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Config rtp.yml

BeestoXd edited this page Sep 20, 2026 · 2 revisions

rtp.yml

Random teleport. The interesting part is that destinations are found ahead of time rather than on demand: RTPCacheTask pre-scans and caches safe locations so /rtp can hand one out instantly instead of freezing the server while it looks for solid ground.

WORLD-SETTINGS sets the search area and rules per world, DENIED-WORLDS blocks the rest, and QUEUE handles the case where several players ask at once. Two permission families modify behaviour per rank: ultimatedonutsmp2.rtp.cooldown.<seconds> shortens the wait and ultimatedonutsmp2.rtp.priority.<N> moves a player up the queue.

Comment at the top of the shipped file:

UltimateDonutSMP V2 - Random Teleport (RTP) Configuration
On disk plugins/UltimateDonutSmp2/rtp.yml
Commands /rtp, /rtpq
Player-facing text Edit CONFIG.RTP in languages/<locale>.yml — not this file
Reload /ultimatedonutsmp2 reload

Sections in this file

Section Type Contents
ENABLED boolean true
SETTINGS section 26 keys
QUEUE section 6 keys
MESSAGES section 18 keys
DENIED-WORLDS list 1 entries
LOBBY-WORLDS list 3 entries
WORLD-SETTINGS section 3 keys
RTP-MENU section 4 keys

Section: ENABLED

Enable or disable the Random Teleport (RTP) system globally (true / false)

Option path Type Accepted values Default What it does
ENABLED boolean true, false true Enable or disable the Random Teleport (RTP) system globally (true / false)
Default ENABLED block as shipped
# Enable or disable the Random Teleport (RTP) system globally (true / false)
ENABLED: true

Section: SETTINGS

General RTP settings

Options

Option path Type Accepted values Default What it does
SETTINGS.PLAYERS-IN-RTP integer Any integer 3 Maximum number of players allowed to perform RTP simultaneously
SETTINGS.MAX-ATTEMPTS integer Any integer 64 Maximum safe location search attempts per RTP request
SETTINGS.MAX-CHUNK-SAMPLES integer Any integer 128 Maximum chunk samples to inspect while looking for a valid location
SETTINGS.ATTEMPT-INTERVAL-TICKS integer Any integer 1 Ticks between chunk samples
SETTINGS.SEARCH-ATTEMPTS-PER-TICK integer Any integer 4 Number of location attempts evaluated in parallel per sample interval
SETTINGS.MIN-PLAYER-DISTANCE integer Any integer 2000 Minimum horizontal blocks between the player and the RTP landing spot, in the same world. Radius below is measured from CENTER-X/Z, so without this a player already inside the ring can land a few hundred blocks away. 0 turns the check off. Per-world MIN-PLAYER-DISTANCE overrides this, and the value is capped at that world's MAX-RADIUS
SETTINGS.SEARCH-DISPLAY-MIN-TICKS integer Any integer 0 Ticks the searching display is held for before the teleport starts. Lower it to teleport sooner once a spot is found, 0 teleports the moment the search succeeds
SETTINGS.FOUND-DISPLAY-TICKS integer Any integer 0 Ticks the found location display is held for before the teleport is queued. This one is paid on every RTP, including one served from LOCATION-CACHE below. 0 teleports immediately
SETTINGS.GENERATE-CHUNKS boolean true, false false Generate new chunks while searching. Keep false for pregenerated RTP worlds to protect TPS
SETTINGS.GENERATE-FALLBACK-CHUNKS boolean true, false true Generate a limited number of chunks only after pregenerated/loaded RTP search cannot find a safe spot
SETTINGS.GENERATE-FALLBACK-AFTER-SAMPLES integer Any integer 32 Chunk samples to try before limited fallback generation starts. Keep this high enough that a pregenerated world is searched before new terrain is generated, because generating is the wait after clicking RTP
SETTINGS.MAX-GENERATE-FALLBACK-SAMPLES integer Any integer 32 Maximum fallback chunks allowed to generate during one RTP search
SETTINGS.LOAD-GENERATED-CHUNKS boolean true, false true Allow loading already-generated chunks from disk if chunk generation is disabled. Turning this off with GENERATE-CHUNKS off as well leaves the search no way to reach a chunk
SETTINGS.FALLBACK-TO-LOADED-CHUNKS boolean true, false true If random samples cannot be prepared, try already-loaded chunks as a fallback
SETTINGS.LOADED-CHUNK-FALLBACK-AFTER-SAMPLES integer Any integer 32 Chunk samples to try before loaded chunk fallback starts
SETTINGS.PRELOAD-TELEPORT-CHUNKS boolean true, false true Load the chunks around the destination before the teleport lands, so a player does not arrive in terrain the server has not read yet. Off teleports straight away and lets the client catch up on its own
SETTINGS.PRELOAD-RADIUS integer Any integer 2 Chunk radius loaded around the destination, from 2 to 4. This is a floor rather than a cap: while POST-TELEPORT-CHUNK-THROTTLE is on, the throttled view distance below raises it, so on stock settings the radius is 4 whatever you put here
SETTINGS.PRELOAD-CHUNKS-PER-TICK integer Any integer 2 Chunks loaded per tick while preloading. Values below 2 are treated as 2
SETTINGS.PRELOAD-MAX-TICKS integer Any integer 40 Give up preloading after this many ticks. Raised on its own when the radius and the per-tick rate above need longer than this to finish
SETTINGS.POST-TELEPORT-CHUNK-THROTTLE boolean true, false true Hold a player at a shorter view and simulation distance for a moment after an RTP, so the server is not sending a full render of brand new terrain all at once
SETTINGS.POST-TELEPORT-VIEW-DISTANCE integer Any integer 4 View distance to hold them at while the throttle is on. It only ever lowers a player's distance, never raises it, and values below 2 are treated as 2
SETTINGS.POST-TELEPORT-SIMULATION-DISTANCE integer Any integer 4 Simulation distance to hold them at while the throttle is on. Same rules as above
SETTINGS.POST-TELEPORT-THROTTLE-TICKS integer Any integer 80 Ticks before the throttled distances are handed back. Values below 20 are treated as 20

SETTINGS.LOCATION-CACHE

Safe locations found ahead of time in the background so RTP can teleport without searching

Options

Option path Type Accepted values Default What it does
SETTINGS.LOCATION-CACHE.ENABLED boolean true, false true Enable the location cache. Locations are filled in the background while players are online so a click on RTP can teleport without searching
SETTINGS.LOCATION-CACHE.BACKGROUND-WARM-UP boolean true, false false Keep false. The old join-time warm-up walked overworld/nether/end the moment the first player logged in and is what dropped TPS. The cache still fills a few seconds later
SETTINGS.LOCATION-CACHE.SIZE integer Any integer 3 How many ready locations are kept per RTP world. 0 disables the cache
SETTINGS.LOCATION-CACHE.MAX-AGE-SECONDS integer Any integer 600 Seconds a cached location stays usable before it is thrown away. 0 keeps it until the next reload
SETTINGS.LOCATION-CACHE.GENERATE-CHUNKS boolean true, false false Let the background fill generate new terrain. Keep false. Loading already-generated chunks from disk (LOAD-GENERATED-CHUNKS) is enough to stock far RTP spots on a pregenerated world

SETTINGS.PRIORITY-QUEUE

Priority queue settings for RTP requests

Options

Option path Type Accepted values Default What it does
SETTINGS.PRIORITY-QUEUE.ENABLED boolean true, false true Enable or disable the RTP permission priority queue system
SETTINGS.PRIORITY-QUEUE.DEFAULT-PRIORITY integer Any integer 0 Default priority for players without explicit priority permissions

SETTINGS.PRIORITY-QUEUE.PERMISSIONS

Explicit mapping from permission node to priority weight (higher = higher priority)

Options
Option path Type Accepted values Default What it does
SETTINGS.PRIORITY-QUEUE.PERMISSIONS.ultimatedonutsmp2.rtp.priority.vip++ integer Any integer 30 Ultimatedonutsmp2.rtp.priority.vip++.
SETTINGS.PRIORITY-QUEUE.PERMISSIONS.ultimatedonutsmp2.rtp.priority.vip+ integer Any integer 20 Ultimatedonutsmp2.rtp.priority.vip+.
SETTINGS.PRIORITY-QUEUE.PERMISSIONS.ultimatedonutsmp2.rtp.priority.vip integer Any integer 10 Ultimatedonutsmp2.rtp.priority.vip.
SETTINGS.PRIORITY-QUEUE.PERMISSIONS.ultimatedonutsmp2.rtp.priority.high integer Any integer 5 Ultimatedonutsmp2.rtp.priority.high.

SETTINGS.RANK-COOLDOWNS

Per-rank RTP cooldown overrides resolved from permissions

Options

Option path Type Accepted values Default What it does
SETTINGS.RANK-COOLDOWNS.ENABLED boolean true, false true Enable or disable permission based RTP cooldown overrides

SETTINGS.RANK-COOLDOWNS.PERMISSIONS

Options
Option path Type Accepted values Default What it does
SETTINGS.RANK-COOLDOWNS.PERMISSIONS.ultimatedonutsmp2.rtp.cooldown.vip++ integer Any integer 3 Ultimatedonutsmp2.rtp.cooldown.vip++.
SETTINGS.RANK-COOLDOWNS.PERMISSIONS.ultimatedonutsmp2.rtp.cooldown.vip+ integer Any integer 10 Ultimatedonutsmp2.rtp.cooldown.vip+.
SETTINGS.RANK-COOLDOWNS.PERMISSIONS.ultimatedonutsmp2.rtp.cooldown.vip integer Any integer 15 Ultimatedonutsmp2.rtp.cooldown.vip.
Default SETTINGS block as shipped
# General RTP settings
SETTINGS:
  # Maximum number of players allowed to perform RTP simultaneously
  PLAYERS-IN-RTP: 3
  # Maximum safe location search attempts per RTP request
  MAX-ATTEMPTS: 64
  # Maximum chunk samples to inspect while looking for a valid location
  MAX-CHUNK-SAMPLES: 128
  # Ticks between chunk samples
  ATTEMPT-INTERVAL-TICKS: 1
  # Number of location attempts evaluated in parallel per sample interval
  SEARCH-ATTEMPTS-PER-TICK: 4
  # Minimum horizontal blocks between the player and the RTP landing spot, in the same world.
  # Radius below is measured from CENTER-X/Z, so without this a player already inside the ring
  # can land a few hundred blocks away. 0 turns the check off. Per-world MIN-PLAYER-DISTANCE
  # overrides this, and the value is capped at that world's MAX-RADIUS
  MIN-PLAYER-DISTANCE: 2000
  # Ticks the searching display is held for before the teleport starts. Lower it to teleport
  # sooner once a spot is found, 0 teleports the moment the search succeeds
  SEARCH-DISPLAY-MIN-TICKS: 0
  # Ticks the found location display is held for before the teleport is queued. This one is paid
  # on every RTP, including one served from LOCATION-CACHE below. 0 teleports immediately
  FOUND-DISPLAY-TICKS: 0
  # Generate new chunks while searching. Keep false for pregenerated RTP worlds to protect TPS
  GENERATE-CHUNKS: false
  # Generate a limited number of chunks only after pregenerated/loaded RTP search cannot find a safe spot
  GENERATE-FALLBACK-CHUNKS: true
  # Chunk samples to try before limited fallback generation starts.
  # Keep this high enough that a pregenerated world is searched before new terrain is generated,
  # because generating is the wait after clicking RTP
  GENERATE-FALLBACK-AFTER-SAMPLES: 32
  # Maximum fallback chunks allowed to generate during one RTP search
  MAX-GENERATE-FALLBACK-SAMPLES: 32
  # Allow loading already-generated chunks from disk if chunk generation is disabled.
  # Turning this off with GENERATE-CHUNKS off as well leaves the search no way to reach a chunk
  LOAD-GENERATED-CHUNKS: true
  # If random samples cannot be prepared, try already-loaded chunks as a fallback
  FALLBACK-TO-LOADED-CHUNKS: true
  # Chunk samples to try before loaded chunk fallback starts
  LOADED-CHUNK-FALLBACK-AFTER-SAMPLES: 32
  # Load the chunks around the destination before the teleport lands, so a player does not
  # arrive in terrain the server has not read yet. Off teleports straight away and lets the
  # client catch up on its own
  PRELOAD-TELEPORT-CHUNKS: true
  # Chunk radius loaded around the destination, from 2 to 4. This is a floor rather than a
  # cap: while POST-TELEPORT-CHUNK-THROTTLE is on, the throttled view distance below raises
  # it, so on stock settings the radius is 4 whatever you put here
  PRELOAD-RADIUS: 2
# ... section continues, see the file on disk for the full block

Section: QUEUE

Matchmaking queue in front of RTP. Players run /rtpq to wait for other players, and the whole group is dropped at one shared random location instead of at a random location each

Options

Option path Type Accepted values Default What it does
QUEUE.ENABLED boolean true, false true Enable or disable the RTP matchmaking queue and the /rtpq command (true / false)
QUEUE.MATCH-SIZE integer Any integer 2 How many players have to be waiting before the group is teleported
QUEUE.WORLD string Any text world World the matched group is teleported into
QUEUE.SPREAD-RADIUS integer Any integer 16 How far the matched players are scattered around the shared location, in blocks. 0 drops the whole group on the exact same block
QUEUE.CUBOID string Any text '' Cuboid that feeds the queue on its own. Standing anywhere inside it puts a player in the queue without typing /rtpq, and walking back out takes them off it again. Leave empty to keep the command as the only way in. Bind it in game with /cuboid bind <cuboid> rtp-queue true

QUEUE.MESSAGES

User feedback for the matchmaking queue

Options

Option path Type Accepted values Default What it does
QUEUE.MESSAGES.DISABLED string Any text &cThe RTP queue is currently disabled. Disabled.
QUEUE.MESSAGES.UNAVAILABLE string Any text &cThe RTP queue is not available right now. Unavailable.
QUEUE.MESSAGES.BUSY string Any text &cFinish the teleport you already started before joining … Busy.
QUEUE.MESSAGES.JOINED string Any text &e[RTP Queue] &fYou have joined the queue. Waiting for an… Joined.
QUEUE.MESSAGES.WAITING-ACTIONBAR string Any text &eWaiting for another player... &7({waiting}/{needed}) Waiting actionbar.
QUEUE.MESSAGES.PLAYER-JOINED string Any text &e[RTP Queue] &f{player} has joined the queue. &7({waitin… Player joined.
QUEUE.MESSAGES.ALREADY-QUEUED string Any text &cYou are already in the RTP queue at position #{position… Already queued.
QUEUE.MESSAGES.LEFT string Any text &e[RTP Queue] &fYou have left the queue. Left.
QUEUE.MESSAGES.PLAYER-LEFT string Any text &e[RTP Queue] &f{player} has left the queue. &7({waiting}… Player left.
QUEUE.MESSAGES.NOT-QUEUED string Any text &cYou are not in the RTP queue. Not queued.
QUEUE.MESSAGES.MATCH-FOUND string Any text &a[RTP Queue] &fMatch found! Teleporting you to the same … Match found.
QUEUE.MESSAGES.MATCH-FOUND-ACTIONBAR string Any text &aMatch found! Teleporting you to the same area... Match found actionbar.
QUEUE.MESSAGES.MATCH-FAILED string Any text &c[RTP Queue] &fNo safe location was found for the match,… Match failed.
QUEUE.MESSAGES.MATCH-ABANDONED string Any text &c[RTP Queue] &fThe other players left before the match s… Match abandoned.
Default QUEUE block as shipped
# Matchmaking queue in front of RTP. Players run /rtpq to wait for other players, and the whole
# group is dropped at one shared random location instead of at a random location each
QUEUE:
  # Enable or disable the RTP matchmaking queue and the /rtpq command (true / false)
  ENABLED: true
  # How many players have to be waiting before the group is teleported
  MATCH-SIZE: 2
  # World the matched group is teleported into
  WORLD: world
  # How far the matched players are scattered around the shared location, in blocks.
  # 0 drops the whole group on the exact same block
  SPREAD-RADIUS: 16
  # Cuboid that feeds the queue on its own. Standing anywhere inside it puts a player in the
  # queue without typing /rtpq, and walking back out takes them off it again. Leave empty to
  # keep the command as the only way in. Bind it in game with
  # /cuboid bind <cuboid> rtp-queue true
  CUBOID: ''
  # User feedback for the matchmaking queue
  MESSAGES:
    DISABLED: '&cThe RTP queue is currently disabled.'
    UNAVAILABLE: '&cThe RTP queue is not available right now.'
    BUSY: '&cFinish the teleport you already started before joining the RTP queue.'
    JOINED: '&e[RTP Queue] &fYou have joined the queue. Waiting for another player... &7({waiting}/{needed})'
    WAITING-ACTIONBAR: '&eWaiting for another player... &7({waiting}/{needed})'
    PLAYER-JOINED: '&e[RTP Queue] &f{player} has joined the queue. &7({waiting}/{needed})'
    ALREADY-QUEUED: '&cYou are already in the RTP queue at position #{position}.'
    LEFT: '&e[RTP Queue] &fYou have left the queue.'
    PLAYER-LEFT: '&e[RTP Queue] &f{player} has left the queue. &7({waiting}/{needed})'
    NOT-QUEUED: '&cYou are not in the RTP queue.'
    MATCH-FOUND: '&a[RTP Queue] &fMatch found! Teleporting you to the same area...'
    MATCH-FOUND-ACTIONBAR: '&aMatch found! Teleporting you to the same area...'
    MATCH-FAILED: '&c[RTP Queue] &fNo safe location was found for the match, so you are back in the queue.'
    MATCH-ABANDONED: '&c[RTP Queue] &fThe other players left before the match started, so you are back in the queue.'

Section: MESSAGES

User feedback and status messages

Options

Option path Type Accepted values Default What it does
MESSAGES.DISABLED string Any text &cRTP is currently disabled. Disabled.
MESSAGES.COOLDOWN string Any text &cYou can't rtp for another {remaining}s. Wait time before the action can run again.
MESSAGES.MAX-PLAYERS string Any text &cToo many players are using RTP right now. Please try ag… Max players.
MESSAGES.WORLD-NOT-EXIST string Any text &cThe world does not exist. World not exist.
MESSAGES.SEARCHING string Any text &aSearching for a safe location in {world}... Searching.
MESSAGES.TP-WARNING string Any text &eDo not move for &b{countdown}&e seconds or the teleport… Tp warning.
MESSAGES.SEARCH-ACTIONBAR string Any text &7Searching {world}... &b{elapsed}s &8(&f{attempts}/{max_… Search actionbar.
MESSAGES.SEARCH-FOUND-ACTIONBAR string Any text &aSafe location found in {world}! &7Preparing teleport... Search found actionbar.
MESSAGES.SAFE-LOCATION-FOUND string Any text &aSafe location found at: X:{x} Y:{y} Z:{z} Safe location found.
MESSAGES.MAX-ATTEMPTS string Any text &cCould not find a safe location after %attempts% attempt… Max attempts.
MESSAGES.DESTINATION-DISABLED string Any text &cThis RTP destination is currently disabled. Destination disabled.
MESSAGES.PLAYTIME-REQUIRED string Any text &cYou need at least {required} hours of playtime to RTP t… Playtime required.
MESSAGES.UNSAFE-LOCATION string Any text &cThe location at X:{x} Y:{y} Z:{z} was rejected: {reason} Unsafe location.
MESSAGES.SAFE-LOCATION-FOUND-HIDDEN string Any text &aSafe location found! Teleporting you blindly... Safe location found hidden.
MESSAGES.SEARCH-FOUND-ACTIONBAR-HIDDEN string Any text &aFound safe location Search found actionbar hidden.
MESSAGES.QUEUE-JOINED string Any text &eRTP slots are full. You are in queue at position &#4B72… Queue joined.
MESSAGES.QUEUE-POSITION string Any text &7Waiting for RTP slot... Your current position: &#4B72FF… Queue position.
MESSAGES.ALREADY-IN-QUEUE string Any text &cYou are already in the RTP waiting queue at position #{… Already in queue.
Default MESSAGES block as shipped
# User feedback and status messages
MESSAGES:
  DISABLED: '&cRTP is currently disabled.'
  COOLDOWN: '&cYou can''t rtp for another {remaining}s.'
  MAX-PLAYERS: '&cToo many players are using RTP right now. Please try again later.'
  WORLD-NOT-EXIST: '&cThe world does not exist.'
  SEARCHING: '&aSearching for a safe location in {world}...'
  TP-WARNING: '&eDo not move for &b{countdown}&e seconds or the teleport will be canceled.'
  SEARCH-ACTIONBAR: '&7Searching {world}... &b{elapsed}s &8(&f{attempts}/{max_attempts}&8)'
  SEARCH-FOUND-ACTIONBAR: '&aSafe location found in {world}! &7Preparing teleport...'
  SAFE-LOCATION-FOUND: '&aSafe location found at: X:{x} Y:{y} Z:{z}'
  MAX-ATTEMPTS: '&cCould not find a safe location after %attempts% attempts.'
  DESTINATION-DISABLED: '&cThis RTP destination is currently disabled.'
  PLAYTIME-REQUIRED: '&cYou need at least {required} hours of playtime to RTP to {world}. &7(Current: {current}h)'
  UNSAFE-LOCATION: '&cThe location at X:{x} Y:{y} Z:{z} was rejected: {reason}'
  SAFE-LOCATION-FOUND-HIDDEN: '&aSafe location found! Teleporting you blindly...'
  SEARCH-FOUND-ACTIONBAR-HIDDEN: '&aFound safe location'
  QUEUE-JOINED: '&eRTP slots are full. You are in queue at position &#4B72FF#{position}&e (Priority: &f{priority}&e).'
  QUEUE-POSITION: '&7Waiting for RTP slot... Your current position: &#4B72FF#{position}&7.'
  ALREADY-IN-QUEUE: '&cYou are already in the RTP waiting queue at position #{position}.'

Section: DENIED-WORLDS

List of world names where RTP execution is denied

A list of 1 values:

DENIED-WORLDS:
  - afk
Default DENIED-WORLDS block as shipped
# List of world names where RTP execution is denied
DENIED-WORLDS:
  - afk

Section: LOBBY-WORLDS

List of lobby / hub worlds where running /rtp automatically redirects to the survival Overworld

A list of 3 values:

LOBBY-WORLDS:
  - lobby
  - hub
  - spawn
Default LOBBY-WORLDS block as shipped
# List of lobby / hub worlds where running /rtp automatically redirects to the survival Overworld
LOBBY-WORLDS:
  - lobby
  - hub
  - spawn

Section: WORLD-SETTINGS

Per-world RTP boundary and cooldown settings

WORLD-SETTINGS.world

Overworld configuration

Options

Option path Type Accepted values Default What it does
WORLD-SETTINGS.world.MAX-RADIUS integer Any integer 5000 Max radius. Blocks.
WORLD-SETTINGS.world.MIN-RADIUS integer Any integer 500 Min radius. Blocks.
WORLD-SETTINGS.world.CENTER-X integer Any integer 0 Center x.
WORLD-SETTINGS.world.CENTER-Z integer Any integer 0 Center z.
WORLD-SETTINGS.world.MIN-PLAYER-DISTANCE integer Any integer 2000 Minimum blocks from the player's current position. Keeps /rtp from dropping someone nearby
WORLD-SETTINGS.world.COOLDOWN integer Any integer 30 Wait time before the action can run again.

WORLD-SETTINGS.world_nether

Nether configuration

Options

Option path Type Accepted values Default What it does
WORLD-SETTINGS.world_nether.MAX-RADIUS integer Any integer 500 Max radius. Blocks.
WORLD-SETTINGS.world_nether.MIN-RADIUS integer Any integer 50 Min radius. Blocks.
WORLD-SETTINGS.world_nether.CENTER-X integer Any integer 0 Center x.
WORLD-SETTINGS.world_nether.CENTER-Z integer Any integer 0 Center z.
WORLD-SETTINGS.world_nether.MIN-PLAYER-DISTANCE integer Any integer 200 Min player distance.
WORLD-SETTINGS.world_nether.COOLDOWN integer Any integer 30 Wait time before the action can run again.
WORLD-SETTINGS.world_nether.REQUIRED-PLAYTIME-HOURS decimal Any decimal number 5.0 Required playtime in hours to use RTP in the Nether (0.0 = no requirement)

WORLD-SETTINGS.world_the_end

The End configuration

Options

Option path Type Accepted values Default What it does
WORLD-SETTINGS.world_the_end.MAX-RADIUS integer Any integer 2000 Max radius. Blocks.
WORLD-SETTINGS.world_the_end.MIN-RADIUS integer Any integer 150 Min radius. Blocks.
WORLD-SETTINGS.world_the_end.CENTER-X integer Any integer 0 Center x.
WORLD-SETTINGS.world_the_end.CENTER-Z integer Any integer 0 Center z.
WORLD-SETTINGS.world_the_end.MIN-PLAYER-DISTANCE integer Any integer 750 Min player distance.
WORLD-SETTINGS.world_the_end.COOLDOWN integer Any integer 30 Wait time before the action can run again.
WORLD-SETTINGS.world_the_end.REQUIRED-PLAYTIME-HOURS decimal Any decimal number 10.0 Required playtime in hours to use RTP in The End (0.0 = no requirement)
Default WORLD-SETTINGS block as shipped
# Per-world RTP boundary and cooldown settings
WORLD-SETTINGS:
  # Overworld configuration
  world:
    MAX-RADIUS: 5000
    MIN-RADIUS: 500
    CENTER-X: 0
    CENTER-Z: 0
    # Minimum blocks from the player's current position. Keeps /rtp from dropping someone nearby
    MIN-PLAYER-DISTANCE: 2000
    COOLDOWN: 30

  # Nether configuration
  world_nether:
    MAX-RADIUS: 500
    MIN-RADIUS: 50
    CENTER-X: 0
    CENTER-Z: 0
    MIN-PLAYER-DISTANCE: 200
    COOLDOWN: 30
    # Required playtime in hours to use RTP in the Nether (0.0 = no requirement)
    REQUIRED-PLAYTIME-HOURS: 5.0

  # The End configuration
  world_the_end:
    MAX-RADIUS: 2000
    MIN-RADIUS: 150
    CENTER-X: 0
    CENTER-Z: 0
    MIN-PLAYER-DISTANCE: 750
    COOLDOWN: 30
    # Required playtime in hours to use RTP in The End (0.0 = no requirement)
    REQUIRED-PLAYTIME-HOURS: 10.0

Section: RTP-MENU

RTP GUI Menu configuration

Options

Option path Type Accepted values Default What it does
RTP-MENU.TITLE string Any text &8RTP Menu Title text. Supports & colours and &#RRGGBB hex.
RTP-MENU.SIZE integer Any integer 27 Chest size. Must be a multiple of 9 between 9 and 54.
RTP-MENU.PLACEHOLDER boolean true, false true Enable background glass filler item in GUI (true / false)

RTP-MENU.BUTTONS

RTP-MENU.BUTTONS.OVERWORLD

Options
Option path Type Accepted values Default What it does
RTP-MENU.BUTTONS.OVERWORLD.DISPLAY-NAME string Any text &#4B72FFOverworld Item name. Supports & colours and &#RRGGBB hex.
RTP-MENU.BUTTONS.OVERWORLD.MATERIAL string Any text GRASS_BLOCK Bukkit Material name for the icon.
RTP-MENU.BUTTONS.OVERWORLD.SLOT integer Any integer 11 Inventory slot, 0 is the top-left cell.
RTP-MENU.BUTTONS.OVERWORLD.WORLD string Any text world World name, as shown in /minecraft:worlds / Multiverse.
RTP-MENU.BUTTONS.OVERWORLD.ENABLED boolean true, false true Turns the OVERWORLD section on or off.
RTP-MENU.BUTTONS.OVERWORLD.LORE list A list of values list of 5 items Tooltip lines under the item name.
Default contents of RTP-MENU.BUTTONS.OVERWORLD.LORE (5 items)
LORE:
  - '&fClick to randomly teleport'
  - ''
  - '&7Players: &b{players}'
  - '&7Range: &b{min_radius}-{max_radius}'
  - '&7Cooldown: &b{cooldown}s'

RTP-MENU.BUTTONS.NETHER

Options
Option path Type Accepted values Default What it does
RTP-MENU.BUTTONS.NETHER.DISPLAY-NAME string Any text &#FF4B4BNether Item name. Supports & colours and &#RRGGBB hex.
RTP-MENU.BUTTONS.NETHER.MATERIAL string Any text NETHERRACK Bukkit Material name for the icon.
RTP-MENU.BUTTONS.NETHER.SLOT integer Any integer 13 Inventory slot, 0 is the top-left cell.
RTP-MENU.BUTTONS.NETHER.WORLD string Any text world_nether World name, as shown in /minecraft:worlds / Multiverse.
RTP-MENU.BUTTONS.NETHER.ENABLED boolean true, false true Turns the NETHER section on or off.
RTP-MENU.BUTTONS.NETHER.LORE list A list of values list of 6 items Tooltip lines under the item name.
Default contents of RTP-MENU.BUTTONS.NETHER.LORE (6 items)
LORE:
  - '&fClick to randomly teleport'
  - ''
  - '&7Players: &b{players}'
  - '&7Range: &b{min_radius}-{max_radius}'
  - '&7Cooldown: &b{cooldown}s'
  - '&7Required playtime: &b{required_playtime}'

RTP-MENU.BUTTONS.THE_END

Options
Option path Type Accepted values Default What it does
RTP-MENU.BUTTONS.THE_END.DISPLAY-NAME string Any text &#A84BFFThe End Item name. Supports & colours and &#RRGGBB hex.
RTP-MENU.BUTTONS.THE_END.MATERIAL string Any text END_STONE Bukkit Material name for the icon.
RTP-MENU.BUTTONS.THE_END.SLOT integer Any integer 15 Inventory slot, 0 is the top-left cell.
RTP-MENU.BUTTONS.THE_END.WORLD string Any text world_the_end World name, as shown in /minecraft:worlds / Multiverse.
RTP-MENU.BUTTONS.THE_END.ENABLED boolean true, false true Turns the THE_END section on or off.
RTP-MENU.BUTTONS.THE_END.LORE list A list of values list of 6 items Tooltip lines under the item name.
Default contents of RTP-MENU.BUTTONS.THE_END.LORE (6 items)
LORE:
  - '&fClick to randomly teleport'
  - ''
  - '&7Players: &b{players}'
  - '&7Range: &b{min_radius}-{max_radius}'
  - '&7Cooldown: &b{cooldown}s'
  - '&7Required playtime: &b{required_playtime}'
Default RTP-MENU block as shipped
# RTP GUI Menu configuration
RTP-MENU:
  TITLE: '&8RTP Menu'
  SIZE: 27
  # Enable background glass filler item in GUI (true / false)
  PLACEHOLDER: true
  BUTTONS:
    OVERWORLD:
      DISPLAY-NAME: '&#4B72FFOverworld'
      MATERIAL: GRASS_BLOCK
      SLOT: 11
      WORLD: world
      ENABLED: true
      LORE:
      - '&fClick to randomly teleport'
      - ''
      - '&7Players: &b{players}'
      - '&7Range: &b{min_radius}-{max_radius}'
      - '&7Cooldown: &b{cooldown}s'
    NETHER:
      DISPLAY-NAME: '&#FF4B4BNether'
      MATERIAL: NETHERRACK
      SLOT: 13
      WORLD: world_nether
      ENABLED: true
      LORE:
      - '&fClick to randomly teleport'
      - ''
      - '&7Players: &b{players}'
      - '&7Range: &b{min_radius}-{max_radius}'
      - '&7Cooldown: &b{cooldown}s'
      - '&7Required playtime: &b{required_playtime}'
    THE_END:
      DISPLAY-NAME: '&#A84BFFThe End'
      MATERIAL: END_STONE
      SLOT: 15
      WORLD: world_the_end
      ENABLED: true
      LORE:
      - '&fClick to randomly teleport'
      - ''
      - '&7Players: &b{players}'
      - '&7Range: &b{min_radius}-{max_radius}'
      - '&7Cooldown: &b{cooldown}s'
      - '&7Required playtime: &b{required_playtime}'

Defaults above match the file shipped in the jar.

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