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The Parish 3 Cemetery
Derpduck edited this page May 24, 2021
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35 revisions
Vanilla: 600
Zonemod 1.9.X: 600
Rework: 600
Vanilla: N/A
Zonemod 1.9.X: 50% - 70%
Rework: 54% - 70%
- Ban range starts in the hallway of the house before the sewer, and ends at the final alarm car in the parking lot.
Developer Note: Ban range was reduced slightly to help with tank variety.
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
- Removed 2 pill spawns outside the saferoom.
- Removed 1 pill spawn from the dark room under the bus drop, where 2 sets could spawn together.
- Made the weapon spawns in the first house always be a shotgun and SMG.
- Made the weapon spawns in the house before the sewer always be a shotgun and SMG.
- Removed some forced item spawns in the trailer drop house that could override item limits.
- Removed extra pill spawns on the table in the trailer drop house.
- Now only 1 pill can spawn on the table.
- Removed some useless pill spawns at the very end of the map.
- Added an ammo pile in the trailer before the stairs leading to the drop.
- Ammo pile in the attic before the sewer always spawns.
- Ammo pile on the table in the room before the sewer always spawns.
- Other nearby ammo piles will no longer spawn as they no longer serve a purpose.
- Blocked survivors from standing on the fence next to the saferoom.
- Blocked survivors from climbing onto the shack roof and electrical box.
- Blocked survivors from standing on the trailer before the stairs.
- Blocked survivors from standing on the fence before the stairs, by the dumpster.
- Blocked survivors from climbing on the burned down buildings by the trailer drop.
- Blocked survivors from standing on the large green dumpster by the trailer drop.
- Blocked survivors from standing on the truck behind the sewer exit.
- Blocked survivors from standing on the shed after the bridge drop.
- Blocked survivors from climbing on a fenced crypt in the cemetery.
- Blocked survivors from getting out of bounds under the bridge drop.
- Removed 2 fallen barrels by the starting saferoom.
- Added missing glass to vehicles.
- Clipped the draped bodies by the shack.
- Clipped the draped bodies by the stairs leading to the trailer drop.
- Clipped a fridge door in the broken house before the trailer drop.
- Clipped the draped bodies after the trailer drop by the green dumpster.
- Added a prop for a ladder by the sewer drop.
- Added clipping on the stairs leading to the bridge after the parking lot to stop players getting stuck on the corners.
- Clipped the tires on a wrecked car at the back end of the bridge to stop players getting stuck.
- Removed a fallen over barrel by the shed.
- Removed the barrel on the top of the stack by the shed.
- Added a highway sign and barrel to the bridge above the open area near the start.
- Added a tree behind the fence near the start.
- Added a tree near the hittable car by the bus drop.
- Added a chimney on the roof to the left of the trailer drop for spawns and to access a higher section of roof.
- Extended the green fence after the trailer drop.
- Added plywood to the first burned down building by the trailer drop.
- Added a fridge to the second burned down building by the trailer drop.
- Added a fence cover at the end of the street after the trailer drop.
- Added a van at the back of the sewer drop street.
- Added a leaning manhole cover at the sewer drop.
- Extended a concrete block behind a fence at the sewer drop.
- Added a truck and trailer to the bridge by the ambulance, with an infected ladder to climb on the back of the truck.
- Extended the wall by the cemetery entrance
- Added guard railings at the top of the sewer exit ladder.
- Prevented survivors from saying the same annoying lines every single round:
- When leaving saferoom.
- When walking up the stairs leading to the bridge.
- When triggering the bridge explosion.
- Removed F18 bombing run trigger when going through the shack by the street.
- Removed some of the effects from the bridge bombing.
- Removed damage and push triggers from the bridge explosion.
- Removed damage trigger from the crushed car at the end of the bridge.
- Adjusted the ladder at the sewer exit to help prevent players from falling off near the top as it ended too low down.
- Added an infected ladder to get on the bridge support columns near the saferoom.
- Fast climbing as a ghost will allow players to reach the bridge.
- Added an infected ladder to get back over a fence in the open area near the start.
- Added infected ladders to get over the fences around the sewer drop.
- Blocked the alternative path at the start, forcing players to take the earliest corner.
- Added infected ladders to this crypt.
- Blocked the path directly ahead of the first corner, forcing players to take the left path.
- Spit does not deal damage on the ladder at the sewer exit.