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Releases: ElemorSeru/lore-reference-board
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Import Fixes and UI/Visualization Work
This is primarily import cleanup work that I found issues with, visual changes to make things look nicer/more logical, and removing a couple of outside loading requirements in case of spotty connections.
Changes -
- Import resolution now separates matches from this world and individual compendiums. Folder details are shown alongside the entries, so matching names are easier to tell apart.
- Added a styled dropdown to import resolution with keyboard navigation and search by typing.
- Visual cleanup to Cast groups, Threads, and search results. Group headings and selected entries are clearer, and Cast cards with missing links have a distinct portrait outline. Basically make things look more visually clean.
- Additional localization for pin editing and document messages, including clearer messages when a PDF or Word document can't load.
Fixes -
- Merging an older export no longer overwrites newer notes on an existing Cast card. The existing card takes priority when the same card is present in both.
- Markdown rendering and map pan/zoom now load with the module instead of downloading their libraries from an outside site when Foundry starts. This removes that extra network dependency and the wait for those libraries to arrive as well as solves spotty connection issues.
Visual support for Foundry V12 and UI Cleanup
Fixes -
- UI wasn't aligned with V12 being overridden by its UI. Supporting V12 visuals and button/text formatting.
Changes -
- Visual/UI changes to just make things look nicer. Specifically related to the newer UI.
NPC Generation, NPC Cards, and Updater Support
This update includes heavy card rework and updater integration.
Pin Gallery NPC Cards
Found in the Image Tab -> Pin Gallery -> Image Details -> Cast button
- Custom or Generated Cards generated for pin gallery image/items
- Support for DnD and Pathfinder species/ancestries
- Support for Generic fantasy systems
- Generating thematic details
Cast Directory
Manage linked pinned cast members and also unassigned or unlinked members for a quick reference of NPCs
- Supports Linked and unlinked cast/npcs
- Configurable binding hotkey
Updater
- This is meant as an informative system so you can look into when/which updates seem worthwhile. Gives you changelog records between your current version and those since that have released.
Threads/Trackers and Scene Support for Image Tab
Continued V12, 13, and 14 support
New Features:
- Scene support selection for the image/pin tab. Includes V14 support for Scene levels as well as pin layering. Intentionally unlinked.
- Development of Import resolution screen to help people not lose and recreate so much. It runs through 3 cycles of an attempt to resolve before leaving you to modify whatever is left.
- New Threads & Trackers support. You get a access to this as a new tab option and within the pin gallery. Allows you to create story threads, and 3 different tracker types with milestones and notes to keep track of your game/players/sessions.
Bug Fixes:
- Fixes to the export/import, including backwards compatibility for layers so you don't have orphaned pins.
As always, let me know in the issues tab if you run into anything.
V12/13/14 Support
Against my better judgement, I've reimplemented V12 support.
A fair amount was implemented to accommodate for V12. As much as I'd like to move my campaign to V14, there is still a fair amount to be done for my custom workflows. I put this together to include the features I've been working hard on. This should give a good bridge for folks similar to myself, but also support those that have kept up.
Let me know if any issues come up. Submit an issue here so I can follow up/clean up.
v13/14 Support and New Features
This build marks the full move into Foundry V13 and V14 support. V12 support can be found as of build 1.2.
This build also includes further integration into my Encounter Forge Module, and includes search functionality. You can search in any tab, any document type you link/attach, and the search is smart enough to index it, take you to the proper tab and position, and cycle to the appropriate page with highlights. I think it's a pretty useful search, especially as this module grows. Additionally, some bug fixes as well. Some functionality had broken (e.g. the actors couldnt be added to the reference view anymore) but it should all be fixed now.
To support the search, the project size has grown as I brought some libraries in to allow for better highlighting and capturing of pdf's and docx files.
V12 New Feature Update - Tab Controls & Faction/Relationships Map
Pretty large changes.
- Added pinning and moving of tabs, color coding of tabs by type.
- Redesigned UI to support in-tab controls specific to the tab itself rather than mucking up the toolbar.
- Added new visualizations to support the viewing and readability of the tabs.
- Added a new Factions/Relationship Board allowing you to add tokens/items to it to organize factions and how they relate to the players.
- Added Website/html loading of documents
- Added future integration to my future module GM Tools: Encounter Forge
Bug fixes and new feature
Fixed a bug with manual resizing of the window and pins moving around. Also added a window position/sizing reset in settings and cleaned up visuals of the cell selection for the references tab. Also fixed the versioning
Initial Upload of Files for V12 Build
Includes all listed functionality in the wiki including image pins, galleries, journal links, documents, and grid tab for references. Version 12 is the starting build. With the changes to AppV2 and such, I wanted to make this build for the games I am running, but future builds will support 13+ also.