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sounds.yml
One sound effect per spawner action. The smallest config file, and the easiest to customise.
Reloads with /spawner reload.
<sound key>|<volume>|<pitch>
| Part | Notes |
|---|---|
| sound key | Namespaced (minecraft:ui.button.click) or a legacy enum name (UI_BUTTON_CLICK). Both work. |
| volume | Float. 1.0 is normal. Above 1.0 mostly increases the audible distance, not loudness. |
| pitch | Float, 0.5–2.0. 1.0 is normal, higher is sharper. |
Volume and pitch are optional and default to 1.0, so minecraft:ui.button.click on its own is
valid.
Set a value to empty to mute that event:
COLLECT-LOOT: ''An unrecognised sound key is silently ignored — nothing plays and nothing is logged. If a sound does not work, check the spelling against the vanilla sound list first.
Sounds are played to the acting player, at their own location.
SPAWNERS:
OPEN-MENU: minecraft:block.chest.open|1.0|1.0
COLLECT-LOOT: minecraft:entity.item.pickup|1.0|1.0
DROP-LOOT: minecraft:entity.item.pickup|1.0|1.2
COLLECT-XP: minecraft:entity.experience_orb.pickup|1.0|1.0
SELL-CONFIRM-OPEN: minecraft:ui.button.click|1.0|1.0
SELL-SUCCESS: minecraft:entity.villager.yes|1.0|1.0
SELL-CANCEL: minecraft:ui.button.click|1.0|0.8
FILTER-OPEN: minecraft:ui.button.click|1.0|1.2
FILTER-TOGGLE: minecraft:ui.button.click|1.0|1.0| Key | Plays when |
|---|---|
OPEN-MENU |
A spawner menu is opened |
COLLECT-LOOT |
Loot is collected into the inventory |
DROP-LOOT |
Loot is dropped on the ground |
COLLECT-XP |
Stored XP is claimed |
SELL-CONFIRM-OPEN |
The sell confirmation screen opens |
SELL-SUCCESS |
A sale completes |
SELL-CANCEL |
A sale is cancelled |
FILTER-OPEN |
The filter menu opens |
FILTER-TOGGLE |
A filter is toggled |
| Key | Character |
|---|---|
minecraft:ui.button.click |
Neutral UI click |
minecraft:block.note_block.pling |
Bright, good for confirmations |
minecraft:entity.experience_orb.pickup |
Classic XP chime |
minecraft:entity.player.levelup |
Big, celebratory — use sparingly |
minecraft:entity.villager.yes / .no
|
Approval / rejection |
minecraft:block.amethyst_block.chime |
Soft and pleasant |
minecraft:item.armor.equip_chain |
Muted mechanical click |
minecraft:block.chest.open / .close
|
Container feedback |
Silent plugin
SPAWNERS:
OPEN-MENU: ''
COLLECT-LOOT: ''
DROP-LOOT: ''
COLLECT-XP: ''
SELL-CONFIRM-OPEN: ''
SELL-SUCCESS: ''
SELL-CANCEL: ''
FILTER-OPEN: ''
FILTER-TOGGLE: ''Rewarding sale
SELL-SUCCESS: minecraft:entity.player.levelup|0.7|1.4Keep the volume down — players sell often, and a loud level-up chime gets old fast.
Quieter filter clicks
FILTER-TOGGLE: minecraft:ui.button.click|0.4|1.0Resource-pack sound
Any namespaced key your pack provides works:
SELL-SUCCESS: myserver:ui.cash_register|1.0|1.0Players without the pack simply hear nothing for that event.
- Storage and Filters — the actions these sounds accompany
- menus.yml — the GUIs
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