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[Bug Fixed] Working Around the Mip Map Loading Bug

Vuze edited this page May 8, 2020 · 1 revision

Note: This bug was fixed after only 6 months in April 2019 (Build 167353). You therefore don't need to use this workaround anymore.

Some of you might be aware of the mip map loading bug that has plagued the game since launch and has not been properly fixed whatsoever as of writing this. It causes the game to display textures at a considerably lower quality than the data exists, see this screenshot for comparison.

This issue also extends to your custom textures. Here is a quick and easy workaround:

1. Download WorldMipNuke

2. Create and convert your texture(s) as per this Wiki

3. Drag and drop your texture (or a folder containing multiple) on the WorldMipNuke executable

Note: The texture(s) will be overwritten during this.

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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