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Explosion Protection
Explosion block filtering and explosion entity-damage protection are separate. A rune can preserve a build while leaving the blast, particles, sound, and ordinary combat damage intact.
- Global: the active dimension rules filter explosions throughout that dimension.
- Ward: only enabled Protection Rune volumes use explosion filtering.
- Hybrid: both dimension-wide rules and local rune rules apply. This is the default.
Player-action restrictions remain local to runes in every scope.

- Vanilla: no protected sources; All mode; entity damage off.
- Creeper Safe: Creeper and Charged Creeper; All mode.
- Mob Explosion Safe: Creeper, Charged Creeper, Ghast, Wither, and Wither Skull; All mode.
- Survival Balanced: Creeper, Charged Creeper, and Ghast; All mode.
- Build Safe: Creeper, Charged Creeper, and Ghast; Critical mode.
- Full Protection: all nine built-in sources, including Unknown; All mode.
A preset replaces the current source switches and block mode. It resets all entity-damage switches to off. Apply a preset first, then customize individual options.


- Creeper: normal Creeper explosions.
- Charged Creeper: powered Creeper explosions.
- Ghast: reported Ghast fireball explosions.
- TNT: primed TNT.
- TNT Minecart: explosive minecarts.
- End Crystal: end crystal explosions.
- Wither: reported explosions attributed to the Wither.
- Wither Skull: reported projectile explosions.
- Unknown: unattributed explosions, including beds or respawn anchors when Bedrock does not report a source.
- Custom: entity identifiers entered by an administrator.
Each built-in source has a world master switch. If the administrator disables it worldwide, a dimension or rune cannot override that decision.


- All: every impacted block inside the applicable protected volume.
- Storage: chests, trapped chests, barrels, ender chests, hoppers, dispensers, droppers, furnaces, blast furnaces, smokers, brewing stands, crafters, shulker boxes, and administrator-defined custom blocks.
- Redstone: rails, repeaters, comparators, wire, redstone blocks, observers, pistons, hoppers, droppers, dispensers, targets, buttons, levers, pressure plates, daylight detectors, redstone torches, redstone lamps, and custom blocks.
- Critical: everything in Storage and Redstone plus enchanting tables, anvils, beacons, lodestones, respawn anchors, spawners, and custom blocks.
- Custom: only administrator-defined block identifiers.
The add-on removes matching protected blocks from the engine's impacted-block list. Unprotected blocks remain eligible for destruction, and protected machines can still be affected indirectly if an unprotected supporting block is lost.



Damage protection has an independent switch for every built-in source and Custom. All are off by default. When enabled, it protects entities within the applicable dimension or rune rule, subject to source attribution.
This separation supports several useful policies:
- Protect a build from Creepers while keeping Creepers dangerous.
- Protect players from TNT inside a ward while allowing unrelated sources.
- Protect only critical machines and leave terrain damage unchanged.
- Use Full Protection for blocks while choosing entity damage source by source.
The Overworld, Nether, and End each have:
- An enabled switch
- A protected-block category
- Source switches
- Entity-damage switches
- A preset action
Changing one dimension does not change the others. Applying a dimension preset replaces that dimension's mode and sources and resets its damage switches.
Operators may enter up to 128 comma-separated identifiers using namespace:identifier form.
Custom block IDs become part of Critical, Storage, and Redstone and form the complete Custom block category. Custom source IDs are classified as Custom explosions and follow Custom dimension/rune source and damage switches.
Nearby players can select Off, Compact, or Detailed explosion feedback. Compact reports the protected block count. Detailed also reports the recognized source. Feedback is informational and does not change protection.