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The Parish 2 Park

Derpduck edited this page Dec 17, 2021 · 44 revisions

The Parish Maps

  1. Waterfront
  2. Park
  3. Cemetery
  4. Quarter
  5. Bridge

Distance Points

Vanilla: 500
Zonemod 1.9.X: 500
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 49% - 54%
Rework: 49% - 54%

  • Ban range starts just before the CEDA trailer, and ends just after the CEDA trailer near the first corner.

Developer Note: This is to prevent unfair situations where one team needs to start the event to spawn tank and the other team doesn't.

Event Horde Limit

Vanilla: Infinite
Zonemod 1.9.X: 240
Rework: 180


Director & Event Modification

  • Removed the script that prevents horde from spawning while survivors are in the CEDA trailer.
  • Bus Station Event:
    • The horde will stop if survivors do not progress, and will resume if the survivors progress far enough (vanilla behaviour).
    • If the horde resumes during tank due to progression, it will spawn 10 common every 10 seconds, instead of the full amount the event normally spawns.
    • Chat prints have been added to inform players of these states.
  • Limited maximum queued horde during event to stop excessive amounts of horde spawning after the event is stopped.

Map Items

  • Made the weapon spawns in the saferoom always be a shotgun and SMG.
  • Remove pill spawns by the humvee outside saferoom.
  • Removed pill spawn behind porta potties outside the saferoom.
  • Made the weapon spawns in the park consistent:
    • The gazebo on the left will always have an SMG.
    • The restrooms on the right will always have a shotgun.
    • The middle of the park will always have a shotgun and SMG.
  • Fixed weapons on the table at the event disappearing on the first round only.
  • Made the weapons on the table at the event always be a shotgun and SMG.
  • Removed a useless pill spawn at the very end of the map

Ammo Piles

  • Added an ammo pile by the event button.
  • Added an ammo pile inside the CEDA trailer.

Hittables

  • Made the car outside saferoom unhittable.
    • Blocked LOS under the car.

Exploits Blocked

  • Blocked survivors from standing on the fences outside the saferoom.
  • Blocked survivors from climbing on all the generator poles.
  • Blocked survivors from jumping on the walls before the park entrance.
  • Blocked survivors from standing on the restrooms by the park entrance.
  • Blocked survivors from standing on the restrooms by the park exit.
  • Blocked survivors from standing on an exploitable balcony before the alley.
  • Blocked survivors from standing on the filing cabinets at the event.
  • Blocked survivors from standing on a sign by the bus station.
  • Blocked survivors from standing on the bus station roof.
  • Blocked survivors from standing on top of various props inside the bus station.

Developer Note: It is now possible to stand on the fences and some of the shorter props again, but the vending machines and any props mounted to the walls are blocked.

Out of Bounds

  • Blocked a perma-stuck out of bounds spot by the start saferoom.

Stuck Spots

  • Blocked a stuck spot on the stairs in the saferoom.
  • Fixed a perma-stuck spot on a ladder before the event that was moved in TLS update.

Nuisance & Quality of Life Changes

  • Made the doors on the CEDA trailer open faster.
  • Removed a trash can in the alley.
  • Clipped the debris before the CEDA trailer to stop players from getting stuck.
  • Clipped the body bags by the bus station to stop players from getting stuck.
  • Added a clip to assist infected with the jump from the roof to the bridge before the CEDA trailer.
  • Added a clip on the fence to the right of the CEDA trailer to help infected jump onto the higher part of the fences.
  • Added plywood on the tarps at the event so players can walk over the fences without jumping and allow jockeys to take survivors over the fence.
  • Added missing texture to roof in the event area.
  • Ghost SI can pass through the bus station doors before they are open.
  • Added props to improve visibility of ladders on the bus station building due to the lighting.
  • Added a failsafe on the CEDA trailer exit door to prevent softlocks.

Props

  • Extended the wall by the stairs at the park entrance on the left side of the park.
  • Added a hedge in the corner at the start of the left side of the park.
  • Extended hedges at the start of the left side of the park.
  • Added a wall at the start of the left side of the park.
  • Added a wall and hedges before the gazebo.
  • Added a wall in front of the gazebo by the park exit.
  • Added a hedge by the exit to the middle of the park on the left side.
  • Blocked the gate in the park wall in front of the alley with more wall.
    • Tier 1 weapons cannot wallbang through this.
  • Extended short hedges at the start of the right side of the park.
  • Added a hedge in the corner at the start of the right side of the park.
  • Added a tree on the right side of the park.
  • Added hedges on the right side of the park.
  • Added lamp posts on the right side of the park.
  • Added some small bushes on the right side of the park.

  • Added a platform by the wall before the restrooms on the right side of the park.

  • Added a hedge by the wall before the restrooms on the right side of the park.
  • Added a tree by the restrooms on the right side of the park.
  • Added a hedge by the exit to the middle of the park on the right side.
  • Added some porta potties at the park exit before the alley.
  • Added boxes at the park exit before the alley.
  • Extended a wall before the alley at the park exit.
  • Added plywood to the police barricades before the alley for spawns.
  • Added plywood to the guard tower before the CEDA trailer for spawns.
  • Added a chimney to the roof at the first corner of the event to reach the higher part of the roof.
  • Added a truck and some crates in the open area after the bus station.
  • Added an additional bus by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.

Particles and Visual Effects

Clips

  • Removed an infected clip added by the Last Stand update:
    • Removed a clip on the saferoom roof that prevented crouching through the flat part of the roof to the other side.

Triggers

Ladders

  • Added an infected ladder to prevent a perma-stuck spot behind fence near the saferoom.
  • Added an infected ladder to get on the roof above the police car from behind the fence.
  • Added an infected ladder to get over the concrete barricade outside the saferoom.
  • Added an infected ladder to climb onto the hedge-covered platform on the left.
  • Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance.
  • Added an infected ladder to climb onto the hedges on the right of the park near the start.
  • Added an infected ladder on a tree by the gazebo to get on the roof.
  • Added infected ladders to the walls around the park exit.
  • Added infected ladders to get back over the fence and wall on the right of the park exit, behind the restrooms.
  • Added an infected ladder to get over the wall in the far back corner before the alley.
  • Added an infected ladder to get over the fence to the right after exiting the CEDA trailer.
  • Added infected ladders to get on the porta potties at the event.
  • Added infected ladders to get on the platform on the bus station roof by the L-shaped AC unit / bus station sign.
  • Added an infected ladder to get on the bridge above the alley at the end of the map.
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