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EFX Listing
vfx\efx\cm\cm_all
cm_allow_000 Bow particle efx on non-weak spots
cm_allow_001 Bow particle efx on weak spots
cm_allow_010 Bow particle efx on dragon pierce on non-weak spots
cm_allow_011 Bow particle efx on dragon pierce on weak spots
cm_gun_000 Non-weak spots and first non-weak spot pierce per object
cm_gun_001 General shots (spread, normal, tranq, start of the pierce ect.)
cm_gun_010 Pierce effects after the first damage non-weak spots
cm_gun_011 Pierce weak spots
cm_slice_000 Slice effects after the first tick
cm_blow_000 Non-weak spot
cm_blow_001 Weak spot
cm_slash_000 Non-weak spot and slice ammo
cm_slash_001 Weak spot and slice ammo
cm_stab_000 Non-weak spot
cm_stab_001 Weak spot
cm_critical_000 Critical hits
cm_guard_000 All guard efx
cm_kan_000 Bounce efx
vfx\efx\wp_TU\mus\mus023
mus023_000 sphere of outward flying sparks that dissipate quickly and an electric bolt
mus023_001 magic fire emission
mus023_002 magic more fire more emission different angle
mus023_003 magic glow and absorbtion thing
mus023_200 boring smoke
vfx\efx\wp_TU\two\two010
two010_003 ignition booster
two010_004 ignition booster
two010_005 ignition booster greater
two010_006 ignition booster max
vfx\efx\wp_TU\wp01_01
wp01_01_100 witcher flash emissions
wp01_01_101 witcher air wave
wp01_01_300 witcher shield circle
vfx\efx\wp_TU\wp02_02
wp02_02_001 ciri dash
vfx\efx\wp_TU\wp09_01
wp09_01_000 small red magic circle
wp09_01_001 dante sword electricity and some particles
wp09_01_002 little bit of dante sword electricity
wp09_01_003 fire punch and foot sparks
wp09_01_004little bit of dante sword electricity also
wp09_01_005 multiple small magic circles
wp09_01_006 player glow and rising magic circles from the ground
wp09_01_050 everything an inch from the ground is on fire
wp09_01_060 impact sword something emission
wp09_01_061 fire sword something emission
wp09_01_062 thunder sword something emission
wp09_01_063 water sword something
wp09_01_064 ice sword something
wp09_01_065 dragon sword something
wp09_01_099 palpatine bolt
vfx\efx\wp_TU\wp10_01
wp10_01_001 dragoon marker beacon projectile
wp10_01_050 small pulse with some minimal blue firefly fx
wp10_01_100 swirled magic being spun in the vaccum of the jump
wp10_01_101 digimon frontier double magic circle with some red magic pulse
wp10_01_200 DRAGOOOON JUMP HYA
vfx\efx\askill_TU\askill002
askill002_000 temporal fireflies
askill002_010 some temporal particles
askill002_011 some more temporal particles and feathers that do not follow bone origin
vfx\efx\cm_TU\cm_hm_TU3
cm_hm_heat_001 small but bright light that rises
vfx\efx\cm_TU\cm_hm_TU2
cm_hm_t2_drawn_000 lava ooze
vfx\efx\cm_TU\cm_emo2
emo2_000 dante guns muzzle flash smoke
emo2_002 dante guns more boom stuff
vfx\efx\cm_TU\cm_emo3
emo3_000 dragoon up jump wave
emo3_001 dragoon pounce wave
emo3_002 blue white flash glow
emo3_003 afterimage and lightning
vfx\efx\cm_TU\cm_emo4
emo4_000 witcher fire dust
emo4_001 witcher fire blast
emo4_002 witcher flares and distortion
emo4_003 witcher fire and sparks
vfx\efx\cm_TU\cm_emo5
emo5_000 pop star pink heart blast
emo5_001 pop star heart that fireworks
vfx\efx\cm_TU\cm_emocom
emocom_000 dance lights
emocom_001 more dance lights
vfx\evc\etc0000\efx
etc0000_000 big chunky rocks plopping out and rest on the ground briefly
etc0000_001 large area of dust and rock pieces
etc0000_002 large area of falling dust and rock pieces rock pieces continue throughout
vfx\evc\evc0069\efx\evc0069_000 big area ice particles kicked up
vfx\evc\evc0071\efx
evc0071_002 impact smoke and debris
evc0071_005 impact cracks and turned rocks
evc0071_024 impact cracks and smoke
vfx\evc\evc0072\efx\evc0072_002 big footprint
vfx\evc\evc0074\efx
evc0074_1002 large blue circular glow that silhouettes the player
evc0074_1004 large blue circular glow with some aura and floating rocks
evc0074_1005 large blue glow with a pillar of light
evc0074_1006 solar flare of light that dissipates quickly
evc0074_1007 short blue circle flare with some aura sizzle
evc0074_1010 3 small crystals floating with some light casting
evc0074_107 small lingering bright light emission
evc0074_118 dust cloud with sideways force
evc0074_121 bright flash
evc0074_124 picture of light that just stays
evc0074_129 various dust ground hits
evc0074_202 weird small palico footsteps
evc0074_207 brief magic pulse
evc0074_207 magic pulse
evc0074_225 big magic orb in front that lives for some time magic aura lasts until action finishes
evc0074_226 bright emissive light with some aura and weird light
evc0074_227 bright emissive powerup aura that bursts after some time
evc0074_310 footprint
vfx\evc\evc0075\efx
evc0075_000 WARNING permanently adds ecliptic meteor FX to attacks until restart
evc0075_001 The ecliptic meteor itself with the smoke too
evc0075_002 dramatic ecliptic meteor lighting
evc0075_003 ecliptic meteor fallout don't use this please
evc0075_004 ecliptic meteor fallout fires
evc0075_005 ecliptic meteor fallout fires and some smoke
evc0075_006 ecliptic meteor fallout
evc0075_007 ecliptic meteor fallout
evc0075_008 ecliptic meteor fallout
evc0075_009 ecliptic meteor fallout
evc0075_010 ecliptic meteor fallout
evc0075_011 ecliptic meteor fallout
evc0075_012 ecliptic meteor fallout
evc0075_013 ecliptic meteor fallout
evc0075_014 ecliptic meteor fallout
vfx\evc\evc0076\efx
evc0076_000 giant magic cloud
evc0076_100 not shiny crystals floating
evc0076_101 magic pillar that emits lots of light and small particles
evc0076_102 crystal auras that match 76_100
evc0076_105 bright light emission
evc0076_106 super bright light emission
vfx\evc\evc0079\efx
evc0079_000 BIG ROOT
evc0079_002 BIG ROOT
evc0079_006 BIG ROOT
evc0079_008 GIANT ARC ROOT
evc0079_010 dense dark fog from ground
evc0079_011 denser darker fog from head
evc0079_014 some leaves lightly blowing around
evc0079_020 flame rune ground rune
evc0079_021 flame rune sparks from hand
evc0079_022 flame rune fire blast
evc0079_023 flame rune also fire blast
evc0079_024 little brown cloud from hand
evc0079_025 small brown dust on feet
evc0079_030 root wall section
evc0079_031 carpet fart and glowy roots spaced in front
evc0079_040 wood hit effect
evc0079_041 wood hit effect
evc0079_042 wood hit effect
evc0079_055 modest dark smoke
evc0079_056 flak burst of dark aura
evc0079_057 gray medium smoke
evc0079_058 dark aura and small fire
evc0079_060 full burst fire aura and fire cloud
evc0079_063 glowing roots that get set on fire and burn out
evc0079_200 dark aura tail forward smoke
evc0079_203 dark aura tail backwrd smoke
evc0079_205 sparky aura
evc0079_208 smoke and dark aura
evc0079_209 dark fire aura
evc0079_210 arm spark blast
evc0079_212 flame rune paw shape
evc0079_213 root wall eruption
evc0079_214 light but spread out fire sparks
evc0079_216 jumping arc root
evc0079_217 jumping arc root
evc0079_218 jumping arc root that eventually burns up
evc0079_219 jumping arc root that eventually burns up
evc0079_220 jumping arc root that eventually burns up
vfx\evc\evc0080\efx
evc0080_111 dark nova 1 heavy smoke
evc0080_114 dark nova 2 and feathers
evc0080_115 dark nova 3 and shockwave
evc0080_315 dark something and fly by leaves
evc0080_316 dark dense field
evc0080_317 dark minor feather falling
evc0080_318 big dark pillar smoke
evc0080_418 dark small fart
evc0080_518 dark chaotic aura
vfx\evc\evc0082\efx
evc0082_000 mine idle
evc0082_001 mine hit and big smoke linger
evc0082_002 mine after hit and linger
evc0082_314 vaal foot fart
evc0082_315 vaal foot fart 2
evc0082_501 monster roar blurry shockwave
evc0082_502 distorty erupting gas cloud
vfx\evc\evc0083\efx
evc0083_001 fire spin 1
evc0083_002 fire spin 2
evc0083_003 fire spin 3 and flare
evc0083_005 fire spin more
vfx\evc\evc0085\efx
evc0085_000 bind roots
evc0085_001 cone fan roots
evc0085_002 small dark root thing
evc0085_002 root shards
evc0085_004 dark smoke
vfx\evc\evc0086\efx\evc0086_000 jumpscare root
vfx\evc\evc0202\efx
evc0202_000 bubble smoke circle on ground
evc0202_004 firey upwards flare force
evc0202_005 bubble smoke continuous
vfx\evc\evc0300\efx
evc0300_001 large area red smoke
evc0300_002 place fireworks upon start shoot sparks from source until action ends
vfx\efx\gm_TU\gm001\gm001_085\gm001_085_06 kulve melting wall
cm\cm_acc\g_insect00
cm_acc_guide_000.efx - following multicolor guide
cm_acc_guide_001.efx - lasting path trail
cm_acc_guide_050.efx - leading monocolor guide
cm_acc_guide_052.efx - following monocolor guide with aura
cm_acc_guide_055.efx - appearing/disappearing guide
cm_acc_guide_056.efx - pulsing guide on body
cm_acc_guide_057.efx - retracting to point, flash disappear
cm_acc_guide_058.efx - pattern orbiting the body
cm_acc_guide_059.efx - appearing on body with trail
cm_acc_guide_061.efx - singularity then disappear
cm\cm_all\ground\cm_gm_kira_000.efx
cm\cm_all\quest\cm_bom_000-002.efx
cm\cm_all\quest\cm_hue_000.efx
otomo_TU\ot038\ot038_000.efx
ot038_001.efx
cm\cm_hm\damage\cm_dmgcancel_000.efx
cm\cm_hm\state\cm_skill_002.efx
wp_TU\mus\mus023\mus023_000.efx
cm\cm_hm\damage\cm_hm_damage_001.efx
cm_hm_dmgfloor_000.efx
cm\cm_hm\damage\cm_hm_damage_002.efx
cm\cm_hm\damage\cm_hm_miasma_000.efx
cm_scratch_000.efx
otomo_TU\ ot044\ot044_000.efx
cm\cm_acc\acc023\acc023_000.efx
wp\wbc\wbc_004.efx
gm_TU\gm070\gm070_000\gm070_000_00.efx
gm_TU\gm071\gm071_000\gm071_000_00.efx
cm\cm_hm\ect\cm_hm_air_000.efx
cm_hm_ropeway_001.efx
cm\cm_em\ect\cm_em_dmhit_000.efx
cm\cm_em\state\cm_em_bind_000.efx
cm\cm_hm\state\cm_heal_000.efx
cm_para_000.efx
cm_poison_000.efx
efx\pg
stage\stm\stm120\ stm120_008_00\stm120_008_00_00.efx
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files