Sample Decompiled THKL Orchestrator
AsteriskAmpersand edited this page Oct 8, 2021
·
1 revision
:HEADER:
At D:\Games SSD\MHW\chunk
Is Jyuratodus
Combat_Main := ".\Combat_Main.nack" @ 516BE4CC
Combat_Enter := ".\Combat_Enter.nack" @ 22B7A233
Search := ".\Search.nack" @ 0A3FC6CC
Discover := ".\Discover.nack" @ F0471F94
Thk_04 := ".\Thk_04.nack" @ 516BE4CC
Thk_05 := ".\Thk_05.nack" @ 22B7A233
Thk_06 := ".\Thk_06.nack" @ F0471F94
Rage_Enter := ".\Rage_Enter.nack" @ F0471F94
Thk_08 := ".\Thk_08.nack" @ F0471F94
Exhaust_Enter := ".\Exhaust_Enter.nack" @ F0471F94
Exhaust_End := ".\Exhaust_End.nack" @ F0471F94
Mount := ".\Mount.nack" @ 78B731EE
Thk_13 := ".\Thk_13.nack" @ F0471F94
Thk_14 := ".\Thk_14.nack" @ F0471F94
Non_Combat_Main := ".\Non_Combat_Main.nack" @ 1CA1B2A5
Thk_16 := ".\Thk_16.nack" @ 67FFB281
Combat_Area_Change := ".\Combat_Area_Change.nack" @ B75A6C52
Non_Combat_Hit := ".\Non_Combat_Hit.nack" @ D2452823
Thk_19 := ".\Thk_19.nack" @ F0471F94
Combat_Critical_HP := ".\Combat_Critical_HP.nack" @ C47EA44E
Thk_21 := ".\Thk_21.nack" @ F0471F94
Combat_Turf_War_A := ".\Combat_Turf_War_A.nack" @ DBF252D0
Thk_25 := ".\Thk_25.nack" @ 03E8CFDD
Thk_26 := ".\Thk_26.nack" @ 03E8CFDD
Thk_28 := ".\Thk_28.nack" @ D720CA18
Thk_29 := ".\Thk_29.nack" @ 2EF055C6
Thk_30 := ".\Thk_30.nack" @ A391A4F1
Thk_31 := ".\Thk_31.nack" @ A391A4F1
Thk_32 := ".\Thk_32.nack" @ F0471F94
Thk_33 := ".\Thk_33.nack" @ F0471F94
Thk_35 := ".\Thk_35.nack" @ 03E8CFDD
Combat_Blinded := ".\Combat_Blinded.nack" @ E0C67B53
Combat_Blinded_Recovery := ".\Combat_Blinded_Recovery.nack" @ F0471F94
Thk_39 := ".\Thk_39.nack" @ F0471F94
Thk_41 := ".\Thk_41.nack" @ 0EF14F89
Combat_Turf_War_B := ".\Combat_Turf_War_B.nack" @ E9B85296
Thk_52 := ".\Thk_52.nack" @ 0D694927
Thk_53 := ".\Thk_53.nack" @ F0471F94
Global := ".\Global.nack" @ 2081CCBB
Thk_60 := ".\Thk_60.nack" @ F0471F94
Has 72 entries
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files