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Gallery

Moshu edited this page Oct 6, 2026 · 2 revisions

Gallery

Screenshots and recordings of the current tools, made with the bundled CC0 starter equipment on the UO_Model3D body. No original UO client art appears on this page.

CC0 starter items on the body

Eight CC0 starter items on the 3D body

Eight of the bundled CC0 starter items on the animated 3D body, mid-walk: arms, hood, robe, sword (top row); round shield, boots, cloak, backpack (bottom row). The starter set covers all 25 UO layer routes; see examples/cc0-starter.

Fit Lab

Recorded frame by frame, so every clip loops cleanly as a GIF. These show the restyled Fit Lab from PR #19 (pending merge).

Fit Lab tour

▶ Watch the Fit Lab tour (MP4): the whole lab while a CC0 vest walks through all 8 facings.

Vest in the 2×2 view Vest (InnerTorso) in the 2×2 view: orbit, front, side and back, all 8 facings. MP4 Backpack in the 2×2 view Backpack (rigid binding) in the 2×2 view. MP4

Front and back of the vest during one walk cycle

Front and back of the vest over one walk cycle: a short loop for posts and chat.

Fit Lab overview

The full Fit Lab layout with the robe (OuterTorso) selected: slot and item list (left), the 3D pane in 2×2, the Blender render pane, action and facing ring, enlarged slot preview, and the Fit tab with slot fit, binding, per-item and left/right offsets.

Blender sprite sheet in Fit Lab

The Sprite sheet view of the Blender render pane for the robe: every frame of the 5 stored directions (directions 5 to 7 are mirrored from 3 to 1 in the client). The status reads Matches the saved fit.

Body faces hidden under the sleeves

Hidden faces turned on for the sleeves (Arms, layer 19), in red from all four sides: body faces under the garment are removed from the fitting body so they cannot poke through. The bar reports the number of hidden faces.

One screenshot per slot

Arms Arms (layer 19) Helm Helm (layer 6), hood with rigid binding
OuterTorso OuterTorso (layer 22), robe OneHanded OneHanded (layer 1), sword
TwoHanded TwoHanded (layer 2), round shield Shoes Shoes (layer 3), boots
Cloak Cloak (layer 20) Backpack Backpack (layer 21), rigid binding

Right-hand tabs

Corrections tab Corrections: scoped deltas for this item, a group or specific poses, plus body-masking override. Render tab Render: build the selected item at a chosen coverage, or rebuild only changed blocks.
Measure tab Measure: poke-through counts over checked actions in 5 directions, and the head-steadying A/B. History tab History: the edit list and the saved-version backups with Restore backup.

Content Studio

Content Studio rendered robe cycling directions

▶ Watch the Content Studio review (MP4): rendered robe frames cycling through the 8 directions.

Content Studio start page

The start page: Create an item (CC0 starter or your own asset/template, name, equipment type, description, picture or 3D model, base color, preview or full build), Export options, Animation review and Builds.

Content Studio with a starter selected

A bundled starter selected (22. OuterTorso, robe), with Download source GLB. Each finished build offers Load settings, Review, VD, Import package, Blender scene, Validation and Build log.

Content Studio animation review

Animation review of the robe build: action, direction (SE shown), play/pause, frame slider, and toggles for the original body and the new item.

Sprite Pose Editor and the sample character

Sample character in the Sprite Pose Editor

The procedural sample character (wave, south view, an approved pose) in the Godot-based Sprite Pose Editor.

Sample comparison sheet

Comparison sheet from the sample loop: for each frame, sprite with joints, the Blender render, and the difference.

Sprite Pose Editor on the test fixture

The editor's own test fixture: a rig-projection estimate, labelled not independent evidence, before review.

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