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Dead Air 2 Crane

Derpduck edited this page Sep 20, 2021 · 4 revisions

Dead Air Maps

  1. Greenhouse
  2. Crane
  3. Construction Site
  4. Terminal
  5. Runway

Distance Points

Vanilla: 500
Zonemod 1.9.X: 600
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Allowed the chrome and silenced SMG to spawn in the saferoom.
  • Made the gun in the apartment before the event always spawn and added an additional gun spawn.
  • Removed pill spawns by the end saferoom.

Ammo Piles

  • Made the ammo pile before the event always spawn.
  • Made the ammo pile in the offices always spawn.
  • Added an ammo pile in the office reception.

Hittables

Exploits Blocked

  • Blocked survivors from being able to drop on the pillars outside the saferoom.
  • Blocked survivors from being able to jump on an infected ladder at the 2nd plank crossing to skip the offices.
  • Blocked survivors from being able to land on a ledge after the crane to skip to the end saferoom.

Out of Bounds

Stuck Spots

Nuisance & Quality of Life Changes

  • Added clipping on dead body in saferoom.
  • Blocked LOS under AC unit by the dumpster.

Props

  • Added an electrical box on roof after the dumpster.
  • Added railings around the lower roof after the dumpster.
  • Added boxes behind the fence by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

  • Dumpster squeaking sound fades out after a few seconds.

Particles and Visual Effects

Clips

  • Removed TLS clips:
    • Clip on roof behind the crane.
    • Clip on roof above the offices
    • Replaced a ladder to get on roof above offices.
    • Clip on roof by the end saferoom.

Triggers

Ladders

  • Added a ladder to allow survivors to get back over the fence at the one way drop by the saferoom.
  • Added an infected ladder to fix perma-stuck spot behind fences behind the apartments.
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