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Swamp Fever 3 Shanty Town

Derpduck edited this page Dec 17, 2021 · 21 revisions

Swamp Fever Maps

  1. Plank Country
  2. Swamp
  3. Shanty Town
  4. Plantation

Distance Points

Vanilla: 700
Zonemod 1.9.X: 500
Rework: 600

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Made weapon spawns in the house at the end of the boardwalk always be a shotgun and SMG.
  • Made the gun by the lantern before the event always spawn and adjusted positioning.
  • Made weapon spawns in the shack after the event always be a shotgun and SMG.

Ammo Piles

  • Made the ammo pile in the main house at the boardwalk always spawn.
  • Added an ammo pile by the lantern before the event.

Hittables

  • Moved the car by the trailer near the cows to the area by the second fire barrel.
  • Added a hittable dumpster behind the orange fence and sunken trailers near the boardwalk.

Exploits Blocked

  • Blocked survivors from standing on the white fence at the start of the map.
  • Blocked survivors from jumping over the short fence by the trailer from below.
  • Blocked survivors from standing on the roof by the trailers.
  • Blocked survivors from standing on the stack by the first fire barrel.
  • Blocked survivors from standing on the roof by the bridge after the first fire barrel.
  • Blocked survivors from standing on the house by the second fire barrel.
  • Blocked survivors from standing on the blue and white trailer and nearby shack roof.
  • Blocked survivors from climbing on the raised up house in the back corner.
  • Blocked survivors from standing on the outhouses by the boardwalk.
  • Blocked survivors from standing on the main house by the boardwalk.
  • Blocked survivors from standing along the back fence / walls by the boardwalk.
  • Blocked survivors from standing on the disconnected house by the boardwalk.
  • Blocked survivors from standing on the trailer by the generator.
  • Blocked survivors from standing on the roof by the generator.
  • Blocked survivors from standing on the roof at the end of the boardwalk.
  • Blocked survivors from standing on the wooden boards and shelves above the guns in the house at the end of the boardwalk.
  • Blocked survivors from standing on the first roof in the event area.
  • Blocked survivors from standing on the roof above the event trigger.
  • Blocked survivors from walking up the event plank onto the roof.
  • Blocked survivors from skipping over the rocks at the event. Reaching the other side removes the blocker, allowing for run backs.
  • Blocked survivors from standing on the shrubs by the fire barrel after the event.
  • Blocked survivors from skipping the walkway at the end saferoom by jumping up near the door.

Out of Bounds

Stuck Spots

  • Blocked a perma-stuck spot behind a shrub wall near the first fire barrel.
  • Blocked a perma-stuck spot on some tree stumps in the water before the event.

Nuisance & Quality of Life Changes

  • Blocked LOS under 82 floating trees.
  • Added missing glass to vehicles.
  • Made the orange fences solid to hittables.
  • Added clipping to the log leaning on the trailer by the cows to fix players getting stuck near the top.
  • Added a tree to prevent players from going under the blue trailer tarp.
  • Solidified the wooden frames around the screen windows on the houses by the boardwalk.
  • Removed the screen windows from the houses by the boardwalk.

Developer Note: The window frames didn't block LOS and could just be walked through, and the screen windows blocked ghost infected and did not block LOS at all, both of which severely hindered the infected here.

  • Solidified non-solid trash clusters inside the buildings in the event area.

Props

  • Added rocks in the open area by the boardwalk.
  • Added a pickup truck by the trailer near the house at the end of the boardwalk.
  • Added trees by the ramp before the end saferoom.
  • Added shrub walls to divide the area after the event, making it less open and harder to cross sides.
  • Added a shrub wall by the fire barrel after the event.
  • Added a shrub wall after the ramp before the end saferoom.
  • Added a tree after the ramp before the end saferoom.
  • Added a tree by the walkway at the end saferoom.
  • Added a tractor by the walkway at the end saferoom.
  • Added a stack of haybales at the walkway by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Removed Valve's blockers on the house by the second fire barrel.

Triggers

Ladders

  • Added an infected ladder to get on the roof from the other side of the blue tarp / barricade by the saferoom.
  • Added an infected ladder to climb up the trailer with the log leaning on it by the cows.
  • Added an infected ladder to climb on the shack by the first fire barrel.
  • Added an infected ladder to get on the roof of the raised up house by the blue tarp trailer.
  • Added infected ladders to climb up the boardwalk around the houses.
  • Added an infected ladder to climb up to the disconnected house by the boardwalk.

  • Added an infected ladder to climb over the orange fence by the boardwalk.

  • Added an infected ladder to climb onto the back of the shack next to the second fire barrel building.
  • Added an infected ladder to get over the fence near the lantern by the event.
  • Added infected ladders to climb over the fence right of the event plank.
  • Added infected ladders to climb up the walkway at the end saferoom.
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