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EFX IDs

NSACloud edited this page Apr 17, 2021 · 29 revisions

Bowgun EFX

Documented by NSACloud2#5771

Items marked with an asterisk are overriden by the default epv.

wp\hbg\epv\hm_wbc.epv3

Group ID Record ID Function EFX Path
2000 0 Normal/Pierce/Sticky/Slicing Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 1 Spread Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 2 Flame Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 3 Water Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 4 Freeze Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 5 Thunder Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 6 Dragon Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 7 Poison Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 8 Paralysis Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 9 Sleep Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 10 Exhaust Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 11 Recover Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 12 Demon Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 13 Armor Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 14 Tranq Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_050
2000 100 Wyvernsnipe Muzzle Flash vfx\efx\wp\wbc\wbc_050
*2001 0 Bullet Trail, excluding Pierce/Sticky/Slicing/Spread Ammo vfx\efx\wp\wbc\wbc_006
*2001 1 Pierce Ammo Bullet Trail vfx\efx\wp\wbc\wbc_006
*2001 2 Sticky/Slicing Ammo Bullet Trail vfx\efx\wp\wbc\wbc_006
*2001 3 Cluster Bomb Trail vfx\efx\wp\wbc\wbc_007
*2001 4 Split Cluster Bomb Trail vfx\efx\wp\wbc\wbc_008
*2001 5 Spread Ammo Trail vfx\efx\wp\wbc\wbc_006
*2001 10 Slicing/Sticky impact with entity vfx\efx\wp\wbc\wbc_002
*2001 11 Normal/Pierce Ammo Nearby Bullet Trail vfx\efx\wp\wbc\wbc_011
*2001 12 Normal/Pierce Ammo Far Away Bullet Trail vfx\efx\wp\wbc\wbc_012
*2001 50 Normal Ammo Bullet Trail vfx\efx\wp\wbc\wbc_004
*2001 51 Pierce Ammo Bullet Trail vfx\efx\wp\wbc\wbc_004
*2001 55 Spread Ammo Muzzle Flash vfx\efx\wp\wbc\wbc_004
2002 0 Wyvern Ammo Charging vfx\efx\wp\wbc\wbc_000
2002 1 Wyvern Ammo Explosion vfx\efx\wp\wbc\wbc_001
2002 2 Cluster Bomb Split vfx\efx\wp\wbc\wbc_003
2002 3 Sticky Ammo Explosion vfx\efx\wp\wbc\wbc_005
2002 4 Slicing Ammo Explosion vfx\efx\wp\wbc\wbc_010
2002 5 Exhaust Ammo Explosion vfx\efx\wp\wbc\wbc_056
*2003 0 Wyvernheart Bullet Tracers vfx\efx\wp\wbc\wbc_009
*2003 59 UNKNOWN Bullet Trail vfx\efx\wp\wbc\wbc_004
*2003 100 Wyvernsnipe Muzzle Flash vfx\efx\wp\wbc\wbc_054
*2003 101 Wyvernsnipe Piercing Impact vfx\efx\wp\wbc\wbc_055
*2003 110 Wyvvernsnipe Explosion First vfx\efx\wp\wbc\wbc_013
*2003 111 Wyvvernsnipe Explosion Mid vfx\efx\wp\wbc\wbc_014
*2003 112 Wyvvernsnipe Explosion Last vfx\efx\wp\wbc\wbc_015
1000 0 Bowgun Shell Ejection vfx\efx\wp\wbc\wbc_051
1010 0 Wyvernheart Muzzle Flash vfx\efx\wp\wbc\wbc_052
1010 1 Wyvernheart Stop Firing vfx\efx\wp\wbc\wbc_061
1010 2 Wyvernheart Muzzle Flash First Shot vfx\efx\wp\wbc\wbc_053
1010 3 Wyvernheart Magazine Insertion Spark vfx\efx\wp\wbc\wbc_060
1010 4 Wyvernheart Magazine vfx\efx\wp\wbc\wbc_062
1010 5 UNKNOWN Muzzle Flash vfx\efx\wp\wbc\wbc_050
1010 6 Wyvernheart Dropped Magazine vfx\efx\wp\wbc\wbc_063
1010 7 Wyvernsnipe Magazine vfx\efx\wp\wbc\wbc_062
1010 8 Wyvernsnipe Magazine Drop and Split vfx\efx\wp\wbc\wbc_063
1011 5 UNKNOWN Muzzle Flash vfx\efx\wp\wbc\wbc_050
1020 0 Wyvernsnipe Clutch Claw Weapon Attack vfx\efx\wp\wbc\wbc_057
1020 1 Wyvernheart Clutch Claw Weapon Attack vfx\efx\wp\wbc\wbc_059
1020 2 Wyvernheart Clutch Claw Weapon Attack vfx\efx\wp\wbc\wbc_057
1020 3 Wyvernsnipe Clutch Claw Weapon Attack vfx\efx\wp\wbc\wbc_059
1020 4 Wyvernheart Clutch Claw Weapon Attack Final Shot vfx\efx\wp\wbc\wbc_059
*1100 0 Wyvern Ammo Explosion Ground Impact vfx\efx\wp\wbc\wbc_110
2010 0 Cluster Bomb Aiming Arc White vfx\efx\wp\wbc\wbc_020
2010 1 Cluster Bomb Aiming Arc Red vfx\efx\wp\wbc\wbc_020
*2020 0 Wyvernsnipe + Muzzle Flash vfx\efx\wp\wbc\wbc_050
*2020 1 UNKNOWN Muzzle Flash vfx\efx\wp\wbc\wbc_050
*2021 0 Wyvern Ammo Sparking Flame Jet vfx\efx\wp\wbc\wbc_070
*2021 1 Wyvern Ammo Sparking Smoke Flash vfx\efx\wp\wbc\wbc_058
*2022 0 Wyvern Ammo Spark Puff vfx\efx\wp\wbc\wbc_017
*2022 1 Wyvern Ammo Large Spark Puff/ Wyvernsnipe + Explosion vfx\efx\wp\wbc\wbc_018
*2023 0 Wyvernsnipe + Bullet Impact Shockwave vfx\efx\wp\wbc\wbc_016
*2100 0 Bullet Impact Ground vfx\efx\wp\wbc\wbc_100
*2100 1 Spread Ammo Bullet Impact Ground vfx\efx\wp\wbc\wbc_101
*2100 2 Wyvernheart Bullet Impact Ground vfx\efx\wp\wbc\wbc_102
*2100 3 Wyvernsnipe Bullet Impact Ground vfx\efx\wp\wbc\wbc_103
*2100 100 Bullet Impact Wall vfx\efx\wp\wbc\wbc_104
*2100 101 Spread Ammo Bullet Impact Wall vfx\efx\wp\wbc\wbc_105
*2100 102 Wyvernheart Bullet Impact Wall vfx\efx\wp\wbc\wbc_106
*2100 103 Wyvernsnipe Bullet Impact Wall vfx\efx\wp\wbc\wbc_107
*1101 0 UNKNOWN Large Ground Impact vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
*0 0 UNKNOWN Blue Glow with Sparks vfx\efx\wp\wbc\wbc_skill_000
*0 1 UNKNOWN Blue Glow with Sparks vfx\efx\wp\wbc\wbc_skill_000
*0 2 UNKNOWN Blue Glow with Sparks vfx\efx\wp\wbc\wbc_skill_000
*50 0 UNKNOWN No EFX vfx\efx\cm\cm_hm\ground\cm_hm_drop_001
*50 1 UNKNOWN Falling Dirt vfx\efx\cm\cm_hm\ground\cm_hm_drop_000
*1102 0 UNKNOWN No EFX vfx\efx\wp\wbc\wbc_120

Translated by Aragaki from a chinese forum, original author unknown. Updated by Crimson.

Greatsword

wp00/wp00_XXX.efx.

Animation ID Animation Name
001 Charge level 1
First epv call - normal swings/aerial/mount
Second epv call - sliding
002 Charge level 2
First epv call - normal swings/aerial/mount
Second epv call - sliding
003 Charge level 3
First epv call - normal swings/aerial/mount
Second epv call - sliding
004 Max charge sword aura swing (1 2 and 3)
005 Uncharged
First epv call - uncharged tackle (1 2 and 3), charged rising slash, plunging thrust, jumping slash
Second epv call - uncharged charge slash aura
Third epv call - uncharged charge slash
Fourth epv call - uncharged TCS
Fifth epv call - uncharged jumping wide slash (1 2 and 3)
006 Early or late release
First epv call - charged tackle, charged rising slash, plunging thrust, jumping slash
Second epv call - charged charge slash aura
Third epv call - charged strong charge slash aura
Fourth epv call - charged TCS aura
Fifth epv call - charged jumping wide slash (1 2 and 3)
007 Middle trails
First epv call - max charge tackle (1 2 and 3), charged rising slash, plunging thrust, jumping slash
Second epv call - max charge charge slash trail
Third epv call - max charge strong charge slash trail
Fourth epv call - max charge TCS trail
Fifth epv call - max charge jumping wide slash (1 2 and 3)
Sixth epv call - max charge wide slash (from charged strong charge slam)
008 Top trails (strong charge slash and TCS) and body energy (going from charge slash to strong charge slash)
First epv call - energy going up (going from charge slash to strong charge slash)
Second epv call - top trails (strong charge slash and TCS)
009 Clutch claw
First epv call - first part of CC
Second epv call - second part of CC
010 TCS trail, aura
First epv call - uncharged from tackle
Second epv call - early or late
Third epv call - full charge
011 TCS pillar
First epv call - uncharged from tackle
Second epv call - early or late
Third epv call - full charge
012 TCS player particles
First epv call - uncharged from tackle
Second epv call - early or late
Third epv call - full charged
190 Natural release from ground from any charge

Wyvern Ignition

wp\two\two010\epv\two010.epv3

Documented by Crimson

Function EFX Path
Transition sparks to level 2 and 3 vfx\efx\wp_TU\two\two010_000
Level 1 charge vfx\efx\wp_TU\two\two010_001
Level 2 charge vfx\efx\wp_TU\two\two010_002
Level 3 charge vfx\efx\wp_TU\two\two010_003
Level 1 trail vfx\efx\wp_TU\two\two010_004
Level 2 and overcharge trail vfx\efx\wp_TU\two\two010_005
Level 3 trail on both hits vfx\efx\wp_TU\two\two010_006

Greatsword Miscellaneous

vfx\efx\cm\cm_hm\ground\cm_hm_XXXXX

Group Animation ID Animation Name
1000 Charge and jumping slash
1002 Jumping Wide Slash
1003 Plunging thrust

Thanks to Crimson for the research.

Sword and Shield

wp01/wp01_0XX.efx

Animation ID Animation Name
00 Power storage effects
01 Power squat jump special effects
99 general attack special effects

Dual Blades

wp02/wp02_0XX.efx

Animation ID Animation Name
00 Ghosts ridden special effects files
01 Ghosts slide effect file
02 Half-ghost-ridden special effects file
10 Half-ghosts are full of special effects files
99 General effects file

Longsword

Documented by Crimson

wp\swo\epv\hm_wp03.epv3

Group ID Record ID Function EFX
2500 0 Spirit Slashes Trail vfx\efx\wp\wp03\wp03_000
2001 0 Charge Level 1 vfx\efx\wp\wp03\wp03_010
2001 1 Charge Level 2 vfx\efx\wp\wp03\wp03_011
2001 2 Charge Level 3 vfx\efx\wp\wp03\wp03_012
2002 0 Spirit Slashes player EFX vfx\efx\wp\wp03\wp03_020
2003 0 Spirit Roundslash player EFX vfx\efx\wp\wp03\wp03_030
2004 0 Foresight Slash vfx\efx\wp\wp03\wp03_040
2005 0 Helmbreaker stab fail vfx\efx\wp\wp03\wp03_050
2005 1 Helmbreaker ground strike vfx\efx\wp\wp03\wp03_050
2005 2 Helmbreaker pre stab vfx\efx\wp\wp03\wp03_050
2005 3 Helmbreaker stab successful vfx\efx\wp\wp03\wp03_050
2006 0 Unknown vfx\efx\wp\wp03\wp03_060
1010 0 Clutch Claw vfx\efx\wp\wp03\wp03_001
1011 0 Player counter EFX vfx\efx\wp\wp03\wp03_005
1012 0 Iai sheath sword glow vfx\efx\wp\wp03\wp03_002
1012 1 Iai sheath flair vfx\efx\wp\wp03\wp03_002
1012 2 Clear trails for iai slash vfx\efx\wp\wp03\wp03_003
1012 3 Clear trails for iai slash vfx\efx\wp\wp03\wp03_003
1012 4 Iai slash vfx\efx\wp\wp03\wp03_004
1012 5 Spirit slash level 1 vfx\efx\wp\wp03\wp03_004
1012 6 Spirit slash level 2 vfx\efx\wp\wp03\wp03_004
1012 7 Spirit slash level 3 vfx\efx\wp\wp03\wp03_004
2007 0 Player counter EFX vfx\efx\wp\wp03\wp03_005
2012 0 Spirit Slashes player EFX vfx\efx\wp\wp03\wp03_020
0 0 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000
0 1 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000
0 2 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000
1 0 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000
1 1 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000
1 2 Frostcraft Unknown vfx\efx\wp\wp03\wp03_skill_000

Hammer

Contributed by Asterisk and Eddie Oliver#1254

wp\ham\epv\hm_wp04.epv3

Group ID Record ID Function EFX
2000 0 Start Charging Body Glow vfx\efx\wp\wp04\wp04_000
2000 1 First Charge vfx\efx\wp\wp04\wp04_001
2000 2 Second Charge vfx\efx\wp\wp04\wp04_002
2000 3 Third Charge vfx\efx\wp\wp04\wp04_003
2001 0 Charged Side Blow vfx\efx\wp\wp04\wp04_005
2001 1 Charged Upswing & Charged Brutal Upswing vfx\efx\wp\wp04\wp04_006
2001 2 Charged Big Bang & Charged Brutal Big Bang vfx\efx\wp\wp04\wp04_007
2001 3 Spinning Side Smash vfx\efx\wp\wp04\wp04_007
2001 4 Jumping Charged Attack vfx\efx\wp\wp04\wp04_005
2001 5 Jumping Charged Attack II vfx\efx\wp\wp04\wp04_006
2001 6 Jumping Charged Attack III vfx\efx\wp\wp04\wp04_007
2001 7 Midair Spinning Bludgeon vfx\efx\wp\wp04\wp04_005
2001 8 Midair Spinning Bludgeon (II Charges) vfx\efx\wp\wp04\wp04_006
2001 9 Midair Spinning Bludgeon (III Charges) vfx\efx\wp\wp04\wp04_007
2002 0 Power Charge (Hammer Pulse Glow) vfx\efx\wp\wp04\wp04_008
2002 1 Power Charge (Body Glow) vfx\efx\wp\wp04\wp04_008
2003 0 Spin Midpoint Energy vfx\efx\wp\wp04\wp04_160
1000 0 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1000 1 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1000 2 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_002
1000 3 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_002
1000 4 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_touch_003
1000 5 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_touch_003
1000 6 Overhead Smash (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_touch_003
1001 0 Charge Follow Up (Ground)(Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1001 1 Charge Follow Up (Ground)(Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1002 0 Charged Brutal Upswing (Ground) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1003 0 Spinning Follow Up/Strong Upswing (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1003 1 Spinning Follow Up/Strong Upswing (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1004 0 Charged Side Blow (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1004 1 Charged Side Blow (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_touch_003
1005 0 Jumping Charge Smash (Ground)(Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_002
1005 1 Jumping Charge Smash (Ground)(Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1005 2 Jumping Charge Smash (Ground)(Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1006 0 Big Bang (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_002
1006 1 Big Bang (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_001
1006 2 Big Bang (Ground) (Unknown) vfx\efx\cm\cm_hm\ground\cm_hm_thump_000
1009 0 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_000
1009 1 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_001
1009 2 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_002
1009 3 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_003
1009 4 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_004
1009 5 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_005
1009 6 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_006
1009 7 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_007
1009 8 Ground Slash (Any attack that scrapes the ground) vfx\efx\cm\cm_hm\ground\cm_hm_touch_008
1010 0 Spinning Bludgeon (Hammer Glow) vfx\efx\wp\wp04\wp04_004
1020 0 Claw Finisher Smash vfx\efx\wp\wp04\wp04_009
1020 1 Claw Finisher Post Smash Hits effects (Descending hits) vfx\efx\cm\cm_hm\etc\cm_claw_wp_000
1020 2 Unknown vfx\efx\wp\wp04\wp04_009
1500 0 Sharpen vfx\efx\cm\cm_hm\etc\cm_hm_sharpen_001
1500 1 Unknown vfx\efx\cm\cm_hm\ground\cm_hm_touch_000
1500 2 Unknown vfx\efx\cm\cm_hm\ground\cm_hm_drop_000
0 0 Frostcraft (Unknown) vfx\efx\wp\wp04\wp04_skill_000
0 1 Frostcraft (Unknown) vfx\efx\wp\wp04\wp04_skill_000
0 2 Frostcraft (Unknown) vfx\efx\wp\wp04\wp04_skill_000
50 0 Unknown vfx\efx\cm\cm_hm\ground\cm_hm_drop_000
50 1 Unknown vfx\efx\cm\cm_hm\ground\cm_hm_drop_000

Hunting Horn

wp05/wp05_0XX.efx

Documented by Silvris

Animation ID Animation Name
00 Hunting Horn swings (takes epv color for note trails)
01 Recital song efx
02 Recital air burst
03 Tenderizing Attack efx (slight aura on the horn)
04 also more Recital air bursts
05 outer waves of continuous echo efx
06 Impact/Dragon Echo Wave
07 Extended Health Recovery/Max Stamina Up+Recovery/Speed Boost+Evade Window Up/Elemental Effectiveness Up
08 inner particles of continuous echo efx

Note Colors

Record Group Note Color
0 White
1 Purple
2 Red
3 Green
4 Dark Blue
5 Light Blue
6 Orange
7 Yellow

Lance

Translated by Aragaki from a chinese forum, original author unknown.

wp06/wp06_XXX.efx

Animation ID Animation Name
000 Didn't measure what it is
001 Strength Defense (Perfect Defense) Shield Effect
002 The first segment of the sprint (protrusion) acceleration effect
003 The second segment of the sprint (protrusion) accelerates the special effects
004 Counterattack Spurs No Charge Effect
005 Counterattack and full effect
006 What is not measured?
100 Sprint (spurt) running special effects (the whole process exists when running)
101 Didn't measure what it is
102 Didn't measure what it is
110 Strength Defense (Perfect Defense) Kneeling Action Effects

PS: What I didn't measure is probably the special effect after the protection is successful. I tested it in the driving range, so there is no defense test.

Gunlance

wp\gun\epv\hm_wp07.epv3

Documented by Crimson

Function EFX Path
Wyvern's Fire Buildup vfx\efx\wp\wp07\wp07_000
Wyvern's Fire Blast vfx\efx\wp\wp07\wp07_001
Charged Shelling Buildup vfx\efx\wp\wp07\wp07_002
Not used vfx\efx\wp\wp07\wp07_003
Wyrmstake Cannon smoke efx before launching it vfx\efx\wp\wp07\wp07_004
Wyvern's Fire Overheat vfx\efx\wp\wp07\wp07_005
not found vfx\efx\wp\wp07\wp07_006
Normal Shelling vfx\efx\wp\wp07\wp07_007
Long Shelling vfx\efx\wp\wp07\wp07_008
Wide Shelling vfx\efx\wp\wp07\wp07_009
Reload/Quick Reload Shell Model vfx\efx\wp\wp07\wp07_011
not found vfx\efx\wp\wp07\wp07_012
Wyrmstake Cannon Sparks vfx\efx\wp\wp07\wp07_013
Normal Full Burst vfx\efx\wp\wp07\wp07_020
Normal Aerial Burst vfx\efx\wp\wp07\wp07_021
Normal Mounted Burst vfx\efx\wp\wp07\wp07_022
Long Full Burst vfx\efx\wp\wp07\wp07_023
Long Aerial Burst vfx\efx\wp\wp07\wp07_024
Long Mounted Burst vfx\efx\wp\wp07\wp07_025
Wide Full Burst vfx\efx\wp\wp07\wp07_026
Wide Aerial Burst vfx\efx\wp\wp07\wp07_027
Wide Mounted Burst vfx\efx\wp\wp07\wp07_028
Softening Buildup vfx\efx\wp\wp07\wp07_031
Softening Blast vfx\efx\wp\wp07\wp07_032
Wyvern's Fire Smoke vfx\efx\wp\wp07\wp07_110
Wyvern's Fire Ground efx vfx\efx\wp\wp07\wp07_111
Wyrmstake Cannon Spark efx vfx\efx\wp\wp07\wp07_200
Wyrmstake Cannon Smoke vfx\efx\wp\wp07\wp07_201
Shelling Smoke vfx\efx\wp\wp07\wp07_202
Wyrmstake Cannon Model vfx\efx\wp\wp07\wp07_203
Unsheathing and Reload Sparks vfx\efx\wp\wp07\wp07_500
Sheathing sparks vfx\efx\wp\wp07\wp07_501
Full Burst Smoke vfx\efx\wp\wp07\wp07_900
Normal/Long Aerial Burst Smoke vfx\efx\wp\wp07\wp07_901
Wide Aerial Burst Smoke vfx\efx\wp\wp07\wp07_902

Switch Axe

wp08/wp08_XXX.efx

Animation ID Animation Name
000 Tip glow normal swings (power phial) first call uncharged, second call charged
001 Tip glow discharge buildup (power phial)
002 Discharge explosion (power phial)
003 Sword aura on discharge attack (power phial)
010 Tip glow normal swings (power element phial) first call uncharged, second call charged
011 Tip glow discharge buildup (power element phial)
012 Discharge explosion (power element phial)
013 Sword aura on discharge attack (power element phial)
020 Tip glow normal swings (dragon phial) first call uncharged, second call charged
021 Tip glow discharge buildup (dragon phial)
022 Discharge explosion (dragon phial)
023 Sword aura on discharge attack (dragon phial)
024 Claw weapon attack (axe)
030 Tip glow normal swings (exaust phial) first call uncharged, second call charged
031 Tip glow discharge buildup (exaust phial)
032 Discharge explosion (exaust phial)
033 Sword aura on discharge attack (exaust phial)
040 Tip glow normal swings (paralysis phial) first call uncharged, second call charged
041 Tip glow discharge buildup (paralysis phial)
042 Discharge explosion (paralysis phial)
043 Sword aura on discharge attack (paralysis phial)
050 Tip glow normal swings (poison phial) first call uncharged, second call charged
051 Tip glow discharge buildup (poison phial)
052 Discharge explosion (poison phial)
053 Sword aura on discharge attack (poison phial)
054 Axe heavy slam build up, Axe heavy slam glow (player)
055 Axe wild swing (player)
056 Axe wild swing player aura/particles
057 Axe heavy slam impact (weapon)
058 Axe heavy slam sparks before impact (weapon?)
059 Axe heavy slam impact (player)
060 Claw shot (player)
061 Claw shot (player)
099 Axe wild swing trail (weapon)
102 Axe wild swing dust (player)
200 sparks
201 reload
202 white smoke in elemental discharge explosion
300 Elemental Discharge explosions (power, element, dragon, )
400 Claw zero sum discharge
500 Sword extra explosions when charged (weapon)

Charge Blade

wp\caxe\epv\hm_wp09.epv3

Documented by Crimson

Group ID Record ID Function EFX
2000 0 Start of AED (Impact) vfx\efx\wp\wp09\wp09_000
2000 1 Start of AED (Fire) vfx\efx\wp\wp09\wp09_000
2000 2 Start of AED (Thunder) vfx\efx\wp\wp09\wp09_000
2000 3 Start of AED (Water) vfx\efx\wp\wp09\wp09_000
2000 4 Start of AED (Ice) vfx\efx\wp\wp09\wp09_000
2000 5 Start of AED (Dragon) vfx\efx\wp\wp09\wp09_000
2001 0 Pre AED electricity (Impact) vfx\efx\wp\wp09\wp09_010
2001 1 Pre AED electricity (Fire) vfx\efx\wp\wp09\wp09_010
2001 2 Pre AED electricity (Thunder) vfx\efx\wp\wp09\wp09_010
2001 3 Pre AED electricity (Water) vfx\efx\wp\wp09\wp09_010
2001 4 Pre AED electricity (Ice) vfx\efx\wp\wp09\wp09_010
2001 5 Pre AED electricity (Dragon) vfx\efx\wp\wp09\wp09_010
2002 0 AED (Impact) vfx\efx\wp\wp09\wp09_020
2002 1 AED (Fire) vfx\efx\wp\wp09\wp09_021
2002 2 AED (Thunder) vfx\efx\wp\wp09\wp09_022
2002 3 AED (Water) vfx\efx\wp\wp09\wp09_023
2002 4 AED (Ice) vfx\efx\wp\wp09\wp09_024
2002 5 AED (Dragon) vfx\efx\wp\wp09\wp09_025
2003 0 SAED (Impact) vfx\efx\wp\wp09\wp09_030
2003 1 SAED (Fire) vfx\efx\wp\wp09\wp09_031
2003 2 SAED (Thunder) vfx\efx\wp\wp09\wp09_032
2003 3 SAED (Water) vfx\efx\wp\wp09\wp09_033
2003 4 SAED (Ice) vfx\efx\wp\wp09\wp09_034
2003 5 SAED (Dragon) vfx\efx\wp\wp09\wp09_035
2004 0 Shield Charge vfx\efx\wp\wp09\wp09_040
2005 0 Overcharge vfx\efx\wp\wp09\wp09_050
2006 0 Unknown (Impact) vfx\efx\wp\wp09\wp09_070
2006 1 Unknown (Fire) vfx\efx\wp\wp09\wp09_071
2006 2 Unknown (Thunder) vfx\efx\wp\wp09\wp09_072
2006 3 Unknown (Water) vfx\efx\wp\wp09\wp09_073
2006 4 Unknown (Ice) vfx\efx\wp\wp09\wp09_074
2006 5 Unknown (Dragon) vfx\efx\wp\wp09\wp09_075
2007 0 ED (Impact) vfx\efx\wp\wp09\wp09_020
2007 1 ED (Fire) vfx\efx\wp\wp09\wp09_021
2007 2 ED (Thunder) vfx\efx\wp\wp09\wp09_022
2007 3 ED (Water) vfx\efx\wp\wp09\wp09_023
2007 4 ED (Ice) vfx\efx\wp\wp09\wp09_024
2007 5 ED (Dragon) vfx\efx\wp\wp09\wp09_025
2008 0 AED/ED (Impact) vfx\efx\wp\wp09\wp09_020
2008 1 AED/ED (Fire) vfx\efx\wp\wp09\wp09_021
2008 2 AED/ED (Thunder) vfx\efx\wp\wp09\wp09_022
2008 3 AED/ED (Water) vfx\efx\wp\wp09\wp09_023
2008 4 AED/ED (Ice) vfx\efx\wp\wp09\wp09_024
2008 5 AED/ED (Dragon) vfx\efx\wp\wp09\wp09_025
2009 0 Condensed Sword Slam (Impact) vfx\efx\wp\wp09\wp09_060
2009 1 Condensed Sword Slam (Fire) vfx\efx\wp\wp09\wp09_061
2009 2 Condensed Sword Slam (Thunder) vfx\efx\wp\wp09\wp09_062
2009 3 Condensed Sword Slam (Water) vfx\efx\wp\wp09\wp09_063
2009 4 Condensed Sword Slam (Ice) vfx\efx\wp\wp09\wp09_064
2009 5 Condensed Sword Slam (Dragon) vfx\efx\wp\wp09\wp09_065
2010 0 Phial Charge Levels vfx\efx\wp\wp09\wp09_050
2011 0 Unknown vfx\efx\wp\wp09\wp09_036
2012 0 Sword Charging EFX Start (Impact) vfx\efx\wp\wp09\wp09_060
2012 1 Sword Charging EFX Start (Fire) vfx\efx\wp\wp09\wp09_061
2012 2 Sword Charging EFX Start (Thunder) vfx\efx\wp\wp09\wp09_062
2012 3 Sword Charging EFX Start (Water) vfx\efx\wp\wp09\wp09_063
2012 4 Sword Charging EFX Start (Ice) vfx\efx\wp\wp09\wp09_064
2012 5 Sword Charging EFX Start (Dragon) vfx\efx\wp\wp09\wp09_065
2012 6 Sword Charging EFX End (Impact) vfx\efx\wp\wp09\wp09_060
2012 7 Sword Charging EFX End (Fire) vfx\efx\wp\wp09\wp09_061
2012 8 Sword Charging EFX End (Thunder) vfx\efx\wp\wp09\wp09_062
2012 9 Sword Charging EFX End (Water) vfx\efx\wp\wp09\wp09_063
2012 10 Sword Charging EFX End (Ice) vfx\efx\wp\wp09\wp09_064
2012 11 Sword Charging EFX End (Dragon) vfx\efx\wp\wp09\wp09_065
2012 12 Sword Charging EFX Fail (Impact) vfx\efx\wp\wp09\wp09_060
2012 13 Sword Charging EFX Fail (Fire) vfx\efx\wp\wp09\wp09_060
2012 14 Sword Charging EFX Fail (Thunder) vfx\efx\wp\wp09\wp09_060
2012 15 Sword Charging EFX Fail (Water) vfx\efx\wp\wp09\wp09_060
2012 16 Sword Charging EFX Fail (Ice) vfx\efx\wp\wp09\wp09_060
2012 17 Sword Charging EFX Fail (Dragon) vfx\efx\wp\wp09\wp09_060
2013 0 Constant Electric Aura (Impact) vfx\efx\wp\wp09\wp09_060
2013 1 Constant Electric Aura (Fire) vfx\efx\wp\wp09\wp09_061
2013 2 Constant Electric Aura (Thunder) vfx\efx\wp\wp09\wp09_062
2013 3 Constant Electric Aura (Water) vfx\efx\wp\wp09\wp09_063
2013 4 Constant Electric Aura (Ice) vfx\efx\wp\wp09\wp09_064
2013 5 Constant Electric Aura (Dragon) vfx\efx\wp\wp09\wp09_065
2014 0 Condensed Slash (Impact) vfx\efx\wp\wp09\wp09_080
2014 1 Condensed Slash (Fire) vfx\efx\wp\wp09\wp09_080
2014 2 Condensed Slash (Thunder) vfx\efx\wp\wp09\wp09_080
2014 3 Condensed Slash (Water) vfx\efx\wp\wp09\wp09_080
2014 4 Condensed Slash (Ice) vfx\efx\wp\wp09\wp09_080
2014 5 Condensed Slash (Dragon) vfx\efx\wp\wp09\wp09_080
2015 0 Charge Sword / Double Slash vfx\efx\wp\wp09\wp09_060
2016 0 Savage Axe Slash (Impact) vfx\efx\wp\wp09\wp09_002
2016 1 Savage Axe Slash (Fire) vfx\efx\wp\wp09\wp09_002
2016 2 Savage Axe Slash (Thunder) vfx\efx\wp\wp09\wp09_002
2016 3 Savage Axe Slash (Water) vfx\efx\wp\wp09\wp09_002
2016 4 Savage Axe Slash (Ice) vfx\efx\wp\wp09\wp09_002
2016 5 Savage Axe Slash (Dragon) vfx\efx\wp\wp09\wp09_002
2017 0 Constant Savage Axe Sparks (Impact) vfx\efx\wp\wp09\wp09_204
2017 1 Constant Savage Axe Sparks (Fire) vfx\efx\wp\wp09\wp09_204
2017 2 Constant Savage Axe Sparks (Thunder) vfx\efx\wp\wp09\wp09_204
2017 3 Constant Savage Axe Sparks (Water) vfx\efx\wp\wp09\wp09_204
2017 4 Constant Savage Axe Sparks (Ice) vfx\efx\wp\wp09\wp09_204
2017 5 Constant Savage Axe Sparks (Dragon) vfx\efx\wp\wp09\wp09_204
2500 0 Sword Trail vfx\efx\wp\wp09\wp09_099
2500 1 Axe Trail vfx\efx\wp\wp09\wp09_099
0 0 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000
0 1 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000
0 2 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000
1 0 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000
1 1 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000
1 2 Frostcraft Unknown vfx\efx\wp\wp09\wp09_skill_000

Insect Glaive

wp10/wp10_XXX.efx

Translated by Aragaki from a chinese forum, original author unknown.

Animation ID Animation Name
000 imprint bullet (target part) special effects
001 Imprint bullet (part of the bug) special effects
002 The bug gets the essence (impact) effect
004 The insect gets the essence (the bug) special effects
005 Special effects of bugs going out (back)
007 Normal attack effects
008 Attack effects after the essence is fully acquired
010 The dust of the insect is hit after the blast
020 The effect of the bug when it is attacked automatically (may be the replacement of the dust of the bug)
050 Effects of pole vaulting and air avoidance and imprinting (part of the insect stick)
100 Not measured
101 Not measured

PS| What is not measured is the difference between the dust of the bug or the difference. I use the worm that blasts the dust.

Bow

wp\bow\epv\hm_wp11.epv3

Documented by Crimson

Function EFX Path
Charge 1 (arrow) vfx\efx\wp\wp11\wp11_000
Charge 2 (arrow) vfx\efx\wp\wp11\wp11_001
Charge 3 (arrow) vfx\efx\wp\wp11\wp11_002
not used vfx\efx\wp\wp11\wp11_003
Charge 1 (player) vfx\efx\wp\wp11\wp11_004
Charge 2 (player) vfx\efx\wp\wp11\wp11_005
Charge 3 (player) vfx\efx\wp\wp11\wp11_006
Arc shots opening vfx\efx\wp\wp11\wp11_010
Arc shots landing vfx\efx\wp\wp11\wp11_011
Close, Power, Para, Poison, Sleep, Blast vfx\efx\wp\wp11\wp11_012
Every shot (particle trail) vfx\efx\wp\wp11\wp11_013
Every shot (distortion) vfx\efx\wp\wp11\wp11_014
DP fired sparks vfx\efx\wp\wp11\wp11_015
DP igniting vfx\efx\wp\wp11\wp11_016
DP heat on start vfx\efx\wp\wp11\wp11_017
DP/1000 dragons impacts vfx\efx\wp\wp11\wp11_018
Arrow deflected vfx\efx\wp\wp11\wp11_019
Clutch Claw melee attack vfx\efx\wp\wp11\wp11_020
1000 dragons shot vfx\efx\wp\wp11\wp11_021
1000 dragons prep vfx\efx\wp\wp11\wp11_022
Charge 1 rapid fire/quick shot, DP/1000 dragons, arc shots vfx\efx\wp\wp11\wp11_050
Charge 2 rapid fire, spread shots/DP, arc shots vfx\efx\wp\wp11\wp11_051
Charge 3 rapid fire, spread shots/DP, arc shots vfx\efx\wp\wp11\wp11_052
Charge 4 rapid fire, spread shots/DP/wall shots, arc shots vfx\efx\wp\wp11\wp11_053
DP wind vfx\efx\wp\wp11\wp11_054
Unknown vfx\efx\wp\wp11\wp11_055
DP ground sparks vfx\efx\wp\wp11\wp11_060
Arc shots marker vfx\efx\wp\wp11\wp11_065
DP ground sparks vfx\efx\wp\wp11\wp11_100
DP deflected (ground) vfx\efx\wp\wp11\wp11_102
DP deflected (wall) vfx\efx\wp\wp11\wp11_103
Arc shots dirt kick up vfx\efx\wp\wp11\wp11_120

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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