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Working with CATS Rigs
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To make a CAT Rig in the first place you'll need some skeleton as reference. Ideally you'd import a MHW skeleton so that Bone Functions and general structure can be transferred back automatically. For this purpose you need to have Blender 2.79 and the MHW Model Importer.
In Blender import with the setting Animation Armature:
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Export in FBX Format:
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For CATs animations, you probably want Z-Up and -Y-Forward. MHW Models in Blender are Y-Up, Z-Forward. So export from blender with Y-Up and Z-Forward settings, and import in 3dMax with Z-Up and -Y Forward Settings.
Otherwise if you just want to use the default settings you can simply rotate things after the fact from the Root Bone (rotate it 90 degrees on the X-Axis):
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On helpers find the CAT Object
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Click and Drag under the monster
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Rename it to BoneFunction. ( for ease of use later )
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Create a Pelvis from the Menu
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Rename the Pelvis to 000 and align its pivot to the bones.000 pivot
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Now add the geometry that the monster needs and align each bone the same way ( as well as renaming it )
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Once done select your mesh, go to utilities and hit more
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Find from the Menu "Skin Utilities
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While clicking your mesh click extract skin data to mesh
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This will create a clone that seems empty but keeps the weight data from the original , go to your original mesh and delete the skin
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Add a new skin
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And add all the new bones you've created
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Select both and click import skin data ( then click match by name and should be done )
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And done ( now you actually have to animate the CAT Rig, when done export back to FBX)
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When exporting back to FBX simply export with the same settings you imported, and in blender import with the settings you exported.
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files