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The Parish 3 Cemetery

Derpduck edited this page Dec 17, 2021 · 35 revisions

The Parish Maps

  1. Waterfront
  2. Park
  3. Cemetery
  4. Quarter
  5. Bridge

Distance Points

Vanilla: 600
Zonemod 1.9.X: 600
Rework: 600

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 50% - 70%
Rework: 54% - 70%

  • Ban range starts in the hallway of the house before the sewer, and ends at the final alarm car in the parking lot.

Developer Note: Ban range was reduced slightly to help with tank variety.

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Removed 2 pill spawns outside the saferoom.
  • Removed 1 pill spawn from the dark room under the bus drop, where 2 sets could spawn together.
  • Made the weapon spawns in the first house always be a shotgun and SMG.
  • Made the weapon spawns in the house before the sewer always be a shotgun and SMG.
  • Removed some forced item spawns in the trailer drop house that could override item limits.
  • Removed extra pill spawns on the table in the trailer drop house.
    • Now only 1 pill can spawn on the table.
  • Removed some useless pill spawns at the very end of the map.

Ammo Piles

  • Added an ammo pile in the trailer before the stairs leading to the drop.
  • Ammo pile in the attic before the sewer always spawns.
  • Ammo pile on the table in the room before the sewer always spawns.
    • Other nearby ammo piles will no longer spawn as they no longer serve a purpose.

Hittables

  • Added a hittable car behind the fence outside the saferoom.

Exploits Blocked

  • Blocked survivors from standing on the fence next to the saferoom.
  • Blocked survivors from climbing onto the shack roof and electrical box.
  • Blocked survivors from standing on the trailer before the stairs.
  • Blocked survivors from standing on the fence before the stairs, by the dumpster.
  • Blocked survivors from climbing on the burned down buildings by the trailer drop.
  • Blocked survivors from standing on the large green dumpster by the trailer drop.
  • Blocked survivors from standing on the truck behind the sewer exit.
  • Blocked survivors from standing on the shed after the bridge drop.
  • Blocked survivors from climbing on a fenced crypt in the cemetery.

Out of Bounds

  • Blocked survivors from getting out of bounds under the bridge drop.

Stuck Spots

Nuisance & Quality of Life Changes

  • Removed 2 fallen barrels by the starting saferoom.
  • Added missing glass to vehicles.
  • Clipped the draped bodies by the shack.
  • Clipped the draped bodies by the stairs leading to the trailer drop.
  • Clipped a fridge door in the broken house before the trailer drop.
  • Clipped the draped bodies after the trailer drop by the green dumpster.
  • Added a prop for a ladder by the sewer drop.
  • Blocked LOS under van by the sewer drop.
  • Added clipping on the stairs leading to the bridge after the parking lot to stop players getting stuck on the corners.
  • Clipped the tires on a wrecked car at the back end of the bridge to stop players getting stuck.
  • Removed a fallen over barrel by the shed.
  • Removed the barrel on the top of the stack by the shed.

Props

  • Added highway barrels to the bridge above the open area near the start.
  • Added a tree behind the fence near the start.
  • Added a tree near the hittable car by the bus drop.
  • Added a chimney on the roof to the left of the trailer drop for spawns and to access a higher section of roof.
  • Extended the green fence after the trailer drop.
  • Added plywood to the first burned down building by the trailer drop.
  • Added a fridge to the second burned down building by the trailer drop.
  • Added a fence cover at the end of the street after the trailer drop.
  • Added a van at the back of the sewer drop street.
  • Added a leaning manhole cover at the sewer drop.
  • Extended a concrete block behind a fence at the sewer drop.
  • Added a truck and trailer to the bridge by the ambulance, with an infected ladder to climb on the back of the truck.
  • Extended the wall by the cemetery entrance

Ladder / Elevator Attack Nerf

  • Added a pipe to stand on at the sewer ladder.

Map Sounds

  • Prevented survivors from saying the same annoying lines every single round:
    • When leaving saferoom.
    • When walking up the stairs leading to the bridge.
    • When triggering the bridge explosion.

Particles and Visual Effects

  • Removed F18 bombing run trigger when going through the shack by the street.
  • Removed some of the effects from the bridge bombing.

Clips

Triggers

  • Removed damage and push triggers from the bridge explosion.
  • Removed damage trigger from the crushed car at the end of the bridge.

Ladders

  • Adjusted the ladder at the sewer exit to help prevent players from falling off near the top as it ended too low down.
  • Added an infected ladder to get on the bridge support columns near the saferoom.
    • Fast climbing as a ghost will allow players to reach the bridge.
  • Added an infected ladder to get back over a fence in the open area near the start.
  • Added an infected ladder to get on the house behind the trailer.
  • Added infected ladders to get over the fences around the sewer drop.

Cemetery Pathing

  • Blocked the alternative path at the start, forcing players to take the earliest corner.
  • Added infected ladders to this crypt.
  • Blocked the path directly ahead of the first corner, forcing players to take the left path.

Spit Block

  • Spit does not deal damage at the drop into the sewer.
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