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Blood Harvest 1 Woods

Derpduck edited this page Sep 20, 2021 · 15 revisions

Blood Harvest Maps

  1. Woods
  2. Tunnel
  3. Bridge
  4. Train Station
  5. Farmhouse

Distance Points

Vanilla: 400
Zonemod 1.9.X: 300
Rework: 300

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 0% - 57%
Rework: 0% - 50%

  • Ban range starts at the start of the map, and ends before the rope bridge.

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Added a fire axe in a tree outside the saferoom.
  • Added a potential pistol spawn on top of a car outside the trailer.
  • Added a shotgun spawn outside the trailer.
  • Added an SMG spawn inside the trailer.

Ammo Piles

  • Made the ammo pile in the trailer always spawn.

Hittables

  • Made the 2 cars outside the trailer unhittable and spawn in their exact L4D1 positions.

Exploits Blocked

Out of Bounds

  • Prevented infected from going out of bounds around the edges of the map.
  • Prevented infected from going behind the tree cards around the edges of the map.

Stuck Spots

Nuisance & Quality of Life Changes

Props

  • Added some tree clusters near the saferoom to reduce death charge potential on the first hit.
  • Added an AC unit to the trailer roof.
  • Added some rocks near the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

  • Reduced density of fog in the first half of the map to match the second half of the map.

Clips

  • Removed TLS clips:
    • Clip behind starting saferoom.
    • Clips between cliff before bridge.
    • Clips behind rocks near the trailer.
    • Clips on roofs in train depot.
    • Clips above the end saferooom.

Triggers

Ladders

  • Added infected ladders to get out of the valley by the saferoom.
  • Added an infected ladder to get on the cliff to the left of the saferoom.
  • Added an infected ladder to get on the end saferoom roof.
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