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Edit Element Resource

Dan Gerendasy edited this page Feb 9, 2017 · 5 revisions

Explained in this page


What

A Resource edit element is a way to import a file or folder into the PC_External directory. In most cases, this is a way to replace existing resources the game loads with your own custom ones. So if you'd like to reskin Ty to be a ninja, you'd import the appropriate textures using this edit element.


Usage

A resource element is one of the more simpler edit elements. The only information it needs is the source directory/file and the destination directory/file.

  • The source path is relative folder that the XML is placed in.
  • The destination path is relative to the PC_External directory.
  • Do NOT use absolute paths when specifying the source and destination.

<resource destination="">value</plugin>

Type Name Required Description Usage
value value Yes The source file or folder <resource>my modded ui thunderegg.dds</resource>
attribute destination No The destination file or folder <resource destination="prop_common_thunderegg.dds">...

Example

Resource Example

<root>
	<tymod name="Main Menu Music Override" version="1.0.0" tyversion="" authors="Dnawrkshp" description="Chew Z by ADHDJ (https://soundcloud.com/adhdjklol/chew-z-1)">
		<resource destination="music_frontend.ogg">FrontendMods/Chew_Z_ADHDJ.ogg</resource>
	</tymod>
</root>
  • The value points to a relative file.
  • The destination attribute points to a relative file.

In the provided example, the file located at $(TyInstallationPath)/Mods/FrontendMods/Chew_Z_ADHDJ.ogg is copied into $(TyInstallationPath)/PC_External/music_frontend.ogg and effectively changes the Main Menu music.

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