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menus.yml
Every GUI layout: sizes, slots, materials, titles and lore.
All of it reloads with /spawner reload. Players with a menu open when you reload should close
and reopen it.
-
SLOTnumbers are 0-indexed. Top-left is 0; in a 54-slot inventory the bottom row is 45–53. -
SIZEmust be a multiple of 9, up to 54. Invalid values are normalised to the nearest legal size. -
Colour codes work in every title and lore line:
&alegacy,&#RRGGBBhex,<#RRGGBB>text</#RRGGBB>gradient. - Materials are Bukkit material names. An unrecognised name falls back to the packaged default rather than breaking the menu.
0 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17
18 19 20 21 22 23 24 25 26
27 28 29 30 31 32 33 34 35
36 37 38 39 40 41 42 43 44
45 46 47 48 49 50 51 52 53
Each menu accepts its own set:
| Menu | Placeholders |
|---|---|
MAIN-MENU |
{stack} {mob} {percentage} {xp} {amount} {material} {count}
|
STORAGE-MENU |
{mob} {page} {max_page} {material} {filter_status} {prev_page} {next_page}
|
FILTER-MENU |
{mob} {material} {filter_status} {chance}
|
SELL-CONFIRM-MENU |
{price} {multiplier} {item_count} {total_items} {mob}
|
PANEL-MENU |
{world} |
PlaceholderAPI placeholders also resolve here when PlaceholderAPI is installed.
SPAWNER-MENUS:
MAIN-MENU:
TITLE: '{stack} {mob}'
SIZE: 27
FILLER-MATERIAL: GRAY_STAINED_GLASS_PANE
STORAGE-BUTTON:
SLOT: 11
MATERIAL: CHEST
TITLE: '&6Spawner Storage'
NO-ITEMS-LORE:
- '&7No items stored.'
ITEM-SUMMARY-FORMAT: '&6{amount} &f{material}'
MORE-ITEMS-FORMAT: '&7+ {count} more item types...'
FOOTER-LORE:
- ''
- '&eClick to view & collect spawner storage'
MOB-HEAD-BUTTON:
SLOT: 13
TITLE: '&e{stack} {mob} SPAWNERS'
LORE:
- '&e• &fClick to sell items and collect xp'
- '&7Storage: &e{percentage}% Filled.'
COLLECT-XP-BUTTON:
ENABLED: true
SLOT: 15
MATERIAL: EXPERIENCE_BOTTLE
TITLE: '&aCollect XP'
LORE:
- '&a{xp} &fXP Points'
- ''
- '&eClick to claim XP points'| Key | Purpose |
|---|---|
FILLER-MATERIAL |
Fills every unused slot. |
STORAGE-BUTTON.ITEM-SUMMARY-FORMAT |
One line per stored material, repeated. |
STORAGE-BUTTON.MORE-ITEMS-FORMAT |
Shown when there are more materials than fit. |
STORAGE-BUTTON.NO-ITEMS-LORE |
Replaces the summary when storage is empty. |
STORAGE-BUTTON.FOOTER-LORE |
Appended after the summary. |
MOB-HEAD-BUTTON |
Uses the type's HEAD_TEXTURE, falling back to ICON_MATERIAL. Clicking sells everything and claims XP. |
COLLECT-XP-BUTTON.ENABLED |
false hides the button. It is also hidden while SETTINGS.XP_ENABLED is false. |
STORAGE-MENU:
TITLE: '&8{mob} Spawners - {page}/{max_page}'
SIZE: 54
ITEMS-PER-PAGE: 45
ITEM-META:
TITLE: '&b{material}'
LORE:
- '&7Filter Status: {filter_status}'
- ''
- '&eLeft-Click &7to pick up'
- '&eRight-Click &7to pick up half / place 1'
- '&eShift-Left &7to collect to inventory'
- '&eShift-Right &7to toggle filter'
FILTER-ENABLED: '&aEnabled &7(Storing)'
FILTER-DISABLED: '&cDisabled &7(Not Storing)'
BACK-BUTTON: { SLOT: 45, MATERIAL: BARRIER }
FILTER-SETTINGS-BUTTON: { SLOT: 46, MATERIAL: HOPPER }
COLLECT-ALL-BUTTON: { SLOT: 48, MATERIAL: SPECTRAL_ARROW }
PREVIOUS-PAGE-BUTTON: { SLOT: 49, MATERIAL: ARROW }
NEXT-PAGE-BUTTON: { SLOT: 51, MATERIAL: ARROW }
DROP-LOOT-BUTTON: { SLOT: 52, MATERIAL: DROPPER }
SELL-ALL-BUTTON: { SLOT: 53, MATERIAL: GOLD_INGOT }(The button sections are written out in full in the real file, each with SLOT, MATERIAL,
TITLE and LORE.)
| Key | Purpose |
|---|---|
ITEMS-PER-PAGE |
Loot slots per page. Clamped between 9 and SIZE - 9, so the bottom row always stays free for buttons. |
ITEM-META.TITLE / LORE
|
Applied to every stored item. This is where the click hints live. |
ITEM-META.FILTER-ENABLED / FILTER-DISABLED
|
Substituted into {filter_status}. |
The item lore is documentation for your players — if you change the click behaviour hints, make sure they still match what Storage and Filters describes.
To remove a button, move it to a slot inside the loot area (below ITEMS-PER-PAGE) — it then
becomes a normal storage slot. Cleaner: leave the layout alone and disable the underlying feature
instead (for example SELL.ENABLED: false).
FILTER-MENU:
TITLE: '&8{mob} Filter Settings'
SIZE: 27
ITEM-META:
TITLE: '&b{material}'
LORE:
- '&7Filter Status: {filter_status}'
- '&7Drop Chance: &e{chance}%'
- ''
- '&eClick &7to toggle filter'
FILTER-ENABLED: '&aEnabled &7(Storing)'
FILTER-DISABLED: '&cDisabled &7(Not Storing)'
BACK-BUTTON: { SLOT: 18, MATERIAL: BARRIER }
ENABLE-ALL-BUTTON: { SLOT: 25, MATERIAL: LIME_DYE }
DISABLE-ALL-BUTTON: { SLOT: 26, MATERIAL: RED_DYE }Content slots start at 0 and run up to the button row. {chance} is the drop chance as a
percentage with one decimal — 5.0 for CHANCE: 0.05.
A type with many drops needs a bigger SIZE: with SIZE: 27 the buttons sit at 18, 25 and 26,
leaving 18 content slots. Raise SIZE to 36 or 54 and move the buttons down if you configure
types with more drops than that.
SELL-CONFIRM-MENU:
TITLE: '&8Confirm Sell'
SIZE: 27
CONFIRM-BUTTON:
SLOT: 11
MATERIAL: LIME_STAINED_GLASS_PANE
TITLE: '&aConfirm Sell'
LORE:
- '&fTotal Value: &a${price}'
- '&7Category Multiplier: &e{multiplier}x'
- ''
- '&eClick to confirm sale!'
CANCEL-BUTTON:
SLOT: 15
MATERIAL: RED_STAINED_GLASS_PANE
TITLE: '&cCancel'
LORE:
- '&7Cancel transaction and return to storage.'
INFO-ICON:
SLOT: 13
MATERIAL: GOLD_INGOT
TITLE: '&eSell Summary'
LORE:
- '&fEstimated Total: &a${price}'
- '&7Total Items: &f{item_count}'{price} is the number only — the $ in the default lore is literal text. If you changed
ECONOMY.CURRENCY_SYMBOL, change it here too.
PANEL-MENU:
TITLE: '&8Spawners'
SIZE: 54
WORLD-LIST-MENU:
TITLE: '&8Spawners Panel'
SIZE: 27Only the title and size are configurable; the contents are generated. PANEL-MENU always shows
45 spawners per page, so keep its SIZE at 54. See Admin Panel.
Compact main menu (9 slots)
MAIN-MENU:
SIZE: 9
STORAGE-BUTTON: { SLOT: 2 }
MOB-HEAD-BUTTON: { SLOT: 4 }
COLLECT-XP-BUTTON: { SLOT: 6 }Server-branded titles
MAIN-MENU:
TITLE: '<#00E5FF>{stack} {mob}</#0066FF>'Hide the XP button
COLLECT-XP-BUTTON:
ENABLED: falseSmaller storage pages
STORAGE-MENU:
SIZE: 36
ITEMS-PER-PAGE: 27Move the bottom-row buttons to 27–35 to match.
| Symptom | Cause |
|---|---|
| Menu opens empty |
SIZE too small for the configured slots, or every button sits on the same slot |
| A button does nothing | Its SLOT overlaps the loot area, so the click is treated as a storage click |
| Placeholder shows literally | Wrong menu — check the table at the top of this page |
| Colour codes visible as text | Missing quotes around a value starting with &
|
- Storage and Filters — what each button actually does
- messages.yml — chat text
- Configuration — colour codes and editing rules
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