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Configuration
BeestoXd edited this page Aug 15, 2026
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Everything lives in plugins/UltimateVirtualSpawner/.
| File | Contents | Page |
|---|---|---|
config.yml |
Compatibility gate, database, economy and currency formatting | config.yml |
spawners.yml |
Spawner behaviour, anti-ESP, sell prices, drop tables per type | spawners.yml |
menus.yml |
Every GUI layout: sizes, slots, materials, titles, lore | menus.yml |
messages.yml |
Every chat message | messages.yml |
sounds.yml |
A sound effect for each spawner action | sounds.yml |
On every load — start-up and /spawner reload — each file goes through the same steps:
- If the file does not exist, the packaged default is written out.
- The file is read.
- It is compared against the packaged defaults, and any missing key is filled in from them.
- The result is written back to disk.
So:
- Updating the plugin never wipes your customisations. New options added by a release appear in your file automatically, with their default values, right where they belong.
-
You cannot delete an option to "disable" it. It comes back on the next load. To turn
something off, set it to
false/''/0, whichever the option documents. - Comments and key order in your file are preserved for keys you already have; newly injected keys are appended by the YAML writer without their explanatory comments. Compare against the jar's copy (or this wiki) if a new key appears with no explanation.
Almost everything:
- drop tables and spawner types
- stack and storage limits, generation gating, hopper extraction
- anti-ESP radii, camouflage materials, bypass permission
- sell prices and multipliers
- all menu layouts, all messages, all sounds
Needs a full server restart instead:
| Setting | Why |
|---|---|
ECONOMY.PROVIDER |
The provider is wired up once, at start-up |
DATABASE.* |
The connection is opened once, at start-up |
COMPATIBILITY.* |
The gate runs before anything else loads |
SETTINGS.GENERATION_INTERVAL_SECONDS |
The repeating task keeps its original period until restart. The new value is used for catch-up maths, so output changes immediately, but the tick rhythm does not. |
Anywhere text is configurable — messages, menu titles, lore, item names — these all work:
| Style | Example | Result |
|---|---|---|
| Legacy | &aGreen text |
classic 16-colour codes |
| Hex | &#FF5733Orange text |
any RGB colour |
| Gradient | <#FF0000>Red to blue</#0000FF> |
smooth fade across the string |
PlaceholderAPI placeholders (%player_name%, %vault_eco_balance%, …) are resolved in messages
and menus when PlaceholderAPI is installed. See Placeholders.
- YAML is indentation-sensitive. Use spaces, never tabs. Two spaces per level, matching what is already there.
-
Keep the quotes. Values starting with
&or containing:must be quoted:'&dPig Spawner'. -
Material names are Bukkit names, uppercase —
ROTTEN_FLESH, notrotten flesh. An unrecognised material is logged as a warning and skipped, not silently accepted. - Validate before reloading. Paste into any online YAML linter if a change is large.
-
Reload, then check the console. Config problems are logged as
[Config],[Worth]or[SpawnerManager]warnings, not shown in chat.
| Setting | File | Why |
|---|---|---|
ECONOMY.PROVIDER |
config.yml |
Defaults to VAULT. With no Vault economy installed, selling silently does not work — set INTERNAL or AUTO. |
SELL.PRICES |
spawners.yml |
These prices are your entire spawner economy. |
SETTINGS.MAX_STACK_PER_BLOCK |
spawners.yml |
Default 100000 is generous. |
SETTINGS.GENERATION_INTERVAL_SECONDS |
spawners.yml |
Higher = less frequent, larger payouts, cheaper. |
TYPES |
spawners.yml |
Add the mobs your server actually uses — see Spawner Types. |
PREFIX |
messages.yml |
Match your server branding. |
- Performance Tuning — recommended values for a large server
- Troubleshooting — when a change does not take effect
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