Optional (3/5) | On/off for placeholder. |
CANCEL-BUTTON |
section |
— | Optional (2/5) | Options for cancel button, listed below. |
CONFIRM-BUTTON |
section |
— | Optional (2/5) | Options for confirm button, listed below. |
MAX-ITEMS-PER-PAGE |
integer |
Any integer | Optional (2/5) | Max items per page. |
PLAYER-BUTTON |
section |
— | Optional (2/5) | Options for player button, listed below. |
PVP-BUTTON |
section |
— | Optional (2/5) | Options for pvp button, listed below. |
BACK-BUTTON |
section |
— | Optional (1/5) | Options for back button, listed below. |
EDIT-HOME-BUTTON |
section |
— | Optional (1/5) | Options for edit home button, listed below. |
HOME-BUTTON |
section |
— | Optional (1/5) | Options for home button, listed below. |
KICK-BUTTON |
section |
— | Optional (1/5) | Options for kick button, listed below. |
MANAGE-TEAMMATES-BUTTON |
section |
— | Optional (1/5) | Options for manage teammates button, listed below. |
MESSAGES |
section |
— | Optional (1/5) | Options for messages, listed below. |
PAGE-BUTTON |
section |
— | Optional (1/5) | Options for page button, listed below. |
PLACEHOLDER-MATERIAL |
string |
Any text | Optional (1/5) | Placeholder material. |
REFRESH-BUTTON |
section |
— | Optional (1/5) | Options for refresh button, listed below. |
SEARCH-BUTTON |
section |
— | Optional (1/5) | Options for search button, listed below. |
SORT-BUTTON |
section |
— | Optional (1/5) | Options for sort button, listed below. |
SUMMARY-BUTTON |
section |
— | Optional (1/5) | Options for summary button, listed below. |
TEAM-CHAT-BUTTON |
section |
— | Optional (1/5) | Options for team chat button, listed below. |
VISIT-HOME-BUTTON |
section |
— | Optional (1/5) | Options for visit home button, listed below. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
OFFLINE-SYMBOL |
string |
Any text | Required | Offline symbol. |
ONLINE-SYMBOL |
string |
Any text | Required | Online symbol. |
LEADER-LORE |
string |
Any text | Optional (1/2) | Leader lore. |
LORE |
string |
Any text | Optional (1/2) | Tooltip lines under the item name. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
string |
Any text | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
HOME-LORE |
string |
Any text | Required | Home lore. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NO-HOME-LORE |
string |
Any text | Required | No home lore. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
CANT-EDIT-SELF |
string |
Any text | Required | Cant edit self. |
NO-PERMISSION |
string |
Any text | Required | Permission node. Leave empty to allow everyone. |
NOT-IN-TEAM |
string |
Any text | Required | Not in team. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SELECTED-PREFIX |
string |
Any text | Required | Selected prefix. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
SYMBOL |
string |
Any text | Required | Symbol. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
UNSELECTED-PREFIX |
string |
Any text | Required | Unselected prefix. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
OFF-STATE |
string |
Any text | Required | Off state. |
ON-STATE |
string |
Any text | Required | On state. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
Default TEAM-MENUS block as shipped
TEAM-MENUS:
TEAM:
TITLE: '&8Team'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
PLAYER-BUTTON:
ONLINE-SYMBOL: "&a■"
OFFLINE-SYMBOL: "&4■"
LORE: '&fClick to edit'
SEARCH-BUTTON:
TITLE: 'BF18DSearch'
MATERIAL: OAK_SIGN
SLOT: 45
LORE:
- '&fSearch for team members'
- '&cIn development.'
SORT-BUTTON:
TITLE: '&aSort'
MATERIAL: HOPPER
SLOT: 46
SELECTED-PREFIX: '&a'
UNSELECTED-PREFIX: '&f'
SYMBOL: "▪"
REFRESH-BUTTON:
TITLE: 'BF18DTeam {team_name}'
MATERIAL: IRON_HELMET
SLOT: 49
LORE:
- '&fClick to refresh'
- '&7Add up to {max_members} members'
HOME-BUTTON:
TITLE: 'BF18DTeam Home'
MATERIAL: WHITE_BANNER
SLOT: 52
HOME-LORE: '&fClick to teleport to your team''s home'
NO-HOME-LORE: '&fSet the team home with /home'
PVP-BUTTON:
TITLE: 'BF18DPVP'
MATERIAL: IRON_SWORD
SLOT: 53
ON-STATE: '&a&lON'
OFF-STATE: '&c&lOFF'
LORE: '&fCurrently: {state}'
MESSAGES:
NOT-IN-TEAM: '&cYou are not part of the team.'
NO-PERMISSION: '&cYou don''t have permissions to do this.'
CANT-EDIT-SELF: '&cYou can''t do this yourself!'
TEAM-INFO:
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
MEDIA-MENU.TITLE |
string |
Any text | &8Media Rank |
Title text. Supports & colours and &#RRGGBB hex. |
MEDIA-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
MEDIA-MENU.MEDIA-BUTTON.DISPLAY-NAME |
string |
Any text | &eMedia Rank |
Item name. Supports & colours and &#RRGGBB hex. |
MEDIA-MENU.MEDIA-BUTTON.MATERIAL |
string |
Any text | PINK_DYE |
Bukkit Material name for the icon. |
MEDIA-MENU.MEDIA-BUTTON.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
MEDIA-MENU.MEDIA-BUTTON.LORE |
list |
A list of values | list of 12 items | Tooltip lines under the item name. |
Default contents of MEDIA-MENU.MEDIA-BUTTON.LORE (12 items)
LORE:
- '&eReQuirements: (only one needed)'
- '&e- &f25 average viewers on Stream'
- '&e- &f5k views on a YouTube Video'
- '&e- &f25k views on a TikTok'
- '&e- &f50k views on YouTube Short'
- ''
- '&eReminders:'
- '&8- &7Must have the IP on screen'
- '&8- &7Must be from the new season'
- '&8- &7Create ticket in discord for the rank'
- '&8- &7It lasts 90 days and has all top ranks perks'
- ''Default MEDIA-MENU block as shipped
MEDIA-MENU:
TITLE: '&8Media Rank'
SIZE: 27
MEDIA-BUTTON:
DISPLAY-NAME: '&eMedia Rank'
MATERIAL: PINK_DYE
SLOT: 13
LORE:
- '&eReQuirements: (only one needed)'
- '&e- &f25 average viewers on Stream'
- '&e- &f5k views on a YouTube Video'
- '&e- &f25k views on a TikTok'
- '&e- &f50k views on YouTube Short'
- ''
- '&eReminders:'
- '&8- &7Must have the IP on screen'
- '&8- &7Must be from the new season'
- '&8- &7Create ticket in discord for the rank'
- '&8- &7It lasts 90 days and has all top ranks perks'
- ''| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RANKS-MENU.TITLE |
string |
Any text | &8Ranks |
Title text. Supports & colours and &#RRGGBB hex. |
RANKS-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Every button takes an optional HEAD-TEXTURE, used when its MATERIAL is PLAYER_HEAD. It accepts a skin url or a base64 texture value. Uncomment the line inside a button to give that rank its own head; leaving it commented renders a plain player head.
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RANKS-MENU.BUTTONS.DEFAULT.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
RANKS-MENU.BUTTONS.DEFAULT.SLOT |
integer |
Any integer | 11 |
Inventory slot, 0 is the top-left cell. |
RANKS-MENU.BUTTONS.DEFAULT.DISPLAY-NAME |
string |
Any text | &fDefault |
Item name. Supports & colours and &#RRGGBB hex. |
RANKS-MENU.BUTTONS.DEFAULT.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
RANKS-MENU.BUTTONS.DEFAULT.COMMAND |
string |
Any text | '' |
HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>' |
Default contents of RANKS-MENU.BUTTONS.DEFAULT.LORE (3 items)
LORE:
- '&73 Homes'
- '&718 Auction Slots'
- '&718 Order Slots'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RANKS-MENU.BUTTONS.DONUT_PLUS.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
RANKS-MENU.BUTTONS.DONUT_PLUS.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
RANKS-MENU.BUTTONS.DONUT_PLUS.DISPLAY-NAME |
string |
Any text | &fDonut�A4FC+ |
Item name. Supports & colours and &#RRGGBB hex. |
RANKS-MENU.BUTTONS.DONUT_PLUS.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
RANKS-MENU.BUTTONS.DONUT_PLUS.COMMAND |
string |
Any text | '' |
HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>' |
Default contents of RANKS-MENU.BUTTONS.DONUT_PLUS.LORE (3 items)
LORE:
- '&79 Homes'
- '&745 Auction Slots'
- '&745 Order Slots'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.SLOT |
integer |
Any integer | 14 |
Inventory slot, 0 is the top-left cell. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.DISPLAY-NAME |
string |
Any text | &fDonut�A4FC++ |
Item name. Supports & colours and &#RRGGBB hex. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.COMMAND |
string |
Any text | '' |
HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>' |
Default contents of RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS.LORE (3 items)
LORE:
- '&727 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.SLOT |
integer |
Any integer | 15 |
Inventory slot, 0 is the top-left cell. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.DISPLAY-NAME |
string |
Any text | &fDonut�A4FC+++ |
Item name. Supports & colours and &#RRGGBB hex. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.COMMAND |
string |
Any text | '' |
HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>' |
Default contents of RANKS-MENU.BUTTONS.DONUT_PLUS_PLUS_PLUS.LORE (3 items)
LORE:
- '&790 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'Default RANKS-MENU block as shipped
RANKS-MENU:
TITLE: '&8Ranks'
SIZE: 27
# Every button takes an optional HEAD-TEXTURE, used when its MATERIAL is PLAYER_HEAD. It accepts a
# skin url or a base64 texture value. Uncomment the line inside a button to give that rank its own
# head; leaving it commented renders a plain player head.
BUTTONS:
DEFAULT:
MATERIAL: PLAYER_HEAD
SLOT: 11
DISPLAY-NAME: '&fDefault'
LORE:
- '&73 Homes'
- '&718 Auction Slots'
- '&718 Order Slots'
# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'
COMMAND: ''
DONUT_PLUS:
MATERIAL: PLAYER_HEAD
SLOT: 13
DISPLAY-NAME: '&fDonut�A4FC+'
LORE:
- '&79 Homes'
- '&745 Auction Slots'
- '&745 Order Slots'
# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'
COMMAND: ''
DONUT_PLUS_PLUS:
MATERIAL: PLAYER_HEAD
SLOT: 14
DISPLAY-NAME: '&fDonut�A4FC++'
LORE:
- '&727 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'
# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'
COMMAND: ''
DONUT_PLUS_PLUS_PLUS:
MATERIAL: PLAYER_HEAD
SLOT: 15
DISPLAY-NAME: '&fDonut�A4FC+++'
LORE:
- '&790 Homes'
- '&790 Auction Slots'
- '&790 Order Slots'
# HEAD-TEXTURE: 'https://textures.minecraft.net/texture/<texture id>'
COMMAND: ''| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-MENU.TITLE |
string |
Any text | &8{username} Stats |
Title text. Supports & colours and &#RRGGBB hex. |
STATS-MENU.SIZE |
integer |
Any integer | 36 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Eight icons only — Design/Dialog API/Stats/View Full Profile. Extra keys are ignored.
Each entry under STATS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
SLOT |
|---|---|---|---|
MONEY |
�FC88Money |
EMERALD |
10 |
SHARDS |
�FC88Shards |
AMETHYST_SHARD |
11 |
KILLS |
�FC88Kills |
DIAMOND_SWORD |
12 |
DEATHS |
�FC88Deaths |
SKELETON_SKULL |
13 |
PLAYTIME |
�FC88Playtime |
CLOCK |
14 |
BLOCKS_PLACED |
�FC88Blocks Placed |
STONE |
15 |
BLOCKS_BROKEN |
�FC88Blocks Broken |
COBBLESTONE |
16 |
MOBS_KILLED |
�FC88Mobs Killed |
ZOMBIE_HEAD |
19 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-MENU.CLOSE-BUTTON.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
STATS-MENU.CLOSE-BUTTON.SLOT |
integer |
Any integer | 27 |
Inventory slot, 0 is the top-left cell. |
STATS-MENU.CLOSE-BUTTON.DISPLAY-NAME |
string |
Any text | &cBack |
Item name. Supports & colours and &#RRGGBB hex. |
STATS-MENU.CLOSE-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of STATS-MENU.CLOSE-BUTTON.LORE (1 item)
LORE:
- '&fClick to return'Default STATS-MENU block as shipped
STATS-MENU:
TITLE: '&8{username} Stats'
SIZE: 36
# Eight icons only — Design/Dialog API/Stats/View Full Profile. Extra keys are ignored.
BUTTONS:
MONEY:
DISPLAY-NAME: '�FC88Money'
MATERIAL: EMERALD
SLOT: 10
LORE:
- '&7{value}'
SHARDS:
DISPLAY-NAME: '�FC88Shards'
MATERIAL: AMETHYST_SHARD
SLOT: 11
LORE:
- '&7{value}'
KILLS:
DISPLAY-NAME: '�FC88Kills'
MATERIAL: DIAMOND_SWORD
SLOT: 12
LORE:
- '&7{value}'
DEATHS:
DISPLAY-NAME: '�FC88Deaths'
MATERIAL: SKELETON_SKULL
SLOT: 13
LORE:
- '&7{value}'
PLAYTIME:
DISPLAY-NAME: '�FC88Playtime'
MATERIAL: CLOCK
SLOT: 14
LORE:
- '&7{value}'
BLOCKS_PLACED:
DISPLAY-NAME: '�FC88Blocks Placed'
MATERIAL: STONE
SLOT: 15
LORE:
- '&7{value}'
BLOCKS_BROKEN:
DISPLAY-NAME: '�FC88Blocks Broken'
MATERIAL: COBBLESTONE
SLOT: 16
LORE:
- '&7{value}'
MOBS_KILLED:
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SETTINGS-MENU.TITLE |
string |
Any text | &8Settings |
Title text. Supports & colours and &#RRGGBB hex. |
SETTINGS-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under SETTINGS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
SLOT |
|---|---|---|---|
PUBLIC_CHAT |
BF18DPublic Chat |
OAK_SIGN |
0 |
PRIVATE_MESSAGES |
BF18DPrivate Messages |
DARK_OAK_SIGN |
1 |
SERVER_BROADCASTS |
BF18DServer Broadcasts |
WARPED_SIGN |
2 |
HOTBAR_MESSAGES |
BF18DHotbar Messages |
CRIMSON_SIGN |
3 |
DEATH_MESSAGES |
BF18DDeath Messages |
SPRUCE_SIGN |
4 |
ADVANCEMENT_MESSAGES |
BF18DAdvancement Messages |
BIRCH_SIGN |
5 |
JOIN_LEAVE_MESSAGES |
BF18DJoin/Leave Messages |
JUNGLE_SIGN |
6 |
TEAM_CHAT_VISIBILITY |
BF18DTeam Chat Visibility |
MANGROVE_SIGN |
7 |
AMETHYST_BREAK_MESSAGES |
BF18DAmethyst Break Messages |
CHERRY_SIGN |
8 |
PAY_ALERTS |
BF18DPay Alerts |
GOLD_NUGGET |
9 |
TELEPORT_ALERTS |
BF18DTeleport Alerts |
ENDER_PEARL |
10 |
BOUNTY_ALERTS |
BF18DBounty Alerts |
BAMBOO_SIGN |
11 |
AUCTION_NOTIFICATIONS |
BF18DAuction Alerts |
ACACIA_SIGN |
12 |
ORDER_NOTIFICATIONS |
BF18DOrder Alerts |
MAP |
13 |
NOTIFICATION_SOUNDS |
BF18DNotification Sounds |
NOTE_BLOCK |
14 |
FOLLOW_ALERT_SETTINGS |
BF18DFollow Alerts |
PLAYER_HEAD |
15 |
KEY_ALL_NOTIFICATIONS |
BF18DKey All Notifications |
TRIPWIRE_HOOK |
16 |
RTP_COORDINATES |
BF18DRTP Coordinates |
COMPASS |
17 |
FAST_CRYSTALS |
BF18DFast Crystals |
END_CRYSTAL |
18 |
EXPLOSION_PARTICLES |
BF18DExplosion Particles |
TNT |
19 |
EXPLOSION_SOUNDS |
BF18DExplosion Sounds |
GOAT_HORN |
20 |
COMBAT_TIMER |
BF18DCombat Timer |
DIAMOND_SWORD |
21 |
DISPLAY_DONUT_PLUS |
BF18DDisplay Donut+ |
FEATHER |
22 |
MONEY_NAMETAGS |
BF18DMoney Nametags |
NAME_TAG |
23 |
WORTH_DISPLAY |
BF18DWorth Display |
DIAMOND |
24 |
TPA_CONFIRM_MENUS |
BF18DTpa Confirm Menus |
COMPASS |
25 |
TPA_REQUESTS |
BF18DTpa Requests |
ENDER_PEARL |
27 |
TPA_HERE_REQUESTS |
BF18DTpa Here Requests |
ENDER_EYE |
28 |
PAYMENTS |
BF18DPayments |
EMERALD |
29 |
RANDOMIZED_COORDS |
BF18DRandomized Coords |
NETHERITE_INGOT |
30 |
DUEL_REQUESTS |
BF18DDuel Requests |
IRON_SWORD |
31 |
PAY_CONFIRM_MENUS |
BF18DPay Confirm Menus |
PAPER |
32 |
AUTO_CONFIRM_TPAS |
BF18DAuto-Confirm Tpas |
CLOCK |
33 |
TEAM_INVITES |
BF18DTeam Invites |
SHIELD |
34 |
DUEL_MUSIC |
BF18DDuel Music |
JUKEBOX |
35 |
SCOREBOARD_VISIBILITY |
BF18DShow Scoreboard |
LECTERN |
36 |
SHOW_MONEY |
BF18DShow Money |
GOLD_INGOT |
37 |
SHOW_SHARDS |
BF18DShow Shards |
AMETHYST_SHARD |
38 |
SHOW_KILLS |
BF18DShow Kills |
IRON_SWORD |
39 |
SHOW_DEATHS |
BF18DShow Deaths |
SKELETON_SKULL |
40 |
SHOW_PLAYTIME |
BF18DShow Playtime |
CLOCK |
41 |
CLEAR_ENTITIES_MESSAGES |
BF18DClear Entities Messages |
HOPPER |
42 |
QUICK_AUCTION_PURCHASE |
BF18DQuick Auction Purchase |
GOLD_INGOT |
45 |
QUICK_AUCTION_SELL |
BF18DQuick Auction Sell |
GOLD_BLOCK |
46 |
DISABLE_MOB_SPAWN |
BF18DDisable Mob Spawns |
ZOMBIE_HEAD |
47 |
DISABLE_PHANTOM_SPAWN |
BF18DDisable Phantom Spawn |
PHANTOM_MEMBRANE |
48 |
NIGHT_VISION |
BF18DNight Vision |
GOLDEN_CARROT |
49 |
DESTROY_PEARL_ON_DEATH |
BF18DDestroy Pearl on Death |
PAPER |
50 |
HIDE_ALL_PLAYERS |
BF18DHide All Players |
PLAYER_HEAD |
51 |
TOTEM_PARTICLES |
BF18DTotem Particles |
TOTEM_OF_UNDYING |
52 |
QUIET_SPAWN |
BF18DQuiet Spawn Teleportation |
RESPAWN_ANCHOR |
53 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
Default SETTINGS-MENU block as shipped
SETTINGS-MENU:
TITLE: '&8Settings'
SIZE: 54
BUTTONS:
# Buttons are grouped a row at a time: chat and messages on the first row,
# alerts on the second, gameplay and display on the third, who may reach you on
# the fourth, the scoreboard on the fifth, and the world around you on the last.
# Every setting below accepts two optional keys:
# DEFAULT: <value> Starting value for players who never touched the setting.
# On/off buttons take true or false. The privacy buttons
# (PRIVATE_MESSAGES, TPA_REQUESTS, TPA_HERE_REQUESTS, PAYMENTS)
# take ANYONE, FRIENDS_FOLLOWED or OFF. DEATH_MESSAGES,
# JOIN_LEAVE_MESSAGES and ADVANCEMENT_MESSAGES take OFF or
# FRIENDS_FOLLOWED (true/false also work as shortcuts).
# ENABLED: false Removes the option from /settings and pins every player to the
# DEFAULT above. Use this instead of deleting the block - deleted
# blocks are restored from the bundled defaults on the next start.
# Example, hide advancement messages and keep them off for everyone:
# ADVANCEMENT_MESSAGES:
# DEFAULT: OFF
# ENABLED: false
# Custom redirect buttons can also be added here:
# EXTERNAL_FLY:
# DISPLAY-NAME: '&bFlight Mode'
# MATERIAL: FEATHER
# SLOT: 25
# COMMAND: '[player] /fly'
# STATUS-PLACEHOLDER: '%cmi_user_flying%'
# LORE:
# - '&7Toggle flight via external plugin'
# - '&fCurrently: {status}'
# Row 1 - chat and messages
PUBLIC_CHAT:
DISPLAY-NAME: 'BF18DPublic Chat'
MATERIAL: OAK_SIGN
SLOT: 0
LORE:
- '&7Receive public chat messages'
- '&fCurrently: {status}'
PRIVATE_MESSAGES:
DISPLAY-NAME: 'BF18DPrivate Messages'
MATERIAL: DARK_OAK_SIGN
SLOT: 1
LORE:
- '&7Private messages privacy settings'
- '&fCurrently: {status}'
SERVER_BROADCASTS:
DISPLAY-NAME: 'BF18DServer Broadcasts'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
LEADERBOARDS-MENU.TITLE |
string |
Any text | &8Leaderboards |
Title text. Supports & colours and &#RRGGBB hex. |
LEADERBOARDS-MENU.SIZE |
integer |
Any integer | 36 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
LEADERBOARDS-MENU.TYPE-MENU.TITLE |
string |
Any text | &8{type} |
Title text. Supports & colours and &#RRGGBB hex. |
LEADERBOARDS-MENU.TYPE-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.DISPLAY-NAME |
string |
Any text | BF18D{player} |
Item name. Supports & colours and &#RRGGBB hex. |
LEADERBOARDS-MENU.TYPE-MENU.BUTTON.LORE |
string |
Any text | &f{type}: &7{value} BF18D(#{position}) |
Tooltip lines under the item name. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
LEADERBOARDS-MENU.TYPE-NAMES.money |
string |
Any text | Money |
Money. |
LEADERBOARDS-MENU.TYPE-NAMES.moneySpent |
string |
Any text | Money Spent |
Moneyspent. |
LEADERBOARDS-MENU.TYPE-NAMES.moneyMade |
string |
Any text | Money Made |
Moneymade. |
LEADERBOARDS-MENU.TYPE-NAMES.kills |
string |
Any text | Kills |
Kills. |
LEADERBOARDS-MENU.TYPE-NAMES.deaths |
string |
Any text | Deaths |
Deaths. |
LEADERBOARDS-MENU.TYPE-NAMES.playtime |
string |
Any text | Playtime |
Playtime. |
LEADERBOARDS-MENU.TYPE-NAMES.blocksPlaced |
string |
Any text | Blocks Placed |
Blocksplaced. |
LEADERBOARDS-MENU.TYPE-NAMES.blocksBroken |
string |
Any text | Blocks Broken |
Blocksbroken. |
LEADERBOARDS-MENU.TYPE-NAMES.mobsKilled |
string |
Any text | Mobs Killed |
Mobskilled. |
LEADERBOARDS-MENU.TYPE-NAMES.killStreak |
string |
Any text | Kill Streak |
Killstreak. |
LEADERBOARDS-MENU.TYPE-NAMES.highestKillStreak |
string |
Any text | Highest Kill Streak |
Highestkillstreak. |
LEADERBOARDS-MENU.TYPE-NAMES.shards |
string |
Any text | Shards |
Shards. |
LEADERBOARDS-MENU.TYPE-NAMES.bounties |
string |
Any text | Bounties |
Bounties. |
Each entry under LEADERBOARDS-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
TYPE |
MATERIAL |
|---|---|---|---|
MONEY |
BF18DMoney Leaderboard |
money |
EMERALD |
SHARDS |
BF18DShards Leaderboard |
shards |
AMETHYST_SHARD |
KILLS |
BF18DKills Leaderboard |
kills |
DIAMOND_SWORD |
DEATHS |
BF18DDeaths Leaderboard |
deaths |
SKELETON_SKULL |
PLAYTIME |
BF18DPlaytime Leaderboard |
playtime |
CLOCK |
BLOCKS_PLACED |
BF18DBlocks Placed Leaderboard |
blocksPlaced |
STONE |
BLOCKS_BROKEN |
BF18DBlocks Broken Leaderboard |
blocksBroken |
COBBLESTONE |
MOBS_KILLED |
BF18DMobs Killed Leaderboard |
mobsKilled |
ZOMBIE_HEAD |
KILL_STREAK |
BF18DKill Streak Leaderboard |
killStreak |
DIAMOND_AXE |
HIGHEST_KILL_STREAK |
BF18DHighest Kill Streak Leaderboard |
highestKillStreak |
NETHERITE_SWORD |
MONEY_SPENT |
BF18DMoney Spent On Shop |
moneySpent |
GOLD_NUGGET |
MONEY_MADE |
BF18DMoney Made On /Sell |
moneyMade |
IRON_NUGGET |
BOUNTIES |
BF18DBounties Leaderboard |
bounties |
WITHER_SKELETON_SKULL |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TYPE |
string |
Any text | Required | Which option this section uses. |
Default LEADERBOARDS-MENU block as shipped
LEADERBOARDS-MENU:
TITLE: '&8Leaderboards'
SIZE: 36
TYPE-MENU:
TITLE: '&8{type}'
SIZE: 54
BUTTON:
MATERIAL: PLAYER_HEAD
DISPLAY-NAME: 'BF18D{player}'
LORE: '&f{type}: &7{value} BF18D(#{position})'
TYPE-NAMES:
money: Money
moneySpent: Money Spent
moneyMade: Money Made
kills: Kills
deaths: Deaths
playtime: Playtime
blocksPlaced: Blocks Placed
blocksBroken: Blocks Broken
mobsKilled: Mobs Killed
killStreak: Kill Streak
highestKillStreak: Highest Kill Streak
shards: Shards
bounties: Bounties
BUTTONS:
MONEY:
TYPE: money
DISPLAY-NAME: 'BF18DMoney Leaderboard'
MATERIAL: EMERALD
SLOT: 10
LORE:
- '&fClick to view MONEY leaderboard'
SHARDS:
TYPE: shards
DISPLAY-NAME: 'BF18DShards Leaderboard'
MATERIAL: AMETHYST_SHARD
SLOT: 11
LORE:
- '&fClick to view SHARDS leaderboard'
KILLS:
TYPE: kills
DISPLAY-NAME: 'BF18DKills Leaderboard'
MATERIAL: DIAMOND_SWORD
SLOT: 12
LORE:
- '&fClick to view KILLS leaderboard'
DEATHS:
TYPE: deaths
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.ENABLED |
boolean |
true, false
|
true |
When true, sell category multipliers scale payouts from progress milestones. When false, all sell and spawner payouts use base worth (1.0x), milestone progress is paused, and /sellmulti commands report multipliers disabled. |
PROGRESS-MENU.PROGRESS-BAR |
string |
Any text | ■ |
Progress bar. |
PROGRESS-MENU.LEVEL |
list |
A list of values | list of 20 items | The level list. |
Default contents of PROGRESS-MENU.LEVEL (20 items)
LEVEL:
- 25000
- 150000
- 500000
- 1000000
- 5000000
- 25000000
- 250000000
- 550000000
- 850000000
- 1000000000
- 2000000000
- 4000000000
- 8000000000
- 10000000000
- 20000000000
- 40000000000
- 80000000000
- 160000000000
- 320000000000
- 640000000000| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.TITLE.CROPS |
string |
Any text | &8CROPS PROGRESS |
Crops. |
PROGRESS-MENU.TITLE.ORES |
string |
Any text | &8ORE PROGRESS |
Ores. |
PROGRESS-MENU.TITLE.MOBS |
string |
Any text | &8MOB DROPS PROGRESS |
Mobs. |
PROGRESS-MENU.TITLE.NATURAL |
string |
Any text | &8NATURAL ITEMS PROGRESS |
Natural. |
PROGRESS-MENU.TITLE.ARMOR_AND_TOOLS |
string |
Any text | &8ARMOR AND TOOLS PROGRESS |
Armor and tools. |
PROGRESS-MENU.TITLE.FISH |
string |
Any text | &8FISH PROGRESS |
Fish. |
PROGRESS-MENU.TITLE.BOOK |
string |
Any text | &8ENCHANTED BOOK PROGRESS |
Book. |
PROGRESS-MENU.TITLE.POTIONS |
string |
Any text | &8POTIONS PROGRESS |
Potions. |
PROGRESS-MENU.TITLE.BLOCKS |
string |
Any text | &8BLOCKS PROGRESS |
Blocks. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.TYPE-BUTTON.TITLE.CROPS |
string |
Any text | BF18DCROPS |
Crops. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.ORES |
string |
Any text | BF18DORE |
Ores. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.MOBS |
string |
Any text | BF18DMOB |
Mobs. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.NATURAL |
string |
Any text | BF18DNATURAL ITEMS |
Natural. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.ARMOR_AND_TOOLS |
string |
Any text | BF18DARMOR AND TOOLS |
Armor and tools. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.FISH |
string |
Any text | BF18DFISH |
Fish. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.BOOK |
string |
Any text | BF18DENCHANTED BOOK |
Book. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.POTIONS |
string |
Any text | BF18DPOTIONS |
Potions. |
PROGRESS-MENU.TYPE-BUTTON.TITLE.BLOCKS |
string |
Any text | BF18DBLOCKS |
Blocks. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.TYPE-BUTTON.LORE.CROPS |
list |
A list of values | list of 4 items | The crops list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.ORES |
list |
A list of values | list of 4 items | The ores list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.MOBS |
list |
A list of values | list of 4 items | The mobs list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.NATURAL |
list |
A list of values | list of 4 items | The natural list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.ARMOR_AND_TOOLS |
list |
A list of values | list of 4 items | The armor and tools list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.FISH |
list |
A list of values | list of 4 items | The fish list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.BOOK |
list |
A list of values | list of 4 items | The book list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.POTIONS |
list |
A list of values | list of 4 items | The potions list. |
PROGRESS-MENU.TYPE-BUTTON.LORE.BLOCKS |
list |
A list of values | list of 4 items | The blocks list. |
Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.CROPS (4 items)
CROPS:
- '&7Sell crops and farming materials to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.ORES (4 items)
ORES:
- '&7Sell ores and mining materials to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.MOBS (4 items)
MOBS:
- '&7Sell mob drops and combat materials to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.NATURAL (4 items)
NATURAL:
- '&7Sell natural materials and trees to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.ARMOR_AND_TOOLS (4 items)
ARMOR_AND_TOOLS:
- '&7Sell armor and tools to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.FISH (4 items)
FISH:
- '&7Sell fish and other fishing loot to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.BOOK (4 items)
BOOK:
- '&7Sell books and enchanted books to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.POTIONS (4 items)
POTIONS:
- '&7Sell potions and brewing materials to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'Default contents of PROGRESS-MENU.TYPE-BUTTON.LORE.BLOCKS (4 items)
BLOCKS:
- '&7Sell blocks and placeable items to'
- '&7upgrade your sell multiplier!'
- ''
- '&e► Click to view items in this category'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.CROPS |
string |
Any text | WHEAT |
Crops. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.ORES |
string |
Any text | DIAMOND |
Ores. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.MOBS |
string |
Any text | BONE |
Mobs. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.NATURAL |
string |
Any text | OAK_LEAVES |
Natural. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.ARMOR_AND_TOOLS |
string |
Any text | NETHERITE_HELMET |
Armor and tools. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.FISH |
string |
Any text | TROPICAL_FISH |
Fish. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.BOOK |
string |
Any text | BOOK |
Book. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.POTIONS |
string |
Any text | BREWING_STAND |
Potions. |
PROGRESS-MENU.TYPE-BUTTON.MATERIAL.BLOCKS |
string |
Any text | BRICK |
Blocks. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.WORKING-BUTTON.TITLE |
string |
Any text | &eWorking |
Title text. Supports & colours and &#RRGGBB hex. |
PROGRESS-MENU.WORKING-BUTTON.MATERIAL |
string |
Any text | YELLOW_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PROGRESS-MENU.WORKING-BUTTON.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of PROGRESS-MENU.WORKING-BUTTON.LORE (2 items)
LORE:
- '{porcentage_level} &f{next_multiplier} {porcentage}%'
- '&7{current_earned}/{next_goal}'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROGRESS-MENU.COMPLETED-BUTTON.TITLE |
string |
Any text | &aCompleted |
Title text. Supports & colours and &#RRGGBB hex. |
PROGRESS-MENU.COMPLETED-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PROGRESS-MENU.COMPLETED-BUTTON.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of PROGRESS-MENU.COMPLETED-BUTTON.LORE (2 items)
LORE:
- '{porcentage_level} &f{next_multiplier} {porcentage}%'
- '&7{current_earned}/{next_goal}'Default PROGRESS-MENU block as shipped
PROGRESS-MENU:
ENABLED: true
PROGRESS-BAR: "■"
LEVEL:
- 25000
- 150000
- 500000
- 1000000
- 5000000
- 25000000
- 250000000
- 550000000
- 850000000
- 1000000000
- 2000000000
- 4000000000
- 8000000000
- 10000000000
- 20000000000
- 40000000000
- 80000000000
- 160000000000
- 320000000000
- 640000000000
TITLE:
CROPS: '&8CROPS PROGRESS'
ORES: '&8ORE PROGRESS'
MOBS: '&8MOB DROPS PROGRESS'
NATURAL: '&8NATURAL ITEMS PROGRESS'
ARMOR_AND_TOOLS: '&8ARMOR AND TOOLS PROGRESS'
FISH: '&8FISH PROGRESS'
BOOK: '&8ENCHANTED BOOK PROGRESS'
POTIONS: '&8POTIONS PROGRESS'
BLOCKS: '&8BLOCKS PROGRESS'
TYPE-BUTTON:
TITLE:
CROPS: 'BF18DCROPS'
ORES: 'BF18DORE'
MOBS: 'BF18DMOB'
NATURAL: 'BF18DNATURAL ITEMS'
ARMOR_AND_TOOLS: 'BF18DARMOR AND TOOLS'
FISH: 'BF18DFISH'
BOOK: 'BF18DENCHANTED BOOK'
POTIONS: 'BF18DPOTIONS'
BLOCKS: 'BF18DBLOCKS'
LORE:
CROPS:
- '&7Sell crops and farming materials to'
- '&7upgrade your sell multiplier!'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELL-MENU.TITLE |
string |
Any text | &8Place Items In Here To Sell |
Title text. Supports & colours and &#RRGGBB hex. |
Selling is always confirmed. Items sit in the grid until the player clicks the sell button, and closing the menu hands them straight back. Everything before SLOT is the sellable grid, so lowering SLOT shrinks the menu.
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELL-MENU.SELL-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
SELL-MENU.SELL-BUTTON.SLOT |
integer |
Any integer | 53 |
Inventory slot, 0 is the top-left cell. |
SELL-MENU.SELL-BUTTON.TITLE |
string |
Any text | �FC00$ &f{worth} |
Title text. Supports & colours and &#RRGGBB hex. |
SELL-MENU.SELL-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of SELL-MENU.SELL-BUTTON.LORE (1 item)
LORE:
- '&7Click to sell items'Default SELL-MENU block as shipped
SELL-MENU:
TITLE: '&8Place Items In Here To Sell'
# Selling is always confirmed. Items sit in the grid until the player clicks the sell button,
# and closing the menu hands them straight back. Everything before SLOT is the sellable grid,
# so lowering SLOT shrinks the menu.
SELL-BUTTON:
MATERIAL: 'LIME_STAINED_GLASS_PANE'
SLOT: 53
TITLE: '�FC00$ &f{worth}'
LORE:
- '&7Click to sell items'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
WORTH-MENU.TITLE |
string |
Any text | &8Item Prices |
Title text. Supports & colours and &#RRGGBB hex. |
WORTH-MENU.FORMAT |
string |
Any text | &7Worth: &a${price} |
How the value is printed. Placeholders are listed on the feature page. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
WORTH-MENU.SORT-BUTTON.TITLE |
string |
Any text | &aSort |
Title text. Supports & colours and &#RRGGBB hex. |
WORTH-MENU.SORT-BUTTON.MATERIAL |
string |
Any text | CAULDRON |
Bukkit Material name for the icon. |
Default WORTH-MENU block as shipped
WORTH-MENU:
TITLE: '&8Item Prices'
FORMAT: '&7Worth: &a${price}'
SORT-BUTTON:
TITLE: '&aSort'
MATERIAL: CAULDRON| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
TPA-CONFIRM-MENU.TITLE |
string |
Any text | &8Confirm TPA {here} |
Title text. Supports & colours and &#RRGGBB hex. |
TPA-CONFIRM-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under TPA-CONFIRM-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
|---|---|---|
CANCEL |
&cCancel |
RED_STAINED_GLASS_PANE |
CONFIRM |
&aConfirm |
LIME_STAINED_GLASS_PANE |
PLAYER |
�FC00Player |
PLAYER_HEAD |
LOCATION |
BF18DLocation |
GRASS_BLOCK |
REGION |
BF18DRegion |
FEATHER |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
Default TPA-CONFIRM-MENU block as shipped
TPA-CONFIRM-MENU:
TITLE: '&8Confirm TPA {here}'
SIZE: 27
BUTTONS:
CANCEL:
MATERIAL: RED_STAINED_GLASS_PANE
NAME: '&cCancel'
LORE:
- '&fCLICK TO CANCEL'
CONFIRM:
MATERIAL: LIME_STAINED_GLASS_PANE
NAME: '&aConfirm'
LORE:
- '&fCLICK TO CONFIRM'
PLAYER:
MATERIAL: PLAYER_HEAD
NAME: '�FC00Player'
LORE:
- '&7{player}'
LOCATION:
NAME: 'BF18DLocation'
MATERIAL: GRASS_BLOCK
LORE:
- '&7{world}'
REGION:
NAME: 'BF18DRegion'
MATERIAL: FEATHER
LORE:
- '&7NA East (ED6${ping}ms&7)'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
BOUNTIES-MENU.TITLE |
string |
Any text | &8Bounties (Page {page}) |
Title text. Supports & colours and &#RRGGBB hex. |
BOUNTIES-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
BOUNTIES-MENU.MAX-ITEMS-PER-PAGE |
integer |
Any integer | 45 |
Max items per page. |
Each entry under BOUNTIES-MENU is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
SLOT |
|---|---|---|---|
BOUNTY-BUTTON |
�fc88{player} |
PLAYER_HEAD |
— |
PREVIOUS-PAGE-BUTTON |
&fPrevious page |
ARROW |
45 |
SORT-BUTTON |
&fSort |
HOPPER |
48 |
REFRESH-BUTTON |
&fBounties |
SKELETON_SKULL |
49 |
SEARCH-BUTTON |
&fSearch |
OAK_SIGN |
50 |
NEXT-PAGE-BUTTON |
&fNext page |
ARROW |
53 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
LORE |
list |
A list of values | Optional (5/6) | Tooltip lines under the item name. |
SLOT |
integer |
Any integer | Optional (5/6) | Inventory slot, 0 is the top-left cell. |
LORE-AMOUNT |
list |
A list of values | Optional (1/6) | The lore amount list. |
LORE-RECENT |
list |
A list of values | Optional (1/6) | The lore recent list. |
Default BOUNTIES-MENU block as shipped
BOUNTIES-MENU:
TITLE: '&8Bounties (Page {page})'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
BOUNTY-BUTTON:
MATERIAL: PLAYER_HEAD
NAME: '�fc88{player}'
LORE:
- '&fBounty: &7${price}'
PREVIOUS-PAGE-BUTTON:
SLOT: 45
MATERIAL: ARROW
NAME: '&fPrevious page'
LORE:
- '&o&7Click to view previous page'
SORT-BUTTON:
SLOT: 48
MATERIAL: HOPPER
NAME: '&fSort'
LORE-AMOUNT:
- '&fClick to sort (Amount)'
LORE-RECENT:
- '&fClick to sort (Recently Set)'
REFRESH-BUTTON:
SLOT: 49
MATERIAL: SKELETON_SKULL
NAME: '&fBounties'
LORE:
- '&fClick to refresh'
- ''
- '&7Set a bounty using this:'
- '&7/bounty add (player) (amount)'
SEARCH-BUTTON:
SLOT: 50
MATERIAL: OAK_SIGN
NAME: '&fSearch'
LORE:
- '&7Click to search'
NEXT-PAGE-BUTTON:
SLOT: 53
MATERIAL: ARROW
NAME: '&fNext page'
LORE:
- '&o&7Click to view next page'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
BOUNTY-CONFIRM-MENU.TITLE |
string |
Any text | &8Confirm Bounty |
Title text. Supports & colours and &#RRGGBB hex. |
BOUNTY-CONFIRM-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
BOUNTY-CONFIRM-MENU.CANCEL-BUTTON.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
BOUNTY-CONFIRM-MENU.CANCEL-BUTTON.NAME |
string |
Any text | &#FC0000Cancel |
Display name shown to players. |
BOUNTY-CONFIRM-MENU.CANCEL-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of BOUNTY-CONFIRM-MENU.CANCEL-BUTTON.LORE (1 item)
LORE:
- '&7Click to cancel the bounty adding!'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
BOUNTY-CONFIRM-MENU.PLAYER-BUTTON.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
BOUNTY-CONFIRM-MENU.PLAYER-BUTTON.NAME |
string |
Any text | �FC00{player} |
Display name shown to players. |
BOUNTY-CONFIRM-MENU.PLAYER-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of BOUNTY-CONFIRM-MENU.PLAYER-BUTTON.LORE (1 item)
LORE:
- '&fYou''re going to set �FC00{amount}'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
BOUNTY-CONFIRM-MENU.CONFIRM-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
BOUNTY-CONFIRM-MENU.CONFIRM-BUTTON.NAME |
string |
Any text | �FC00Confirm |
Display name shown to players. |
BOUNTY-CONFIRM-MENU.CONFIRM-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of BOUNTY-CONFIRM-MENU.CONFIRM-BUTTON.LORE (1 item)
LORE:
- '&7Click to confirm to add {amount} bounty!'Default BOUNTY-CONFIRM-MENU block as shipped
BOUNTY-CONFIRM-MENU:
TITLE: '&8Confirm Bounty'
SIZE: 27
CANCEL-BUTTON:
MATERIAL: RED_STAINED_GLASS_PANE
NAME: '&#FC0000Cancel'
LORE:
- '&7Click to cancel the bounty adding!'
PLAYER-BUTTON:
MATERIAL: PLAYER_HEAD
NAME: '�FC00{player}'
LORE:
- '&fYou''re going to set �FC00{amount}'
CONFIRM-BUTTON:
MATERIAL: LIME_STAINED_GLASS_PANE
NAME: '�FC00Confirm'
LORE:
- '&7Click to confirm to add {amount} bounty!'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELL-HISTORY-MENU.TITLE |
string |
Any text | &8Sell History |
Title text. Supports & colours and &#RRGGBB hex. |
SELL-HISTORY-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
SELL-HISTORY-MENU.MAX-ITEMS-PER-PAGE |
integer |
Any integer | 45 |
Max items per page. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELL-HISTORY-MENU.BUTTONS.SORT.MATERIAL |
string |
Any text | ANVIL |
Bukkit Material name for the icon. |
SELL-HISTORY-MENU.BUTTONS.SORT.NAME |
string |
Any text | &aSort |
Display name shown to players. |
SELL-HISTORY-MENU.BUTTONS.SORT.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
SELL-HISTORY-MENU.BUTTONS.SORT.SLOT |
integer |
Any integer | 49 |
Inventory slot, 0 is the top-left cell. |
Default contents of SELL-HISTORY-MENU.BUTTONS.SORT.LORE (3 items)
LORE:
- '&fClick to sort'
- ''
- '&7({sort_state})'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELL-HISTORY-MENU.BUTTONS.MATERIAL-ITEM.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of SELL-HISTORY-MENU.BUTTONS.MATERIAL-ITEM.LORE (2 items)
LORE:
- '&fTotal price: &a{price}'
- '&fTotal amount: {amount}'Default SELL-HISTORY-MENU block as shipped
SELL-HISTORY-MENU:
TITLE: '&8Sell History'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
BUTTONS:
SORT:
MATERIAL: ANVIL
NAME: '&aSort'
LORE:
- '&fClick to sort'
- ''
- '&7({sort_state})'
SLOT: 49
MATERIAL-ITEM:
LORE:
- '&fTotal price: &a{price}'
- '&fTotal amount: {amount}'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.TITLE |
string |
Any text | &8Confirmation Menu |
Title text. Supports & colours and &#RRGGBB hex. |
PURCHASE-SHOP-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.MAIN.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.MAIN.LORE.MONEY |
string |
Any text | &fBUY PRICE: &a${price} |
Money. |
PURCHASE-SHOP-MENU.BUTTONS.MAIN.LORE.SHARD |
string |
Any text | &fBUY PRICE: &#A303F9{price_formatted} |
Shard. |
PURCHASE-SHOP-MENU.BUTTONS.MAIN.LORE.DEFAULT |
string |
Any text | &fBUY PRICE: &a${price} |
Default. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.CANCEL.SLOT |
integer |
Any integer | 11 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.CANCEL.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PURCHASE-SHOP-MENU.BUTTONS.CANCEL.NAME |
string |
Any text | &cCancel |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.CANCEL.LORE |
string |
Any text | &fCLICK TO CANCEL |
Tooltip lines under the item name. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.CONFIRM.SLOT |
integer |
Any integer | 15 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.CONFIRM.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PURCHASE-SHOP-MENU.BUTTONS.CONFIRM.NAME |
string |
Any text | &aConfirm |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.CONFIRM.LORE |
string |
Any text | &fCLICK TO BUY |
Tooltip lines under the item name. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_1.SLOT |
integer |
Any integer | 24 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_1.NAME |
string |
Any text | &aAdd 1 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_1.INCREMENT |
integer |
Any integer | 1 |
Increment. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_10.SLOT |
integer |
Any integer | 25 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_10.NAME |
string |
Any text | &aAdd 10 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.ADD_10.INCREMENT |
integer |
Any integer | 10 |
Increment. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.SET_64.SLOT |
integer |
Any integer | 26 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.SET_64.NAME |
string |
Any text | &aSet To 64 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.ADD.SET_64.INCREMENT |
integer |
Any integer | 64 |
Increment. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_1.SLOT |
integer |
Any integer | 20 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_1.NAME |
string |
Any text | &cRemove 1 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_1.DECREMENT |
integer |
Any integer | 1 |
Decrement. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_10.SLOT |
integer |
Any integer | 19 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_10.NAME |
string |
Any text | &cRemove 10 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_10.DECREMENT |
integer |
Any integer | 10 |
Decrement. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_64.SLOT |
integer |
Any integer | 18 |
Inventory slot, 0 is the top-left cell. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_64.NAME |
string |
Any text | &cRemove 64 |
Display name shown to players. |
PURCHASE-SHOP-MENU.BUTTONS.QUANTITY_ADJUST.REMOVE.REMOVE_64.DECREMENT |
integer |
Any integer | 64 |
Decrement. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.RESTRICTIONS.TOTEM_OF_UNDYING.MAX_QUANTITY |
integer |
Any integer | 1 |
Max quantity. |
PURCHASE-SHOP-MENU.RESTRICTIONS.TOTEM_OF_UNDYING.MIN_QUANTITY |
integer |
Any integer | 1 |
Min quantity. |
PURCHASE-SHOP-MENU.RESTRICTIONS.TOTEM_OF_UNDYING.HIDE_QUANTITY_BUTTONS |
boolean |
true, false
|
true |
On/off for hide quantity buttons. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.RESTRICTIONS.ENDER_PEARL.MAX_QUANTITY |
integer |
Any integer | 16 |
Max quantity. |
PURCHASE-SHOP-MENU.RESTRICTIONS.ENDER_PEARL.MIN_QUANTITY |
integer |
Any integer | 1 |
Min quantity. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.RESTRICTIONS.DEFAULT.MAX_QUANTITY |
integer |
Any integer | 64 |
Max quantity. |
PURCHASE-SHOP-MENU.RESTRICTIONS.DEFAULT.MIN_QUANTITY |
integer |
Any integer | 1 |
Min quantity. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.MESSAGES.SUCCESS.MONEY |
string |
Any text | &7You bought &e{Quantity} {item-name}&7 for &a${amount} |
Money. |
PURCHASE-SHOP-MENU.MESSAGES.SUCCESS.SHARDS |
string |
Any text | &7You bought {item-name}&7 for &5{amount} shards |
Shards. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.MESSAGES.ERROR.NO_MONEY |
string |
Any text | &cYOU DON'T HAVE ENOUGH MONEY. |
No money. |
PURCHASE-SHOP-MENU.MESSAGES.ERROR.NO_SHARDS |
string |
Any text | &cYOU DON'T HAVE ENOUGH SHARDS. |
No shards. |
PURCHASE-SHOP-MENU.MESSAGES.ERROR.FULL_INVENTORY |
string |
Any text | &cYOUR INVENTORY IS FULL. |
Full inventory. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PURCHASE-SHOP-MENU.SOUNDS.SUCCESS |
string |
Any text | ENTITY_EXPERIENCE_ORB_PICKUP |
Success. |
PURCHASE-SHOP-MENU.SOUNDS.ERROR |
string |
Any text | ENTITY_VILLAGER_NO |
Error. |
Default PURCHASE-SHOP-MENU block as shipped
PURCHASE-SHOP-MENU:
TITLE: '&8Confirmation Menu'
SIZE: 27
BUTTONS:
MAIN:
SLOT: 13
LORE:
MONEY: '&fBUY PRICE: &a${price}'
SHARD: '&fBUY PRICE: &#A303F9{price_formatted}'
DEFAULT: '&fBUY PRICE: &a${price}'
CANCEL:
SLOT: 11
MATERIAL: RED_STAINED_GLASS_PANE
NAME: '&cCancel'
LORE: '&fCLICK TO CANCEL'
CONFIRM:
SLOT: 15
MATERIAL: LIME_STAINED_GLASS_PANE
NAME: '&aConfirm'
LORE: '&fCLICK TO BUY'
QUANTITY_ADJUST:
ADD:
MATERIAL: LIME_STAINED_GLASS_PANE
ADD_1:
SLOT: 24
NAME: '&aAdd 1'
INCREMENT: 1
ADD_10:
SLOT: 25
NAME: '&aAdd 10'
INCREMENT: 10
SET_64:
SLOT: 26
NAME: '&aSet To 64'
INCREMENT: 64
REMOVE:
MATERIAL: RED_STAINED_GLASS_PANE
REMOVE_1:
SLOT: 20
NAME: '&cRemove 1'
DECREMENT: 1
REMOVE_10:
SLOT: 19
NAME: '&cRemove 10'
DECREMENT: 10
REMOVE_64:
SLOT: 18
NAME: '&cRemove 64'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PAY-CONFIRM-MENU.TITLE |
string |
Any text | &8Confirm Payment |
Title text. Supports & colours and &#RRGGBB hex. |
PAY-CONFIRM-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PAY-CONFIRM-MENU.CONFIRM-BUTTON.TITLE |
string |
Any text | �FC00Confirm |
Title text. Supports & colours and &#RRGGBB hex. |
PAY-CONFIRM-MENU.CONFIRM-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PAY-CONFIRM-MENU.CONFIRM-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PAY-CONFIRM-MENU.CONFIRM-BUTTON.LORE (1 item)
LORE:
- '&7Click to confirm to pay {amount}!'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PAY-CONFIRM-MENU.CANCEL-BUTTON.TITLE |
string |
Any text | &#FC0000Cancel |
Title text. Supports & colours and &#RRGGBB hex. |
PAY-CONFIRM-MENU.CANCEL-BUTTON.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
PAY-CONFIRM-MENU.CANCEL-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PAY-CONFIRM-MENU.CANCEL-BUTTON.LORE (1 item)
LORE:
- '&7Click to cancel'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PAY-CONFIRM-MENU.PLAYER-BUTTON.TITLE |
string |
Any text | �FC00{player} |
Title text. Supports & colours and &#RRGGBB hex. |
PAY-CONFIRM-MENU.PLAYER-BUTTON.MATERIAL |
string |
Any text | PLAYER_HEAD |
Bukkit Material name for the icon. |
Default PAY-CONFIRM-MENU block as shipped
PAY-CONFIRM-MENU:
TITLE: '&8Confirm Payment'
SIZE: 27
CONFIRM-BUTTON:
TITLE: '�FC00Confirm'
MATERIAL: LIME_STAINED_GLASS_PANE
LORE:
- '&7Click to confirm to pay {amount}!'
CANCEL-BUTTON:
TITLE: '&#FC0000Cancel'
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- '&7Click to cancel'
PLAYER-BUTTON:
TITLE: '�FC00{player}'
MATERIAL: PLAYER_HEAD| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELLALL-CONFIRM-MENU.TITLE |
string |
Any text | &8Confirm Sell All |
Title text. Supports & colours and &#RRGGBB hex. |
SELLALL-CONFIRM-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.TITLE |
string |
Any text | �FC00Confirm |
Title text. Supports & colours and &#RRGGBB hex. |
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.SLOT |
integer |
Any integer | 15 |
Inventory slot, 0 is the top-left cell. |
SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of SELLALL-CONFIRM-MENU.CONFIRM-BUTTON.LORE (2 items)
LORE:
- '&7Click to confirm to sell all'
- '&7sellable items in your inventory.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.TITLE |
string |
Any text | &#FC0000Cancel |
Title text. Supports & colours and &#RRGGBB hex. |
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.SLOT |
integer |
Any integer | 11 |
Inventory slot, 0 is the top-left cell. |
SELLALL-CONFIRM-MENU.CANCEL-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of SELLALL-CONFIRM-MENU.CANCEL-BUTTON.LORE (1 item)
LORE:
- '&7Click to cancel'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SELLALL-CONFIRM-MENU.INFO-BUTTON.TITLE |
string |
Any text | &#E69F00Sell All Items |
Title text. Supports & colours and &#RRGGBB hex. |
SELLALL-CONFIRM-MENU.INFO-BUTTON.MATERIAL |
string |
Any text | CHEST |
Bukkit Material name for the icon. |
SELLALL-CONFIRM-MENU.INFO-BUTTON.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
SELLALL-CONFIRM-MENU.INFO-BUTTON.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of SELLALL-CONFIRM-MENU.INFO-BUTTON.LORE (2 items)
LORE:
- '&7This will sell all sellable'
- '&7items in your inventory.'Default SELLALL-CONFIRM-MENU block as shipped
SELLALL-CONFIRM-MENU:
TITLE: '&8Confirm Sell All'
SIZE: 27
CONFIRM-BUTTON:
TITLE: '�FC00Confirm'
MATERIAL: LIME_STAINED_GLASS_PANE
SLOT: 15
LORE:
- '&7Click to confirm to sell all'
- '&7sellable items in your inventory.'
CANCEL-BUTTON:
TITLE: '&#FC0000Cancel'
MATERIAL: RED_STAINED_GLASS_PANE
SLOT: 11
LORE:
- '&7Click to cancel'
INFO-BUTTON:
TITLE: '&#E69F00Sell All Items'
MATERIAL: CHEST
SLOT: 13
LORE:
- '&7This will sell all sellable'
- '&7items in your inventory.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVER-INFO-MENU.TITLE |
string |
Any text | &8Server Info |
Title text. Supports & colours and &#RRGGBB hex. |
SERVER-INFO-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under SERVER-INFO-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
SLOT |
|---|---|---|---|
SERVER |
�A4FCDonutSMP |
LANTERN |
10 |
ECONOMY |
�A4FCEconomy |
GOLD_INGOT |
11 |
RULES |
�A4FCRules |
KNOWLEDGE_BOOK |
12 |
LEADERBOARDS |
�A4FCLeaderboards |
CLOCK |
13 |
SHARDS |
�A4FCAFK Shards |
AMETHYST_SHARD |
14 |
SETTINGS |
�A4FCSettings |
GRAY_DYE |
15 |
RTP |
�A4FCRandom Teleport |
OAK_SAPLING |
16 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVER-INFO-MENU.NAVIGATION.BACK-SLOT |
integer |
Any integer | 18 |
Inventory slot, 0 is the top-left cell. |
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-SLOT |
integer |
Any integer | 22 |
Inventory slot, 0 is the top-left cell. |
SERVER-INFO-MENU.NAVIGATION.NEXT-SLOT |
integer |
Any integer | 26 |
Inventory slot, 0 is the top-left cell. |
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-MATERIAL |
string |
Any text | BOOK |
Page info material. |
SERVER-INFO-MENU.NAVIGATION.PAGE-INFO-NAME |
string |
Any text | �A4FCHelp Pages |
Page info name. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVER-INFO-MENU.PAGES.1.TITLE |
string |
Any text | &8Server Info |
Title text. Supports & colours and &#RRGGBB hex. |
SERVER-INFO-MENU.PAGES.1.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under SERVER-INFO-MENU.PAGES.1.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
SLOT |
|---|---|---|---|
SERVER |
�A4FCDonutSMP |
LANTERN |
10 |
ECONOMY |
�A4FCEconomy |
GOLD_INGOT |
11 |
RULES |
�A4FCRules |
KNOWLEDGE_BOOK |
12 |
LEADERBOARDS |
�A4FCLeaderboards |
CLOCK |
13 |
SHARDS |
�A4FCAFK Shards |
AMETHYST_SHARD |
14 |
SETTINGS |
�A4FCSettings |
GRAY_DYE |
15 |
RTP |
�A4FCRandom Teleport |
OAK_SAPLING |
16 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
COMMAND |
string |
Any text | Optional (5/7) | Console command, without a leading slash. Empty means none. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVER-INFO-MENU.PAGES.2.TITLE |
string |
Any text | &8Getting Started |
Title text. Supports & colours and &#RRGGBB hex. |
SERVER-INFO-MENU.PAGES.2.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under SERVER-INFO-MENU.PAGES.2.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
SLOT |
|---|---|---|---|
START_HERE |
�A4FCStart Here |
BOOK |
10 |
MONEY |
�A4FCMake Money |
GOLD_INGOT |
11 |
HOMES |
�A4FCHomes |
RED_BED |
12 |
TEAMS |
�A4FCTeams |
IRON_HELMET |
13 |
COMBAT |
�A4FCCombat Tips |
DIAMOND_SWORD |
14 |
SPAWN |
�A4FCSpawn |
COMPASS |
15 |
RTP_GUIDE |
�A4FCRTP Guide |
OAK_SAPLING |
16 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
COMMAND |
string |
Any text | Optional (5/7) | Console command, without a leading slash. Empty means none. |
CLICK-MESSAGE |
list |
A list of values | Optional (2/7) | The click message list. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVER-INFO-MENU.PAGES.3.TITLE |
string |
Any text | &8Useful Commands |
Title text. Supports & colours and &#RRGGBB hex. |
SERVER-INFO-MENU.PAGES.3.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under SERVER-INFO-MENU.PAGES.3.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | NAME |
MATERIAL |
SLOT |
|---|---|---|---|
SHOP |
�A4FCShop |
EMERALD |
10 |
SELL |
�A4FCSell |
CHEST |
11 |
TPA |
�A4FCTeleport ReQuests |
ENDER_PEARL |
12 |
LEADERBOARDS_GUIDE |
�A4FCLeaderboards |
CLOCK |
13 |
SETTINGS_GUIDE |
�A4FCSettings |
GRAY_DYE |
14 |
RULES_GUIDE |
�A4FCRules |
KNOWLEDGE_BOOK |
15 |
SOCIAL_GUIDE |
�A4FCSocial & Media |
PINK_DYE |
16 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
NAME |
string |
Any text | Required | Display name shown to players. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
COMMAND |
string |
Any text | Optional (6/7) | Console command, without a leading slash. Empty means none. |
CLICK-MESSAGE |
list |
A list of values | Optional (1/7) | The click message list. |
Default SERVER-INFO-MENU block as shipped
SERVER-INFO-MENU:
TITLE: '&8Server Info'
SIZE: 27
BUTTONS:
SERVER:
MATERIAL: LANTERN
SLOT: 10
NAME: '�A4FCDonutSMP'
LORE:
- '&fBuild a base, fight players,'
- '&fand become the richest.'
- ''
- '�A4FCPVP: &cEnabled'
- '�A4FCDifficulty: &cHard'
- '�A4FCkeepInventory: &cFalse'
ECONOMY:
MATERIAL: GOLD_INGOT
SLOT: 11
NAME: '�A4FCEconomy'
LORE:
- '&fYou can earn server money by selling items in game.'
- '&fThis allows you to buy better things like armor and pvp gear.'
- ''
- '�A4FCCommands: &f/sell and /auction'
RULES:
MATERIAL: KNOWLEDGE_BOOK
SLOT: 12
NAME: '�A4FCRules'
LORE:
- '&fTo keep the community safe, everyone must'
- '&ffollow the rules or be subject to punishment.'
- ''
- '�A4FCCommand: &f/rules'
LEADERBOARDS:
MATERIAL: CLOCK
SLOT: 13
NAME: '�A4FCLeaderboards'
LORE:
- '&fLook at the top players and'
- '&fcompete for the top spots.'
- ''
- '�A4FCCommand: &f/leaderboards'
SHARDS:
MATERIAL: AMETHYST_SHARD
SLOT: 14
NAME: '�A4FCAFK Shards'
LORE:
- '&fYou can earn shards by sitting idle, then'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RULES-MENU.TITLE |
string |
Any text | &8Rules |
Title text. Supports & colours and &#RRGGBB hex. |
RULES-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RULES-MENU.BUTTONS.RULE_1.MATERIAL |
string |
Any text | KNOWLEDGE_BOOK |
Bukkit Material name for the icon. |
RULES-MENU.BUTTONS.RULE_1.SLOT |
integer |
Any integer | 12 |
Inventory slot, 0 is the top-left cell. |
RULES-MENU.BUTTONS.RULE_1.NAME |
string |
Any text | �A4FCServer Rules |
Display name shown to players. |
RULES-MENU.BUTTONS.RULE_1.LORE |
list |
A list of values | list of 21 items | Tooltip lines under the item name. |
Default contents of RULES-MENU.BUTTONS.RULE_1.LORE (21 items)
LORE:
- '�A4FC● &fNo Hacked Clients'
- '�A4FC● &fNo Movement Mods'
- '�A4FC● &fNo Inventory Mods'
- '�A4FC● &fNo Health Indicators'
- '�A4FC● &fNo Radar'
- '�A4FC● &fNo Freecam'
- '�A4FC● &fNo Auto Place'
- '�A4FC● &fNo Easy Place'
- '�A4FC● &fNo Macros or Scripts'
- '�A4FC● &fNo Abusing bugs'
- '�A4FC● &fNo Using dupe methods'
- '�A4FC● &fNo Irl trading'
- '�A4FC● &fNo Invite Rewards'
- '�A4FC● &fNo Cross Server Trading'
- '�A4FC● &fNo Finding or Using the seed'
- '�A4FC● &fNo Using More Than 5 Accounts'
- '�A4FC● &fNo Mouse Tweaks / Scrollers'
- '�A4FC● &fNo Nitro Boost Rewards'
- '�A4FC● &fNo Crafting Modifications'
- '�A4FC● &fNo Staff Impersonation'
- '�A4FC● &fNo EXternal Gambling'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
RULES-MENU.BUTTONS.RULE_2.MATERIAL |
string |
Any text | KNOWLEDGE_BOOK |
Bukkit Material name for the icon. |
RULES-MENU.BUTTONS.RULE_2.SLOT |
integer |
Any integer | 14 |
Inventory slot, 0 is the top-left cell. |
RULES-MENU.BUTTONS.RULE_2.NAME |
string |
Any text | �A4FC&lChat Rules |
Display name shown to players. |
RULES-MENU.BUTTONS.RULE_2.LORE |
list |
A list of values | list of 12 items | Tooltip lines under the item name. |
Default contents of RULES-MENU.BUTTONS.RULE_2.LORE (12 items)
LORE:
- ''
- '�A4FC● &fNo Spamming or getting others to spam'
- '�A4FC● &fNo Harassing'
- '�A4FC● &fNo Advertising or Promotion'
- '�A4FC● &fNo Discrimination or Hate Speech'
- '�A4FC● &fNo Death Threats'
- '�A4FC● &fNo Sharing Others Private Information'
- '�A4FC● &fNo Pretending to be someone else'
- '�A4FC● &fNo Ban Evasion'
- '�A4FC● &fNo Lying to Staff Members'
- '�A4FC● &fReport All Bugs, Glitches, and Cheaters'
- ' &fin the discord &&#F97603(discord.gg/donutsmp)'Default RULES-MENU block as shipped
RULES-MENU:
TITLE: '&8Rules'
SIZE: 27
BUTTONS:
RULE_1:
MATERIAL: KNOWLEDGE_BOOK
SLOT: 12
NAME: '�A4FCServer Rules'
LORE:
- "�A4FC● &fNo Hacked Clients"
- "�A4FC● &fNo Movement Mods"
- "�A4FC● &fNo Inventory Mods"
- "�A4FC● &fNo Health Indicators"
- "�A4FC● &fNo Radar"
- "�A4FC● &fNo Freecam"
- "�A4FC● &fNo Auto Place"
- "�A4FC● &fNo Easy Place"
- "�A4FC● &fNo Macros or Scripts"
- "�A4FC● &fNo Abusing bugs"
- "�A4FC● &fNo Using dupe methods"
- "�A4FC● &fNo Irl trading"
- "�A4FC● &fNo Invite Rewards"
- "�A4FC● &fNo Cross Server Trading"
- "�A4FC● &fNo Finding or Using the seed"
- "�A4FC● &fNo Using More Than 5 Accounts"
- "�A4FC● &fNo Mouse Tweaks / Scrollers"
- "�A4FC● &fNo Nitro Boost Rewards"
- "�A4FC● &fNo Crafting Modifications"
- "�A4FC● &fNo Staff Impersonation"
- "�A4FC● &fNo EXternal Gambling"
RULE_2:
MATERIAL: KNOWLEDGE_BOOK
SLOT: 14
NAME: '�A4FC&lChat Rules'
LORE:
- ''
- "�A4FC● &fNo Spamming or getting others to spam"
- "�A4FC● &fNo Harassing"
- "�A4FC● &fNo Advertising or Promotion"
- "�A4FC● &fNo Discrimination or Hate Speech"
- "�A4FC● &fNo Death Threats"
- "�A4FC● &fNo Sharing Others Private Information"
- "�A4FC● &fNo Pretending to be someone else"
- "�A4FC● &fNo Ban Evasion"
- "�A4FC● &fNo Lying to Staff Members"
- "�A4FC● &fReport All Bugs, Glitches, and Cheaters"
- ' &fin the discord &&#F97603(discord.gg/donutsmp)'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
AFK-MENU.TITLE |
string |
Any text | &8AFK Areas |
Title text. Supports & colours and &#RRGGBB hex. |
AFK-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
AFK-MENU.RANDOM-BUTTON.SLOT |
integer |
Any integer | 49 |
Inventory slot, 0 is the top-left cell. |
AFK-MENU.RANDOM-BUTTON.MATERIAL |
string |
Any text | AMETHYST_BLOCK |
Bukkit Material name for the icon. |
AFK-MENU.RANDOM-BUTTON.DISPLAY-NAME |
string |
Any text | &#A303F9AFK |
Item name. Supports & colours and &#RRGGBB hex. |
AFK-MENU.RANDOM-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of AFK-MENU.RANDOM-BUTTON.LORE (1 item)
LORE:
- '&fClick to teleport to a random afk area'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
AFK-MENU.AREAS.1.SLOT |
integer |
Any integer | 0 |
Inventory slot, 0 is the top-left cell. |
AFK-MENU.AREAS.1.MATERIAL |
string |
Any text | ITEM_FRAME |
Bukkit Material name for the icon. |
AFK-MENU.AREAS.1.DISPLAY-NAME |
string |
Any text | &#A303F9AFK #1 |
Item name. Supports & colours and &#RRGGBB hex. |
AFK-MENU.AREAS.1.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
AFK-MENU.AREAS.1.CUBOID |
string |
Any text | afk1 |
Cuboid. |
AFK-MENU.AREAS.1.LOCATION |
integer |
Any integer | 1 |
Location. |
Default contents of AFK-MENU.AREAS.1.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
AFK-MENU.AREAS.2.SLOT |
integer |
Any integer | 1 |
Inventory slot, 0 is the top-left cell. |
AFK-MENU.AREAS.2.MATERIAL |
string |
Any text | ITEM_FRAME |
Bukkit Material name for the icon. |
AFK-MENU.AREAS.2.DISPLAY-NAME |
string |
Any text | &#A303F9AFK #2 |
Item name. Supports & colours and &#RRGGBB hex. |
AFK-MENU.AREAS.2.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
AFK-MENU.AREAS.2.CUBOID |
string |
Any text | afk2 |
Cuboid. |
AFK-MENU.AREAS.2.LOCATION |
integer |
Any integer | 2 |
Location. |
Default contents of AFK-MENU.AREAS.2.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'Default AFK-MENU block as shipped
AFK-MENU:
TITLE: '&8AFK Areas'
SIZE: 54
RANDOM-BUTTON:
SLOT: 49
MATERIAL: AMETHYST_BLOCK
DISPLAY-NAME: '&#A303F9AFK'
LORE:
- '&fClick to teleport to a random afk area'
AREAS:
'1':
SLOT: 0
MATERIAL: ITEM_FRAME
DISPLAY-NAME: '&#A303F9AFK #1'
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'
CUBOID: afk1
LOCATION: 1
'2':
SLOT: 1
MATERIAL: ITEM_FRAME
DISPLAY-NAME: '&#A303F9AFK #2'
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7AFK zone area.'
CUBOID: afk2
LOCATION: 2| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SPAWN-MENU.TITLE |
string |
Any text | &8Spawn Areas |
Title text. Supports & colours and &#RRGGBB hex. |
SPAWN-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SPAWN-MENU.RANDOM-BUTTON.SLOT |
integer |
Any integer | 49 |
Inventory slot, 0 is the top-left cell. |
SPAWN-MENU.RANDOM-BUTTON.MATERIAL |
string |
Any text | LIGHT_BLUE_GLAZED_TERRACOTTA |
Bukkit Material name for the icon. |
SPAWN-MENU.RANDOM-BUTTON.DISPLAY-NAME |
string |
Any text | �A4FCSpawn |
Item name. Supports & colours and &#RRGGBB hex. |
SPAWN-MENU.RANDOM-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of SPAWN-MENU.RANDOM-BUTTON.LORE (1 item)
LORE:
- '&fClick to teleport to a random spawn area'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SPAWN-MENU.AREAS.1.SLOT |
integer |
Any integer | 0 |
Inventory slot, 0 is the top-left cell. |
SPAWN-MENU.AREAS.1.MATERIAL |
string |
Any text | ITEM_FRAME |
Bukkit Material name for the icon. |
SPAWN-MENU.AREAS.1.DISPLAY-NAME |
string |
Any text | �A4FCSpawn #1 |
Item name. Supports & colours and &#RRGGBB hex. |
SPAWN-MENU.AREAS.1.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
SPAWN-MENU.AREAS.1.CUBOID |
string |
Any text | spawn1 |
Cuboid. |
SPAWN-MENU.AREAS.1.LOCATION |
integer |
Any integer | 1 |
Location. |
Default contents of SPAWN-MENU.AREAS.1.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SPAWN-MENU.AREAS.2.SLOT |
integer |
Any integer | 1 |
Inventory slot, 0 is the top-left cell. |
SPAWN-MENU.AREAS.2.MATERIAL |
string |
Any text | ITEM_FRAME |
Bukkit Material name for the icon. |
SPAWN-MENU.AREAS.2.DISPLAY-NAME |
string |
Any text | �A4FCSpawn #2 |
Item name. Supports & colours and &#RRGGBB hex. |
SPAWN-MENU.AREAS.2.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
SPAWN-MENU.AREAS.2.CUBOID |
string |
Any text | spawn2 |
Cuboid. |
SPAWN-MENU.AREAS.2.LOCATION |
integer |
Any integer | 2 |
Location. |
Default contents of SPAWN-MENU.AREAS.2.LORE (3 items)
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'Default SPAWN-MENU block as shipped
SPAWN-MENU:
TITLE: '&8Spawn Areas'
SIZE: 54
RANDOM-BUTTON:
SLOT: 49
MATERIAL: LIGHT_BLUE_GLAZED_TERRACOTTA
DISPLAY-NAME: '�A4FCSpawn'
LORE:
- '&fClick to teleport to a random spawn area'
AREAS:
'1':
SLOT: 0
MATERIAL: ITEM_FRAME
DISPLAY-NAME: '�A4FCSpawn #1'
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'
CUBOID: spawn1
LOCATION: 1
'2':
SLOT: 1
MATERIAL: ITEM_FRAME
DISPLAY-NAME: '�A4FCSpawn #2'
LORE:
- '&8{players}/200'
- '&7Click to go to this'
- '&7Spawn area.'
CUBOID: spawn2
LOCATION: 2| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROFILE-VIEWER-MENU.TITLE |
string |
Any text | &8{username}'s Profile |
Title text. Supports & colours and &#RRGGBB hex. |
PROFILE-VIEWER-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
Each entry under PROFILE-VIEWER-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
SLOT |
|---|---|---|---|
SUMMARY |
BF18D{username} |
PLAYER_HEAD |
4 |
HOMES |
BF18DHomes |
RED_BED |
40 |
CURRENT-LOCATION |
BF18DCurrent Location |
COMPASS |
41 |
PUNISHMENTS |
BF18DPunishments |
IRON_BARS |
42 |
REFRESH |
BF18DRefresh |
CLOCK |
49 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
DISPLAY-NAME-OFFLINE |
string |
Any text | Optional (1/5) | Display name offline. |
LORE-OFFLINE |
list |
A list of values | Optional (1/5) | The lore offline list. |
Default PROFILE-VIEWER-MENU block as shipped
PROFILE-VIEWER-MENU:
TITLE: '&8{username}''s Profile'
SIZE: 54
BUTTONS:
SUMMARY:
SLOT: 4
MATERIAL: PLAYER_HEAD
DISPLAY-NAME: 'BF18D{username}'
LORE:
- '&7Status: &f{status}'
- '&7Team: &f{team}'
- '&7Homes: &f{homes}'
- '&7AFK: &f{afk}'
- '&7Location: &f{world} ({x}, {y}, {z})'
HOMES:
SLOT: 40
MATERIAL: RED_BED
DISPLAY-NAME: 'BF18DHomes'
LORE:
- '&7View and navigate through this player''s homes'
- '&7Homes saved: &f{homes}'
- '&aClick to open'
CURRENT-LOCATION:
SLOT: 41
MATERIAL: COMPASS
DISPLAY-NAME: 'BF18DCurrent Location'
DISPLAY-NAME-OFFLINE: '&cCurrent Location'
LORE:
- '&7{world} ({x}, {y}, {z})'
- '&aClick to teleport'
LORE-OFFLINE:
- '&7This player is offline right now.'
PUNISHMENTS:
SLOT: 42
MATERIAL: IRON_BARS
DISPLAY-NAME: 'BF18DPunishments'
LORE:
- '&7View this player''s punishment history'
- '&aClick to open'
REFRESH:
SLOT: 49
MATERIAL: CLOCK
DISPLAY-NAME: 'BF18DRefresh'
LORE:
- '&7Reload this player''s profile'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PROFILE-VIEWER-HOMES-MENU.TITLE |
string |
Any text | &8{username}'s Homes |
Title text. Supports & colours and &#RRGGBB hex. |
PROFILE-VIEWER-HOMES-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
PROFILE-VIEWER-HOMES-MENU.MAX-ITEMS-PER-PAGE |
integer |
Any integer | 45 |
Max items per page. |
Each entry under PROFILE-VIEWER-HOMES-MENU is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
|---|---|---|
HOME-BUTTON |
&b{name} |
LIGHT_BLUE_BED |
INVALID-HOME-BUTTON |
&c{name} |
BARRIER |
EMPTY-BUTTON |
&cNo Homes |
BARRIER |
BACK-BUTTON |
&cBack |
RED_STAINED_GLASS_PANE |
CLOSE-BUTTON |
&cClose |
RED_STAINED_GLASS_PANE |
REFRESH-BUTTON |
BF18DRefresh |
CLOCK |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
Default PROFILE-VIEWER-HOMES-MENU block as shipped
PROFILE-VIEWER-HOMES-MENU:
TITLE: '&8{username}''s Homes'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
HOME-BUTTON:
MATERIAL: LIGHT_BLUE_BED
DISPLAY-NAME: '&b{name}'
LORE:
- '&7World: &f{world}'
- '&7X: &f{x} &7Y: &f{y} &7Z: &f{z}'
- '&aClick to teleport'
INVALID-HOME-BUTTON:
MATERIAL: BARRIER
DISPLAY-NAME: '&c{name}'
LORE:
- '&7This home points to an unavailable world.'
EMPTY-BUTTON:
MATERIAL: BARRIER
DISPLAY-NAME: '&cNo Homes'
LORE:
- '&7This player has no homes saved.'
BACK-BUTTON:
MATERIAL: RED_STAINED_GLASS_PANE
DISPLAY-NAME: '&cBack'
LORE:
- '&7Return to the main profile viewer'
CLOSE-BUTTON:
MATERIAL: RED_STAINED_GLASS_PANE
DISPLAY-NAME: '&cClose'
LORE:
- '&7Close this home list'
REFRESH-BUTTON:
MATERIAL: CLOCK
DISPLAY-NAME: 'BF18DRefresh'
LORE:
- '&7Reload this player''s homes'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.TITLE |
string |
Any text | &8Punishments ({player}) |
Title text. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
PUNISHMENT-HISTORY-MENU.MAX-ITEMS-PER-PAGE |
integer |
Any integer | 45 |
Max items per page. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.MATERIAL |
string |
Any text | ARROW |
Bukkit Material name for the icon. |
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.DISPLAY-NAME |
string |
Any text | &cBack |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.BUTTONS.BACK.LORE (1 item)
LORE:
- '&7Return to the previous menu'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-STATE.MATERIAL |
string |
Any text | HOPPER |
Bukkit Material name for the icon. |
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-STATE.DISPLAY-NAME |
string |
Any text | BF18DState Filter |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-STATE.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-STATE.LORE (2 items)
LORE:
- '&7Current: &f{state_filter}'
- '&aClick to change'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-TYPE.MATERIAL |
string |
Any text | BOOK |
Bukkit Material name for the icon. |
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-TYPE.DISPLAY-NAME |
string |
Any text | BF18DType Filter |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-TYPE.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.BUTTONS.FILTER-TYPE.LORE (2 items)
LORE:
- '&7Current: &f{type_filter}'
- '&aClick to change'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.BUTTONS.REFRESH.MATERIAL |
string |
Any text | CLOCK |
Bukkit Material name for the icon. |
PUNISHMENT-HISTORY-MENU.BUTTONS.REFRESH.DISPLAY-NAME |
string |
Any text | BF18DRefresh |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.BUTTONS.REFRESH.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.BUTTONS.REFRESH.LORE (1 item)
LORE:
- '&7Reload this player''s punishment history'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.DISPLAY-NAME |
string |
Any text | {status_color}{type} |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.LORE |
list |
A list of values | list of 11 items | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.LORE (11 items)
LORE:
- '&7Reason: &f{reason}'
- '&7Issued by: &f{issuer}'
- '&7Date: &f{issued_at}'
- '&7Expires: &f{expires_at}'
- '&7Status: {status_color}{status}'
- '&7Removed by: &f{removed_by}'
- '&7Removal reason: &f{removal_reason}'
- '&7Removed at: &f{removed_at}'
- '&7ID: &f#{id}'
- ''
- '&cShift-right-click to delete this record'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.BAN |
string |
Any text | IRON_BARS |
Ban. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.MUTE |
string |
Any text | PAPER |
Mute. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.VOICE_MUTE |
string |
Any text | NOTE_BLOCK |
Voice mute. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.WARN |
string |
Any text | YELLOW_DYE |
Warn. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.KICK |
string |
Any text | LEATHER_BOOTS |
Kick. |
PUNISHMENT-HISTORY-MENU.PUNISHMENT-ITEM.MATERIALS.BLACKLIST |
string |
Any text | BARRIER |
Blacklist. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENT-HISTORY-MENU.EMPTY-BUTTON.MATERIAL |
string |
Any text | BARRIER |
Bukkit Material name for the icon. |
PUNISHMENT-HISTORY-MENU.EMPTY-BUTTON.DISPLAY-NAME |
string |
Any text | &cNo Punishment History |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENT-HISTORY-MENU.EMPTY-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PUNISHMENT-HISTORY-MENU.EMPTY-BUTTON.LORE (1 item)
LORE:
- '&7This player has no punishment records.'Default PUNISHMENT-HISTORY-MENU block as shipped
PUNISHMENT-HISTORY-MENU:
TITLE: '&8Punishments ({player})'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
BUTTONS:
BACK:
MATERIAL: ARROW
DISPLAY-NAME: '&cBack'
LORE:
- '&7Return to the previous menu'
FILTER-STATE:
MATERIAL: HOPPER
DISPLAY-NAME: 'BF18DState Filter'
LORE:
- '&7Current: &f{state_filter}'
- '&aClick to change'
FILTER-TYPE:
MATERIAL: BOOK
DISPLAY-NAME: 'BF18DType Filter'
LORE:
- '&7Current: &f{type_filter}'
- '&aClick to change'
REFRESH:
MATERIAL: CLOCK
DISPLAY-NAME: 'BF18DRefresh'
LORE:
- '&7Reload this player''s punishment history'
PUNISHMENT-ITEM:
MATERIALS:
BAN: IRON_BARS
MUTE: PAPER
VOICE_MUTE: NOTE_BLOCK
WARN: YELLOW_DYE
KICK: LEATHER_BOOTS
BLACKLIST: BARRIER
DISPLAY-NAME: '{status_color}{type}'
LORE:
- '&7Reason: &f{reason}'
- '&7Issued by: &f{issuer}'
- '&7Date: &f{issued_at}'
- '&7Expires: &f{expires_at}'
- '&7Status: {status_color}{status}'
- '&7Removed by: &f{removed_by}'
- '&7Removal reason: &f{removal_reason}'
- '&7Removed at: &f{removed_at}'
- '&7ID: &f#{id}'
- ''
- '&cShift-right-click to delete this record'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.TITLE |
string |
Any text | &8All Punishments |
Title text. Supports & colours and &#RRGGBB hex. |
PUNISHMENTS-LIST-MENU.SIZE |
integer |
Any integer | 54 |
Chest size. Must be a multiple of 9 between 9 and 54. |
PUNISHMENTS-LIST-MENU.MAX-ITEMS-PER-PAGE |
integer |
Any integer | 45 |
Max items per page. |
Each entry under PUNISHMENTS-LIST-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
|---|---|---|
BACK |
&cClose |
ARROW |
FILTER-STATE |
BF18DState Filter |
HOPPER |
FILTER-TYPE |
BF18DType Filter |
BOOK |
SORT |
BF18DSort Order |
COMPARATOR |
SEARCH |
BF18DSearch |
NAME_TAG |
REFRESH |
BF18DRefresh |
CLOCK |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.SEARCH-SIGN.INPUT-LINE |
integer |
Any integer | 0 |
Input line. |
PUNISHMENTS-LIST-MENU.SEARCH-SIGN.LINES |
list |
A list of values | list of 4 items | The lines list. |
Default contents of PUNISHMENTS-LIST-MENU.SEARCH-SIGN.LINES (4 items)
LINES:
- ''
- '↑↑↑↑↑'
- 'Player Name'
- ''| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.DISPLAY-NAME |
string |
Any text | {status_color}{player} &8- &f{type} |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.LORE |
list |
A list of values | list of 9 items | Tooltip lines under the item name. |
Default contents of PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.LORE (9 items)
LORE:
- '&7Reason: &f{reason}'
- '&7Issued by: &f{issuer}'
- '&7Date: &f{issued_at}'
- '&7Expires: &f{expires_at}'
- '&7Status: {status_color}{status}'
- '&7ID: &f#{id}'
- ''
- '&aLeft-click to view full history'
- '&cShift-right-click to delete this record'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.BAN |
string |
Any text | IRON_BARS |
Ban. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.MUTE |
string |
Any text | PAPER |
Mute. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.VOICE_MUTE |
string |
Any text | NOTE_BLOCK |
Voice mute. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.WARN |
string |
Any text | YELLOW_DYE |
Warn. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.KICK |
string |
Any text | LEATHER_BOOTS |
Kick. |
PUNISHMENTS-LIST-MENU.PUNISHMENT-ITEM.MATERIALS.BLACKLIST |
string |
Any text | BARRIER |
Blacklist. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.LOADING-BUTTON.MATERIAL |
string |
Any text | CLOCK |
Bukkit Material name for the icon. |
PUNISHMENTS-LIST-MENU.LOADING-BUTTON.DISPLAY-NAME |
string |
Any text | &eLoading Punishments |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENTS-LIST-MENU.LOADING-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PUNISHMENTS-LIST-MENU.LOADING-BUTTON.LORE (1 item)
LORE:
- '&7Reading the punishment table.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.MATERIAL |
string |
Any text | BARRIER |
Bukkit Material name for the icon. |
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.DISPLAY-NAME |
string |
Any text | &cNo Punishments Found |
Item name. Supports & colours and &#RRGGBB hex. |
PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of PUNISHMENTS-LIST-MENU.EMPTY-BUTTON.LORE (1 item)
LORE:
- '&7No punishments match the current filters.'Default PUNISHMENTS-LIST-MENU block as shipped
PUNISHMENTS-LIST-MENU:
TITLE: '&8All Punishments'
SIZE: 54
MAX-ITEMS-PER-PAGE: 45
BUTTONS:
BACK:
MATERIAL: ARROW
DISPLAY-NAME: '&cClose'
LORE:
- '&7Close this menu'
FILTER-STATE:
MATERIAL: HOPPER
DISPLAY-NAME: 'BF18DState Filter'
LORE:
- '&7Current: &f{state_filter}'
- '&aClick to change'
FILTER-TYPE:
MATERIAL: BOOK
DISPLAY-NAME: 'BF18DType Filter'
LORE:
- '&7Current: &f{type_filter}'
- '&aClick to change'
SORT:
MATERIAL: COMPARATOR
DISPLAY-NAME: 'BF18DSort Order'
LORE:
- '&7Current: &f{sort_order}'
- '&aClick to change'
SEARCH:
MATERIAL: NAME_TAG
DISPLAY-NAME: 'BF18DSearch'
LORE:
- '&7Current: &f{search}'
- '&aLeft-click to search a player'
- '&cRight-click to clear'
REFRESH:
MATERIAL: CLOCK
DISPLAY-NAME: 'BF18DRefresh'
LORE:
- '&7Reload the punishment list'
SEARCH-SIGN:
INPUT-LINE: 0
LINES:
- ''
- '↑↑↑↑↑'
- 'Player Name'
- ''
PUNISHMENT-ITEM:
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-MENU.TITLE |
string |
Any text | &8Stats Wipe |
Title text. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
STATS-WIPE-MENU.PLACEHOLDER |
boolean |
true, false
|
true |
On/off for placeholder. |
STATS-WIPE-MENU.PLACEHOLDER-MATERIAL |
string |
Any text | BLACK_STAINED_GLASS_PANE |
Placeholder material. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-MENU.STATUS.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
STATS-WIPE-MENU.STATUS.MATERIAL |
string |
Any text | BARRIER |
Bukkit Material name for the icon. |
STATS-WIPE-MENU.STATUS.DISPLAY-NAME |
string |
Any text | &cWipe In Progress |
Item name. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-MENU.STATUS.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of STATS-WIPE-MENU.STATUS.LORE (2 items)
LORE:
- '&7Another wipe is currently running.'
- '&7Wait for it to finish, then refresh.'Each entry under STATS-WIPE-MENU.BUTTONS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | DISPLAY-NAME |
MATERIAL |
SLOT |
|---|---|---|---|
PLAYER_STATS |
BF18DPlayer Stats |
PAPER |
10 |
TEAM_DOCUMENTS |
BF18DTeam Documents |
LIGHT_BLUE_BANNER |
11 |
HOME_DOCUMENTS |
BF18DHome Documents |
RED_BED |
12 |
BOUNTIES |
BF18DBounties |
PLAYER_HEAD |
14 |
SELL_DOCUMENTS |
BF18DSell Documents |
CHEST |
15 |
MONEY |
BF18DPlayer Money |
GOLD_INGOT |
9 |
SHARDS |
BF18DPlayer Shards |
PRISMARINE_SHARD |
16 |
REFRESH |
BF18DRefresh |
CLOCK |
22 |
CLOSE |
&cClose |
BARRIER |
26 |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
DISPLAY-NAME |
string |
Any text | Required | Item name. Supports & colours and &#RRGGBB hex. |
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
Default STATS-WIPE-MENU block as shipped
STATS-WIPE-MENU:
TITLE: '&8Stats Wipe'
SIZE: 27
PLACEHOLDER: true
PLACEHOLDER-MATERIAL: BLACK_STAINED_GLASS_PANE
STATUS:
SLOT: 13
MATERIAL: BARRIER
DISPLAY-NAME: '&cWipe In Progress'
LORE:
- '&7Another wipe is currently running.'
- '&7Wait for it to finish, then refresh.'
BUTTONS:
PLAYER_STATS:
SLOT: 10
MATERIAL: PAPER
DISPLAY-NAME: 'BF18DPlayer Stats'
LORE:
- '&7Players with tracked stats: &f{count}'
- '&cReset kills, deaths, playtime,'
- '&cblocks, mobs, streaks, and money flow stats.'
TEAM_DOCUMENTS:
SLOT: 11
MATERIAL: LIGHT_BLUE_BANNER
DISPLAY-NAME: 'BF18DTeam Documents'
LORE:
- '&7Teams stored: &f{count}'
- '&cDelete all teams and team members.'
HOME_DOCUMENTS:
SLOT: 12
MATERIAL: RED_BED
DISPLAY-NAME: 'BF18DHome Documents'
LORE:
- '&7Homes stored: &f{count}'
- '&cDelete all saved player homes.'
BOUNTIES:
SLOT: 14
MATERIAL: PLAYER_HEAD
DISPLAY-NAME: 'BF18DBounties'
LORE:
- '&7Active bounties: &f{count}'
- '&cDelete all active bounties.'
SELL_DOCUMENTS:
SLOT: 15
MATERIAL: CHEST
DISPLAY-NAME: 'BF18DSell Documents'
LORE:
- '&7Sell docs stored: &f{count}'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-CONFIRM-MENU.TITLE |
string |
Any text | &8Confirm {target} |
Title text. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-CONFIRM-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
STATS-WIPE-CONFIRM-MENU.PLACEHOLDER |
boolean |
true, false
|
true |
On/off for placeholder. |
STATS-WIPE-CONFIRM-MENU.PLACEHOLDER-MATERIAL |
string |
Any text | BLACK_STAINED_GLASS_PANE |
Placeholder material. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-CONFIRM-MENU.BUTTONS.TARGET.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.TARGET.MATERIAL |
string |
Any text | PAPER |
Bukkit Material name for the icon. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.TARGET.DISPLAY-NAME |
string |
Any text | BF18D{target} |
Item name. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.TARGET.LORE |
list |
A list of values | list of 3 items | Tooltip lines under the item name. |
Default contents of STATS-WIPE-CONFIRM-MENU.BUTTONS.TARGET.LORE (3 items)
LORE:
- '&7Affected records: &f{count}'
- '&cThis action cannot be undone.'
- '&7Click confirm only if you are sure.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-CONFIRM-MENU.BUTTONS.CANCEL.SLOT |
integer |
Any integer | 11 |
Inventory slot, 0 is the top-left cell. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CANCEL.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CANCEL.DISPLAY-NAME |
string |
Any text | &cCancel |
Item name. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CANCEL.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of STATS-WIPE-CONFIRM-MENU.BUTTONS.CANCEL.LORE (1 item)
LORE:
- '&7Return to the Stats Wipe menu.'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
STATS-WIPE-CONFIRM-MENU.BUTTONS.CONFIRM.SLOT |
integer |
Any integer | 15 |
Inventory slot, 0 is the top-left cell. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CONFIRM.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CONFIRM.DISPLAY-NAME |
string |
Any text | &aConfirm |
Item name. Supports & colours and &#RRGGBB hex. |
STATS-WIPE-CONFIRM-MENU.BUTTONS.CONFIRM.LORE |
list |
A list of values | list of 2 items | Tooltip lines under the item name. |
Default contents of STATS-WIPE-CONFIRM-MENU.BUTTONS.CONFIRM.LORE (2 items)
LORE:
- '&7Run wipe for &f{target}&7.'
- '&7Affected records: &f{count}'Default STATS-WIPE-CONFIRM-MENU block as shipped
STATS-WIPE-CONFIRM-MENU:
TITLE: '&8Confirm {target}'
SIZE: 27
PLACEHOLDER: true
PLACEHOLDER-MATERIAL: BLACK_STAINED_GLASS_PANE
BUTTONS:
TARGET:
SLOT: 13
MATERIAL: PAPER
DISPLAY-NAME: 'BF18D{target}'
LORE:
- '&7Affected records: &f{count}'
- '&cThis action cannot be undone.'
- '&7Click confirm only if you are sure.'
CANCEL:
SLOT: 11
MATERIAL: RED_STAINED_GLASS_PANE
DISPLAY-NAME: '&cCancel'
LORE:
- '&7Return to the Stats Wipe menu.'
CONFIRM:
SLOT: 15
MATERIAL: LIME_STAINED_GLASS_PANE
DISPLAY-NAME: '&aConfirm'
LORE:
- '&7Run wipe for &f{target}&7.'
- '&7Affected records: &f{count}'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVERS-MENU.TITLE |
string |
Any text | &8Ongoing Servers |
Title text. Supports & colours and &#RRGGBB hex. |
SERVERS-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
SERVERS-MENU.REFRESH-TICKS |
integer |
Any integer | 40 |
Refresh ticks. Ticks (20 = 1 second). |
SERVERS-MENU.PLACEHOLDER-MATERIAL |
string |
Any text | BLACK_STAINED_GLASS_PANE |
Placeholder material. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVERS-MENU.SERVER_STATUS.TITLE |
string |
Any text | &8Ongoing Servers |
Title text. Supports & colours and &#RRGGBB hex. |
SERVERS-MENU.SERVER_STATUS.SERVER_NAME |
string |
Any text | &b%server% |
Server name. |
SERVERS-MENU.SERVER_STATUS.LORE |
list |
A list of values | list of 6 items | Tooltip lines under the item name. |
Default contents of SERVERS-MENU.SERVER_STATUS.LORE (6 items)
LORE:
- '&8&m---------------------'
- '&bStatus: %status%'
- '&aPlayers: &a%players% online'
- '&eSoftware: &a%software%'
- '&6Performance: %performance%'
- '&8&m---------------------'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVERS-MENU.SERVER_STATUS.MATERIALS.ONLINE |
string |
Any text | LIME_CONCRETE |
Online. |
SERVERS-MENU.SERVER_STATUS.MATERIALS.OFFLINE |
string |
Any text | RED_CONCRETE |
Offline. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
SERVERS-MENU.SERVERS.crystal.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
Default SERVERS-MENU block as shipped
SERVERS-MENU:
TITLE: '&8Ongoing Servers'
SIZE: 27
REFRESH-TICKS: 40
PLACEHOLDER-MATERIAL: BLACK_STAINED_GLASS_PANE
SERVER_STATUS:
TITLE: '&8Ongoing Servers'
SERVER_NAME: '&b%server%'
LORE:
- '&8&m---------------------'
- '&bStatus: %status%'
- '&aPlayers: &a%players% online'
- '&eSoftware: &a%software%'
- '&6Performance: %performance%'
- '&8&m---------------------'
MATERIALS:
ONLINE: LIME_CONCRETE
OFFLINE: RED_CONCRETE
SERVERS:
crystal:
SLOT: 13Each entry under SPAWNER-MENUS is keyed by a name you choose, and every entry accepts the same options:
| Entry key | TITLE |
|---|---|
MAIN-MENU |
{type} Spawners |
STORAGE-MENU |
{type} Spawners |
FILTER-MENU |
&8{mob} Filter Settings |
SELL-CONFIRM-MENU |
Confirm Sell |
PANEL-MENU |
&8Spawners |
WORLD-LIST-MENU |
&8Spawners Panel |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
SIZE |
integer |
Any integer | Required | Chest size. Must be a multiple of 9 between 9 and 54. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
ITEM-META |
section |
— | Optional (2/6) | Options for item meta, listed below. |
BACK-BUTTON |
section |
— | Optional (1/6) | Options for back button, listed below. |
CANCEL-BUTTON |
section |
— | Optional (1/6) | Options for cancel button, listed below. |
CONFIRM-BUTTON |
section |
— | Optional (1/6) | Options for confirm button, listed below. |
DISABLE-ALL-BUTTON |
section |
— | Optional (1/6) | Options for disable all button, listed below. |
DROP-LOOT-BUTTON |
section |
— | Optional (1/6) | Options for drop loot button, listed below. |
ENABLE-ALL-BUTTON |
section |
— | Optional (1/6) | Options for enable all button, listed below. |
FILLER-MATERIAL |
string |
Any text | Optional (1/6) | Filler material. |
INFO-ICON |
section |
— | Optional (1/6) | Options for info icon, listed below. |
ITEMS-PER-PAGE |
integer |
Any integer | Optional (1/6) | Items per page. |
MOB-HEAD-BUTTON |
section |
— | Optional (1/6) | Options for mob head button, listed below. |
NEXT-PAGE-BUTTON |
section |
— | Optional (1/6) | Options for next page button, listed below. |
PREVIOUS-PAGE-BUTTON |
section |
— | Optional (1/6) | Options for previous page button, listed below. |
SELL-ALL-BUTTON |
section |
— | Optional (1/6) | Options for sell all button, listed below. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
FILTER-DISABLED |
string |
Any text | Optional (1/2) | Filter disabled. |
FILTER-ENABLED |
string |
Any text | Optional (1/2) | Filter enabled. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
| Key | Type | Accepted values | Required? | What it does |
|---|---|---|---|---|
LORE |
list |
A list of values | Required | Tooltip lines under the item name. |
MATERIAL |
string |
Any text | Required | Bukkit Material name for the icon. |
SLOT |
integer |
Any integer | Required | Inventory slot, 0 is the top-left cell. |
TITLE |
string |
Any text | Required | Title text. Supports & colours and &#RRGGBB hex. |
Default SPAWNER-MENUS block as shipped
SPAWNER-MENUS:
MAIN-MENU:
TITLE: '{type} Spawners'
SIZE: 54
FILLER-MATERIAL: AIR
STORAGE-MENU:
TITLE: '{type} Spawners'
SIZE: 54
ITEMS-PER-PAGE: 45
ITEM-META:
TITLE: '&f{material}'
LORE:
- '&a$ &f{price}'
SELL-ALL-BUTTON:
SLOT: 48
MATERIAL: GOLD_INGOT
TITLE: '&fSell All'
LORE:
- '&7&oClick to sell all loot'
MOB-HEAD-BUTTON:
SLOT: 49
TITLE: '&a{amount} {type} Spawner'
DROP-LOOT-BUTTON:
SLOT: 50
MATERIAL: DROPPER
TITLE: '&fDrop Loot'
LORE:
- '&7&oClick to drop all loot on the page'
NEXT-PAGE-BUTTON:
SLOT: 53
MATERIAL: ARROW
TITLE: '&fNext page'
LORE:
- '&7&oClick to view next page'
PREVIOUS-PAGE-BUTTON:
SLOT: 45
MATERIAL: ARROW
TITLE: '&fPrevious page'
LORE:
- '&7&oClick to view previous page'
FILTER-MENU:
TITLE: '&8{mob} Filter Settings'
SIZE: 27
ITEM-META:
TITLE: '&b{material}'
LORE:
- '&7Filter Status: {filter_status}'
- '&7Drop Chance: &e{chance}%'
# ... section continues, see the file on disk for the full block| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
VOICE-CHAT-CONSENT-MENU.TITLE |
string |
Any text | &8Confirm Voice Chat |
Title text. Supports & colours and &#RRGGBB hex. |
VOICE-CHAT-CONSENT-MENU.SIZE |
integer |
Any integer | 27 |
Chest size. Must be a multiple of 9 between 9 and 54. |
| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.DISPLAY-NAME |
string |
Any text | &bVoice Chat Policy |
Item name. Supports & colours and &#RRGGBB hex. |
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.MATERIAL |
string |
Any text | JUKEBOX |
Bukkit Material name for the icon. |
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.SLOT |
integer |
Any integer | 13 |
Inventory slot, 0 is the top-left cell. |
VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.LORE |
list |
A list of values | list of 12 items | Tooltip lines under the item name. |
Default contents of VOICE-CHAT-CONSENT-MENU.INFO-BUTTON.LORE (12 items)
LORE:
- '&7Your voice is recorded while you are'
- '&7talking in a voice channel.'
- ''
- '&7Recordings are thrown away unless somebody'
- '&7reports you. A reported recording is kept'
- '&7as proof for a mute or a ban, and the'
- '&7moderation team reviews it.'
- ''
- '&7You have to be 13 or older to talk.'
- ''
- '&7Changed your mind later? Run'
- '&f/voicechatconsent revoke'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
VOICE-CHAT-CONSENT-MENU.CONFIRM-BUTTON.DISPLAY-NAME |
string |
Any text | &aConfirm |
Item name. Supports & colours and &#RRGGBB hex. |
VOICE-CHAT-CONSENT-MENU.CONFIRM-BUTTON.MATERIAL |
string |
Any text | LIME_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
VOICE-CHAT-CONSENT-MENU.CONFIRM-BUTTON.SLOT |
integer |
Any integer | 11 |
Inventory slot, 0 is the top-left cell. |
VOICE-CHAT-CONSENT-MENU.CONFIRM-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of VOICE-CHAT-CONSENT-MENU.CONFIRM-BUTTON.LORE (1 item)
LORE:
- '&fClick to turn voice chat on'| Option path | Type | Accepted values | Default | What it does |
|---|---|---|---|---|
VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.DISPLAY-NAME |
string |
Any text | &cDecline |
Item name. Supports & colours and &#RRGGBB hex. |
VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.MATERIAL |
string |
Any text | RED_STAINED_GLASS_PANE |
Bukkit Material name for the icon. |
VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.SLOT |
integer |
Any integer | 15 |
Inventory slot, 0 is the top-left cell. |
VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.LORE |
list |
A list of values | list of 1 item | Tooltip lines under the item name. |
Default contents of VOICE-CHAT-CONSENT-MENU.DECLINE-BUTTON.LORE (1 item)
LORE:
- '&fVoice chat will stay disabled'Default VOICE-CHAT-CONSENT-MENU block as shipped
VOICE-CHAT-CONSENT-MENU:
TITLE: '&8Confirm Voice Chat'
SIZE: 27
INFO-BUTTON:
DISPLAY-NAME: '&bVoice Chat Policy'
MATERIAL: JUKEBOX
SLOT: 13
LORE:
- '&7Your voice is recorded while you are'
- '&7talking in a voice channel.'
- ''
- '&7Recordings are thrown away unless somebody'
- '&7reports you. A reported recording is kept'
- '&7as proof for a mute or a ban, and the'
- '&7moderation team reviews it.'
- ''
- '&7You have to be 13 or older to talk.'
- ''
- '&7Changed your mind later? Run'
- '&f/voicechatconsent revoke'
CONFIRM-BUTTON:
DISPLAY-NAME: '&aConfirm'
MATERIAL: LIME_STAINED_GLASS_PANE
SLOT: 11
LORE:
- '&fClick to turn voice chat on'
DECLINE-BUTTON:
DISPLAY-NAME: '&cDecline'
MATERIAL: RED_STAINED_GLASS_PANE
SLOT: 15
LORE:
- '&fVoice chat will stay disabled'Defaults above match the file shipped in the jar.
UltimateDonutSMP V2 1.0 · Paper / Purpur / Pufferfish / Spigot / Folia · Minecraft 26.1.2–26.2 · Java clients 1.21.6+
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