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messages.yml
Every line of chat text the plugin sends. Reloads with /spawner reload.
PREFIX: '&8[&dSpawners&8] &r'
USE_PREFIX: true| Key | Description |
|---|---|
PREFIX |
Prepended to every message. |
USE_PREFIX |
false sends messages without the prefix. |
Set any message to '' to silence it completely. That is the supported way to remove a
message — deleting the key just brings the default back on the next load.
Colour codes: &a legacy, &#RRGGBB hex, <#RRGGBB>text</#RRGGBB> gradient. PlaceholderAPI
placeholders (%player_name%, …) resolve when PlaceholderAPI is installed.
Each message has its own {placeholders}, listed below. An unknown placeholder is left as
literal text, so a typo shows up as {amout} in chat.
ITEM:
SPAWNER_LORE:
- '&7Type: &f{type}'
- ''
- '&ePlace to create or stack this spawner.'
- '&7Sneak-place to place the whole stack.'Lore of the spawner item. {type} is the plain type name.
Everything a player sees while using spawners.
| Key | {placeholders} |
|---|---|
SYSTEM_DISABLED |
— |
NOT_FOUND |
— |
NOT_MANAGED_BLOCK |
— |
NOT_MANAGED_ITEM |
— |
ALREADY_MANAGED_BLOCK |
— |
INVALID_ITEM_AMOUNT |
— |
AMOUNT_MUST_BE_POSITIVE |
— |
TARGET_MUST_BE_ONLINE |
— |
UNKNOWN_TYPE |
{type} |
ITEM_CREATE_FAILED |
— |
SAVE_FAILED |
— |
| Key | {placeholders} |
|---|---|
GIVE_SUCCESS |
{amount} {type} {player}
|
GIVE_RECEIVED |
{amount} {type}
|
PLACE_SUCCESS |
{amount} {type}
|
EXCEEDS_MAX_STACK |
{max} |
MAX_STACK_REACHED |
{max} |
STACK_UPDATED |
{amount} |
TYPE_MISMATCH |
— |
HOLD_SPAWNER_ITEM |
— |
NOT_OWNER |
— |
| Key | {placeholders} |
|---|---|
BREAK_SUCCESS |
{amount} {type}
|
BREAK_NO_PERMISSION |
— |
SILK_TOUCH_REQUIRED |
— |
REMOVED |
— |
| Key |
|---|
TEMPORARY_REGISTERED |
TEMPORARY_REMOVED |
TEMPORARY_CANNOT_STACK |
(Temporary spawners are a runtime-only feature for other plugins to register a spawner that is never persisted. Players do not create them.)
| Key | {placeholders} |
|---|---|
NO_ACCESS |
— |
LOOT_EMPTY |
— |
INVENTORY_FULL |
— |
COLLECT_SUCCESS |
{amount} {material}
|
COLLECT_ALL_SUCCESS |
{amount} |
COLLECT_ALL_NO_SPACE |
— |
DROP_SUCCESS |
{amount} |
DROP_NO_LOOT |
— |
| Key | {placeholders} |
|---|---|
SELL_SUCCESS |
{amount} {money}
|
SELL_NO_ITEMS |
— |
SELL_PAYOUT_FAILED |
— |
SELL_DISABLED |
— |
XP_COLLECTED |
{xp} |
XP_EMPTY |
— |
XP_DISABLED |
— |
| Key | {placeholders} |
|---|---|
FILTER_TOGGLED |
{material} {status}
|
FILTER_ENABLED_ALL |
— |
FILTER_DISABLED_ALL |
— |
FILTER_STATUS_ENABLED |
— |
FILTER_STATUS_DISABLED |
— |
FILTER_STATUS_ENABLED / _DISABLED are substituted into {status} above.
| Key | {placeholders} |
|---|---|
TELEPORTED |
{x} {y} {z} {world}
|
WORLD_NOT_LOADED |
— |
| Key | {placeholders} |
|---|---|
EXTERNAL_PROVIDER |
{provider} |
UNKNOWN_PLAYER |
{player} |
INSUFFICIENT_FUNDS |
— |
BALANCE_SELF |
{balance} |
BALANCE_OTHER |
{player} {balance}
|
BALANCE_USAGE_CONSOLE |
— |
BALTOP_HEADER |
{count} |
BALTOP_ENTRY |
{rank} {player} {balance}
|
BALTOP_EMPTY |
— |
PAY_USAGE |
— |
PAY_DISABLED |
— |
PAY_SELF |
— |
PAY_TOO_SMALL |
{minimum} |
PAY_FAILED |
{reason} |
PAY_SENT |
{amount} {player} {balance}
|
PAY_RECEIVED |
{amount} {player} {balance}
|
ECO_FAILED |
{reason} |
ECO_GIVE |
{amount} {player} {balance}
|
ECO_GIVE_NOTIFY |
{amount} {balance}
|
ECO_TAKE |
{amount} {player} {balance}
|
ECO_TAKE_NOTIFY |
{amount} {balance}
|
ECO_SET |
{player} {balance}
|
ECO_SET_NOTIFY |
{balance} |
ECO_RESET |
{player} {balance}
|
ECO_USAGE_LINES |
{label} — a list |
BALTOP_ENTRY is repeated once per player. {label} is the alias the player actually typed, so
/uvseco shows /uvseco in its own usage text.
| Key | {placeholders} |
|---|---|
NO_PERMISSION |
— |
PLAYER_ONLY |
— |
PLAYER_NOT_FOUND |
{player} |
INVALID_AMOUNT |
— |
LOOK_AT_SPAWNER |
— |
RELOADED |
— |
GIVE_USAGE |
— |
SPLIT_USAGE |
— |
SPLIT_HOLD_ITEM |
— |
SPLIT_TOO_SMALL |
— |
SPLIT_TOO_LARGE |
{current} |
SPLIT_FAILED |
— |
SPLIT_SUCCESS |
{amount} {remaining}
|
TYPES_HEADER |
{count} |
TYPES_ENTRY |
{key} {name} {entity} {drops}
|
These are lists — add, remove or reorder lines freely.
| Key | {placeholders} |
|---|---|
INFO_LINES |
{type} {owner} {stack} {stored} {xp} {access} {world} {x} {y} {z}
|
VERSION_LINES |
{version} {platform} {server} {range} {scheduler} {spawners} {economy}
|
USAGE_LINES |
{label} |
No prefix
USE_PREFIX: falseSilence a noisy message
SPAWNER:
COLLECT_SUCCESS: ''Gradient branding
PREFIX: '<#FF00CC>[Spawners]</#3333FF> &r'Translate to your language
Translate the values, never the keys, and keep every {placeholder} intact:
SPAWNER:
PLACE_SUCCESS: '&aBerhasil memasang &f{amount}x {type}&a.'
SILK_TOUCH_REQUIRED: '&cKamu butuh Silk Touch untuk membongkar spawner ini!'- menus.yml — GUI text
- sounds.yml — the sound played alongside each action
- Commands — which command prints what
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