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Dark Carnival 3 Coaster

Derpduck edited this page Dec 17, 2021 · 39 revisions

Dark Carnival Maps

  1. Highway
  2. Fairgrounds
  3. Coaster
  4. Barns
  5. Concert

Distance Points

Vanilla: 600
Zonemod 1.9.X: 600
Rework: 600

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 56% - 100%
Rework: 56% - 100%

  • Ban range starts just before going under the first section of the coaster, and lasts for the rest of the map.

Event Horde Limit

Vanilla: Infinite
Zonemod 1.9.X: 300
Rework: 240


Director & Event Modification

Map Items

  • Made the weapons by the tunnel of love exit always spawn a shotgun and SMG.
  • Added a fireaxe behind the fence at the start of the coaster.
  • Added a potential pill spawn by the ladder in the middle of the coaster.
  • Added a potential pill spawn by the ammo pile after the one way drop on the coaster.

Ammo Piles

  • Added an ammo pile by the 2nd tunnel of love painting, just after the first corner.
  • Made the ammo pile in the pill cabinet room always spawn.
  • Fixed the position of the ammo pile after the one way drop on the coaster as it was too far in the floor.

Hittables

Exploits Blocked

  • Blocked survivors from standing on the saferoom door.
  • Blocked survivors from standing on the hanging fence in the tunnel of love.
  • Blocked survivors from standing on the water tank in the swan room.
  • Blocked a high tickrate jump onto the metal shelves in the middle of the swan room.
  • Blocked survivors from climbing on the shelves in the room after the swan room.
  • Blocked survivors from standing on all of the shutter doors before the coaster.
  • Blocked survivors from standing on the shipping container by the tunnel of love exit.
  • Blocked survivors from standing on the shipping container by to the pill room.
  • Blocked survivors from jumping onto some of the roof trimming before the coaster.
  • Blocked survivors from standing on a shrub by the end saferoom.
  • Blocked survivors from standing on the hedge and infected ladder by the end saferoom.

Coaster Exploits

  • Blocked survivors from getting on the section above the button to start the event until they have reached it through the intended path.
  • Blocked survivors from climbing up the coaster supports to skip starting the event.
  • Blocked survivors from skipping the first ramp by jumping from the fences at the start, added non-solid poles to indicate where these clips are.

Developer Note: Replaces Valve's much larger blockers here with smaller ones, allowing much more movement around the fences.

  • Fixed a jesus spot on the right fence on the first coaster ramp.
  • Blocked survivors from jumping on the railings at the top of the first ramp.
  • Blocked survivors from climbing on the section to the left of the one way drop.
  • Blocked survivors from climbing on the barrier by the button to stop the event by the one way drop, to block skipping the rest of the event.
  • Blocked survivors from climbing or common hopping up to the final section of the coaster by the button from below.
  • Blocked survivors from climbing on an outside section of the coaster before the tunnel.
  • Blocked survivors from jumping on the hedge at the tunnel exit to skip the intended route to the saferoom.

Out of Bounds

Stuck Spots

  • Blocked a stuck spot before the coaster one way drop, between the hedges and support beams.
  • Blocked a stuck spot by the 2nd Screaming Oak sign before the one way drop.
  • Blocked a stuck spot under the barrier by the button to stop the event.

Nuisance & Quality of Life Changes

  • Improved clipping inside all swans so players will no longer fall inside them.
  • Improved clipping around various swans to stop players getting stuck when walking around or over them.
  • Improved clipping on the ramp leading to the end saferoom to stop players from getting stuck.

Props

Ladder / Elevator Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.
  • Sounds from the coaster cars moving are silenced after reaching the top of the first ramp.

Developer Note: This is done to ensure that all players are aware of the coaster starting from the sound cue.

Particles and Visual Effects

Clips

Triggers

  • Remove collision, damage, and push triggers from the coaster cars.

Ladders

  • Fixed an unusable ladder on the building by the 2nd coaster ramp.
  • Added an infected ladder to get on the shipping container outside the tunnel of love.
  • Added an infected ladder to prevent players from getting permanently stuck behind a building by the coaster.

Starting Saferoom Rework

  • Added a tunnel of love heart near the middle of the room.
  • Added some swans in the back of the room.
  • Added some fences to block the door from the previous map.
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